Player Matchup

Maui
Maui
Silver I
Attackwhen
Maui
Silver I
Level 84
God Stats
13W - 8L
1,722 SR
Queue Stats
30W - 36L
1,359 MMR
Solo
Bakasura
Bakasura
Gold III
Fleminem
Bakasura
Gold III
Level 128
God Stats
33W - 33L
1,587 SR
Queue Stats
212W - 202L
1,539 MMR
Party 3
Cupid
Cupid
Gold V
Vasentia
Cupid
Gold V
Level 159
God Stats
38W - 29L
1,662 SR
Queue Stats
769W - 808L
1,358 MMR
Solo
Vamana
Vamana
Gold IV
europeanian9
Vamana
Gold IV
Level 121
God Stats
8W - 8L
1,787 SR
Queue Stats
442W - 438L
1,342 MMR
Solo
Kukulkan
Kukulkan
Silver IV
wonjina
Kukulkan
Silver IV
Level 129
God Stats
8W - 7L
1,659 SR
Queue Stats
33W - 48L
1,136 MMR
Party 3
Team Averages
Gold V
Gold V
Average Tier
Level 124
1,683 SR
1,347 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 119
1,464 SR
1,417 MMR
Janus
Janus
Silver II
 
Janus
Silver II
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Serqet
Serqet
Bronze III
Lhuv Nova
Serqet
Bronze III
Level 95
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,400 MMR
Party 1
Artio
Artio
Bronze IV
Number1FxmBoy
Artio
Bronze IV
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 13L
1,310 MMR
Party 1
Achilles
Achilles
Bronze III
PalGround
Achilles
Bronze III
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,547 MMR
Party 2
Chiron
Chiron
Gold V
noobkilla925
Chiron
Gold V
Level 156
God Stats
0W - 6L
1,319 SR
Queue Stats
179W - 182L
1,330 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 0 / 10
8,253
516
4,769
7,165
6,565
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Bakasura
Fleminem
Bakasura
17
7 / 2 / 2
9,955
622
12,058
14,451
7,176
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cupid
Vasentia
Cupid
14
4 / 1 / 2
9,025
564
12,127
10,166
4,290
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Vamana
14
1 / 4 / 4
8,301
519
9,980
16,597
13,338
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Kukulkan
wonjina
Kukulkan
15
3 / 1 / 2
9,217
576
7,819
6,460
2,572
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Bans
HeraSusanoHerculesAnubis

VS

Bans
Ao KuangAphroditeKhepriThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
14
1 / 2 / 2
8,026
502
6,733
5,473
1,987
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Serqet
Lhuv Nova
Serqet
12
1 / 3 / 3
7,598
475
7,477
15,202
6,260
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
0 / 4 / 1
6,645
415
1,368
13,349
11,632
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Achilles
PalGround
Achilles
13
3 / 3 / 0
7,940
496
11,648
16,496
20,736
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Chiron
15
2 / 4 / 0
8,550
534
8,131
15,929
7,533
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
13
16
Kills
7
8
Deaths
16
20
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
1
2
2
1
W
1
0
10
6
W
Bakasura
Fleminem
Bakasura
7
2
2
4
L
Serqet
Lhuv Nova
Serqet
1
3
3
0.83
L
0
4
1
0.13
L
Achilles
PalGround
Achilles
3
3
0
1
W
Cupid
Vasentia
Cupid
4
1
2
5
W
Vamana
1
4
4
0.75
L
Chiron
2
4
0
0.5
W
Kukulkan
wonjina
Kukulkan
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,753
Damage
35,357
54,839
Taken
66,449
33,941
Mitigated
48,148
13,944
Healing
15,328
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
6,733
103
0
750
5,473
1,987
0
869
4,177
75,123
0
W
4,769
1,111
281
2,672
7,165
6,565
121
3,215
3,754
17,441
0
W
Bakasura
Fleminem
Bakasura
12,058
8,746
0
4,670
14,451
7,176
32
1,113
12,823
0
94,423
L
Serqet
Lhuv Nova
Serqet
7,477
1,886
0
5,187
15,202
6,260
0
2,890
11,461
0
56,906
L
1,368
403
0
2,486
13,349
11,632
0
4,767
8,342
6,176
0
L
Achilles
PalGround
Achilles
11,648
2,528
0
2,731
16,496
20,736
0
2,875
13,271
1,549
59,651
W
Cupid
Vasentia
Cupid
12,127
8,838
0
4,110
10,166
4,290
698
784
9,040
0
69,274
W
Vamana
9,980
5,377
0
1,811
16,597
13,338
58
1,289
14,200
0
63,679
L
Chiron
8,131
4,279
186
3,988
15,929
7,533
0
1,187
14,232
0
76,725
W
Kukulkan
wonjina
Kukulkan
7,819
537
0
400
6,460
2,572
959
2,628
3,385
78,453
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,751
Gold Earned
38,759
526
Minions Killed
450
0
Camps Cleared
0
1,676,588
Distance Traveled
1,635,739
19
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
8,026
502
130
8
0
309,242
2
W
Maui
8,253
516
18
1
0
343,508
6
W
Bakasura
9,955
622
154
10
0
385,031
6
L
Serqet
7,598
475
94
6
0
375,101
0
L
Artio
6,645
415
14
1
0
336,245
0
L
Achilles
7,940
496
85
5
0
335,744
1
W
Cupid
9,025
564
114
7
0
305,346
5
W
Vamana
8,301
519
106
7
0
326,795
2
L
Chiron
8,550
534
127
8
0
279,407
0
W
Kukulkan
9,217
576
134
8
0
315,908
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role