Player Matchup

Baron Samedi
Baron Samedi
BossTurtle5
Baron Samedi
Level 69
God Stats
1W - 0L
1,745 SR
Queue Stats
6W - 4L
1,500 Elo+
Solo
Sol
Sol
LeeKior
Sol
Level 71
God Stats
2W - 0L
1,681 SR
Queue Stats
44W - 59L
1,366 Elo+
Solo
Pele
Pele
TheAnguish88
Pele
Level 156
God Stats
9W - 13L
1,377 SR
Queue Stats
686W - 674L
1,581 Elo+
Solo
Ishtar
Ishtar
Vincent-RedRose
Ishtar
Level 153
God Stats
7W - 4L
1,559 SR
Queue Stats
298W - 326L
1,427 Elo+
Solo
Chronos
Chronos
x C r e ii Z y
Chronos
Level 132
God Stats
6W - 5L
1,173 SR
Queue Stats
332W - 328L
1,464 Elo+
Solo
Team Averages
Level 116
1,507 SR
1,468 Elo+

VS

Team Averages
Level 91
1,573 SR
1,420 Elo+
Eset
Eset
Sorro11
Eset
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 24L
1,300 Elo+
Party 2
Hercules
Hercules
Timsay89
Hercules
Level 79
God Stats
2W - 5L
1,834 SR
Queue Stats
233W - 230L
1,420 Elo+
Party 1
Fafnir
Fafnir
alfaDuch
Fafnir
Level 98
God Stats
2W - 2L
1,705 SR
Queue Stats
457W - 437L
1,485 Elo+
Party 1
Gilgamesh
Gilgamesh
elnOni89
Gilgamesh
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 40L
1,381 Elo+
Party 2
Chaac
Chaac
timmbo190
Chaac
Level 124
God Stats
11W - 14L
1,327 SR
Queue Stats
881W - 846L
1,515 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
BossTurtle5
Baron Samedi
16
6 / 4 / 13
9,394
854
15,362
13,519
7,387
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sol
15
5 / 2 / 10
9,165
833
10,230
9,624
3,987
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
4 / 1 / 12
8,949
814
8,766
15,283
15,122
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate

Breastplate

+20
Physical Protection

16
2 / 1 / 15
9,317
847
9,447
7,938
3,925
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

16
5 / 2 / 11
9,203
837
16,463
9,387
4,422
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
Sorro11
Eset
15
2 / 4 / 3
7,891
717
10,051
10,337
5,052
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Hercules
Timsay89
Hercules
12
2 / 5 / 2
6,924
629
6,676
16,821
21,635
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Fafnir
alfaDuch
Fafnir
13
1 / 4 / 7
8,052
732
9,214
14,833
20,139
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Gilgamesh
elnOni89
Gilgamesh
14
2 / 6 / 2
7,182
653
7,574
13,617
15,385
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Chaac
timmbo190
Chaac
15
3 / 3 / 4
8,130
739
12,291
13,527
15,136
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

83
Kill Participation
28
22
Kills
10
10
Deaths
22
61
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
BossTurtle5
Baron Samedi
6
4
13
3.13
W
Sol
5
2
10
5
L
Eset
Sorro11
Eset
2
4
3
0.88
W
4
1
12
10
L
Hercules
Timsay89
Hercules
2
5
2
0.6
W
2
1
15
9.5
L
Fafnir
alfaDuch
Fafnir
1
4
7
1.13
L
Gilgamesh
elnOni89
Gilgamesh
2
6
2
0.5
L
Chaac
timmbo190
Chaac
3
3
4
1.67
W
5
2
11
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,268
Damage
45,806
55,751
Taken
69,135
34,843
Mitigated
77,347
26,729
Healing
18,324
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
BossTurtle5
Baron Samedi
15,362
2,181
4,883
4,352
13,519
7,387
730
4,532
8,949
23,254
0
W
Sol
10,230
3,176
925
3,558
9,624
3,987
1,202
3,575
5,915
18,652
0
L
Eset
Sorro11
Eset
10,051
611
650
1,425
10,337
5,052
0
6,878
3,459
21,499
0
W
8,766
1,401
894
4,314
15,283
15,122
0
6,627
8,424
0
14,806
L
Hercules
Timsay89
Hercules
6,676
1,923
536
6,050
16,821
21,635
0
11,316
5,505
0
7,666
W
9,447
4,914
2,247
2,889
7,938
3,925
1,685
2,522
5,325
0
26,546
L
Fafnir
alfaDuch
Fafnir
9,214
3,029
1,825
2,731
14,833
20,139
0
8,916
5,917
12,301
0
L
Gilgamesh
elnOni89
Gilgamesh
7,574
1,196
0
387
13,617
15,385
0
7,251
6,366
0
12,902
L
Chaac
timmbo190
Chaac
12,291
472
612
4,108
13,527
15,136
0
7,694
5,833
0
29,781
W
16,463
6,971
1,311
1,356
9,387
4,422
1,138
2,009
7,337
26,306
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,028
Gold Earned
38,179
118
Minions Killed
81
0
Camps Cleared
0
1,031,528
Distance Traveled
924,351
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
9,394
854
23
2
0
186,055
0
W
Sol
9,165
833
21
2
0
201,487
0
L
Eset
7,891
717
33
3
0
194,289
0
W
Pele
8,949
814
12
1
0
241,391
0
L
Hercules
6,924
629
3
0
0
191,512
0
W
Ishtar
9,317
847
43
4
0
207,885
0
L
Fafnir
8,052
732
6
1
0
174,257
0
L
Gilgamesh
7,182
653
6
1
0
166,549
0
L
Chaac
8,130
739
33
3
0
197,744
0
W
Chronos
9,203
837
19
2
0
194,710
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role