Player Matchup

Izanami
Izanami
Gold IV
Bananasplitt04
Izanami
Gold IV
Level 85
God Stats
6W - 11L
1,317 SR
Queue Stats
169W - 164L
1,440 MMR
Party 2
Erlang Shen
Erlang Shen
Gold III
BttW
Erlang Shen
Gold III
Level 153
God Stats
7W - 6L
1,630 SR
Queue Stats
121W - 108L
1,642 MMR
Solo
Bacchus
Bacchus
Gold IV
Hoathahe666
Bacchus
Gold IV
Level 59
God Stats
1W - 2L
1,263 SR
Queue Stats
125W - 133L
1,599 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Gold III
Nekokoro_97
Morgan Le Fay
Gold III
Level 158
God Stats
0W - 6L
1,500 SR
Queue Stats
147W - 140L
1,597 MMR
Solo
Bakasura
Bakasura
Platinum IV
Shyrano22
Bakasura
Platinum IV
Level 107
God Stats
21W - 19L
1,611 SR
Queue Stats
266W - 249L
1,761 MMR
Party 2
Team Averages
Gold III
Gold III
Average Tier
Level 112
1,464 SR
1,608 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 151
1,576 SR
1,606 MMR
Serqet
Serqet
Gold II
Amzeri-29
Serqet
Gold II
Level 252
God Stats
4W - 2L
1,468 SR
Queue Stats
207W - 204L
1,603 MMR
Party 3
Danzaburou
Danzaburou
Gold II
DontMakeExcuses
Danzaburou
Gold II
Level 124
God Stats
62W - 46L
1,789 SR
Queue Stats
132W - 131L
1,628 MMR
Party 1
Eset
Eset
Gold I
GrooveeeY
Eset
Gold I
Level 123
God Stats
18W - 11L
1,671 SR
Queue Stats
139W - 139L
1,628 MMR
Party 1
Gilgamesh
Gilgamesh
Gold III
MaXiMuS-BZH
Gilgamesh
Gold III
Level 129
God Stats
13W - 13L
1,463 SR
Queue Stats
371W - 381L
1,559 MMR
Party 3
Maui
Maui
Gold I
asiercalvetYT
Maui
Gold I
Level 129
God Stats
7W - 7L
1,488 SR
Queue Stats
179W - 180L
1,611 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
1 / 6 / 7
11,284
537
11,502
16,365
6,823
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Erlang Shen
BttW
Erlang Shen
20
9 / 3 / 4
12,645
602
12,179
24,209
19,227
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bacchus
Hoathahe666
Bacchus
12
1 / 2 / 5
8,958
427
6,152
10,771
11,168
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Morgan Le Fay
Nekokoro_97
Morgan Le Fay
16
1 / 7 / 6
9,969
475
14,221
18,277
8,997
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bakasura
Shyrano22
Bakasura
18
4 / 5 / 3
12,088
576
17,163
25,404
14,433
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bans
MulanJanusAnubisNe Zha

VS

Bans
He BoMercuryAo KuangAphrodite
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
Amzeri-29
Serqet
18
5 / 7 / 9
11,770
560
16,003
21,548
10,888
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Danzaburou
DontMakeExcuses
Danzaburou
20
4 / 2 / 5
12,858
612
15,757
14,113
8,276
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Eset
19
10 / 3 / 5
12,824
611
20,815
15,878
9,505
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gilgamesh
MaXiMuS-BZH
Gilgamesh
17
2 / 2 / 6
10,930
520
9,929
23,683
22,629
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Talisman

Talisman

+75
Health
+15
Magical Protection

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

15
2 / 2 / 14
10,767
513
6,062
18,726
23,419
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
62
16
Kills
23
23
Deaths
16
25
Assists
39
Player
Kills
Deaths
Assists
KDA
W
Serqet
Amzeri-29
Serqet
5
7
9
1.36
L
1
6
7
0.75
L
Erlang Shen
BttW
Erlang Shen
9
3
4
3.67
W
Danzaburou
DontMakeExcuses
Danzaburou
4
2
5
3.25
W
Eset
10
3
5
4.17
L
Bacchus
Hoathahe666
Bacchus
1
2
5
1.75
W
Gilgamesh
MaXiMuS-BZH
Gilgamesh
2
2
6
2.5
L
Morgan Le Fay
Nekokoro_97
Morgan Le Fay
1
7
6
0.57
L
Bakasura
Shyrano22
Bakasura
4
5
3
1.1
W
2
2
14
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,217
Damage
68,566
95,026
Taken
93,948
60,648
Mitigated
74,717
26,839
Healing
24,089
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
Amzeri-29
Serqet
16,003
4,468
0
909
21,548
10,888
0
2,282
17,964
0
86,381
L
11,502
8,185
0
2,429
16,365
6,823
254
3,315
12,871
0
105,567
L
Erlang Shen
BttW
Erlang Shen
12,179
5,936
0
6,801
24,209
19,227
0
5,575
18,059
0
115,236
W
Danzaburou
DontMakeExcuses
Danzaburou
15,757
8,322
0
8,536
14,113
8,276
2,968
1,368
12,521
0
140,075
W
Eset
20,815
1,431
1,525
6,106
15,878
9,505
533
7,888
7,813
107,230
0
L
Bacchus
Hoathahe666
Bacchus
6,152
925
0
3,357
10,771
11,168
0
3,533
7,238
22,908
0
W
Gilgamesh
MaXiMuS-BZH
Gilgamesh
9,929
2,193
0
4,469
23,683
22,629
260
4,146
18,071
0
89,939
L
Morgan Le Fay
Nekokoro_97
Morgan Le Fay
14,221
546
0
903
18,277
8,997
21
8,418
9,691
79,858
0
L
Bakasura
Shyrano22
Bakasura
17,163
13,180
0
13,349
25,404
14,433
745
6,036
18,401
0
71,001
W
6,062
1,273
0
2,544
18,726
23,419
150
6,524
11,390
25,752
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,944
Gold Earned
59,149
658
Minions Killed
608
0
Camps Cleared
0
2,027,696
Distance Traveled
2,176,028
13
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
11,770
560
115
5
0
445,867
3
L
Izanami
11,284
537
186
9
0
407,367
5
L
Erlang Shen
12,645
602
151
7
0
479,003
0
W
Danzaburou
12,858
612
202
10
0
420,757
6
W
Eset
12,824
611
154
7
0
439,776
3
L
Bacchus
8,958
427
33
2
0
304,514
0
W
Gilgamesh
10,930
520
120
6
0
473,733
7
L
Morgan Le Fay
9,969
475
121
6
0
414,543
6
L
Bakasura
12,088
576
167
8
0
422,269
2
W
Maui
10,767
513
17
1
0
395,895
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role