Player Matchup

Cthulhu
Cthulhu
Basillious
Cthulhu
Level 124
God Stats
1W - 0L
1,285 SR
Queue Stats
67W - 72L
1,462 Elo+
Party 2
Ix Chel
Ix Chel
DathNote
Ix Chel
Level 103
God Stats
20W - 15L
1,261 SR
Queue Stats
119W - 134L
1,474 Elo+
Party 2
Ao Kuang
Ao Kuang
IamKM
Ao Kuang
Level 157
God Stats
9W - 9L
1,415 SR
Queue Stats
212W - 202L
1,492 Elo+
Party 2
Izanami
Izanami
Sisslerpow
Izanami
Level 69
God Stats
89W - 85L
1,420 SR
Queue Stats
103W - 103L
1,342 Elo+
Party 1
Surtr
Surtr
StinkyAlien
Surtr
Level 16
God Stats
4W - 5L
1,442 SR
Queue Stats
56W - 68L
1,291 Elo+
Party 1
Team Averages
Level 94
1,365 SR
1,412 Elo+

VS

Team Averages
Level 103
1,536 SR
1,419 Elo+
Athena
Athena
Hira29
Athena
Level 63
God Stats
10W - 7L
1,552 SR
Queue Stats
17W - 17L
1,337 Elo+
Solo
Rama
Rama
JerichoKain
Rama
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 36L
1,442 Elo+
Party 3
Guan Yu
Guan Yu
LordComvo
Guan Yu
Level 102
God Stats
34W - 19L
1,608 SR
Queue Stats
202W - 205L
1,441 Elo+
Party 3
Fenrir
Fenrir
M1dg2D
Fenrir
Level 126
God Stats
14W - 20L
1,520 SR
Queue Stats
368W - 343L
1,408 Elo+
Solo
Agni
Agni
MalkRa
Agni
Level 117
God Stats
0W - 2L
1,500 SR
Queue Stats
109W - 104L
1,466 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Basillious
Cthulhu
12
0 / 2 / 9
8,056
537
5,106
12,981
12,091
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

Ix Chel
DathNote
Ix Chel
14
2 / 1 / 3
8,871
591
8,651
7,021
3,018
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Ao Kuang
IamKM
Ao Kuang
15
10 / 1 / 2
9,673
645
13,166
14,051
6,049
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Izanami
Sisslerpow
Izanami
14
2 / 0 / 4
8,480
565
6,608
6,449
2,610
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

13
1 / 2 / 4
8,395
560
8,195
13,311
10,583
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Regrowth

Breastplate of Regrowth

+45
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
Hira29
Athena
10
1 / 4 / 0
6,639
443
3,091
15,354
14,056
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

11
0 / 2 / 0
6,650
443
3,386
8,442
3,053
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Guan Yu
LordComvo
Guan Yu
13
0 / 2 / 2
6,618
441
3,842
14,314
10,516
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

Fenrir
M1dg2D
Fenrir
14
5 / 5 / 1
8,166
544
11,673
15,803
7,631
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Agni
MalkRa
Agni
13
0 / 2 / 5
7,433
496
7,117
8,823
3,850
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
14
15
Kills
6
6
Deaths
15
22
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Basillious
Cthulhu
0
2
9
2.25
W
Ix Chel
DathNote
Ix Chel
2
1
3
3.5
L
Athena
Hira29
Athena
1
4
0
0.25
W
Ao Kuang
IamKM
Ao Kuang
10
1
2
11
L
0
2
0
0
L
Guan Yu
LordComvo
Guan Yu
0
2
2
0.5
L
Fenrir
M1dg2D
Fenrir
5
5
1
1.1
L
Agni
MalkRa
Agni
0
2
5
1.25
W
Izanami
Sisslerpow
Izanami
2
0
4
4
W
1
2
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,726
Damage
29,109
53,813
Taken
62,736
34,351
Mitigated
39,106
18,343
Healing
17,701
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Basillious
Cthulhu
5,106
299
1,878
2,169
12,981
12,091
0
2,988
9,993
23,985
0
W
Ix Chel
DathNote
Ix Chel
8,651
1,327
710
2,349
7,021
3,018
595
3,637
3,384
65,789
0
L
Athena
Hira29
Athena
3,091
481
0
2,557
15,354
14,056
0
6,174
9,180
22,981
0
W
Ao Kuang
IamKM
Ao Kuang
13,166
4,302
0
5,668
14,051
6,049
0
1,202
12,849
79,927
0
L
3,386
2,799
0
4,294
8,442
3,053
0
3,011
5,431
0
40,143
L
Guan Yu
LordComvo
Guan Yu
3,842
165
432
5,669
14,314
10,516
236
4,721
9,593
0
33,452
L
Fenrir
M1dg2D
Fenrir
11,673
4,793
0
3,059
15,803
7,631
0
6,803
9,000
0
64,727
L
Agni
MalkRa
Agni
7,117
300
0
1,690
8,823
3,850
0
6,367
2,456
61,479
0
W
Izanami
Sisslerpow
Izanami
6,608
4,943
0
2,763
6,449
2,610
328
1,004
5,445
0
80,987
W
8,195
3,522
0
2,806
13,311
10,583
806
2,233
11,078
473
54,195

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,475
Gold Earned
35,506
441
Minions Killed
352
0
Camps Cleared
0
1,565,755
Distance Traveled
1,456,969
9
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
8,056
537
25
2
0
309,415
1
W
Ix Chel
8,871
591
109
7
0
317,413
4
L
Athena
6,639
443
29
2
0
307,749
0
W
Ao Kuang
9,673
645
93
6
0
367,667
0
L
Rama
6,650
443
78
5
0
263,625
0
L
Guan Yu
6,618
441
48
3
0
277,573
0
L
Fenrir
8,166
544
86
6
0
305,977
0
L
Agni
7,433
496
111
7
0
302,045
1
W
Izanami
8,480
565
141
9
0
292,527
4
W
Surtr
8,395
560
73
5
0
278,733
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role