Player Matchup

Aphrodite
Aphrodite
Gold II
DieAvoider
Aphrodite
Gold II
Level 110
God Stats
0W - 1L
1,669 SR
Queue Stats
576W - 589L
1,654 MMR
Solo
Janus
Janus
Platinum V
Storm VR3
Janus
Platinum V
Level 69
God Stats
2W - 1L
1,416 SR
Queue Stats
75W - 73L
1,662 MMR
Solo
Cupid
Cupid
Platinum IV
YohanAuter
Cupid
Platinum IV
Level 156
God Stats
4W - 4L
1,179 SR
Queue Stats
201W - 182L
1,652 MMR
Solo
Thanatos
Thanatos
Platinum IV
nerdnamedCJ
Thanatos
Platinum IV
Level 155
God Stats
6W - 8L
1,504 SR
Queue Stats
234W - 221L
1,807 MMR
Party 1
Achilles
Achilles
Gold V
peymaan
Achilles
Gold V
Level 127
God Stats
0W - 2L
1,545 SR
Queue Stats
173W - 168L
1,487 MMR
Party 1
Team Averages
Gold I
Gold I
Average Tier
Level 123
1,463 SR
1,652 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 108
1,501 SR
1,623 MMR
Rama
Rama
Platinum II
 
Rama
Platinum II
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Scylla
Scylla
Platinum V
Hahafett276
Scylla
Platinum V
Level 129
God Stats
36W - 33L
1,439 SR
Queue Stats
172W - 173L
1,662 MMR
Solo
Nox
Nox
Platinum II
justcrutch
Nox
Platinum II
Level 85
God Stats
3W - 2L
1,473 SR
Queue Stats
93W - 82L
1,641 MMR
Solo
Chaac
Chaac
Gold I
thetruthherts
Chaac
Gold I
Level 108
God Stats
5W - 4L
1,737 SR
Queue Stats
66W - 68L
1,657 MMR
Solo
Susano
Susano
Gold I
timdillondsiaper
Susano
Gold I
Level 71
God Stats
5W - 7L
1,359 SR
Queue Stats
545W - 530L
1,655 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
DieAvoider
Aphrodite
9
0 / 5 / 0
6,419
428
3,169
12,068
8,916
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Janus
Storm VR3
Janus
14
1 / 1 / 0
8,438
563
5,547
6,750
2,996
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cupid
14
2 / 3 / 2
7,928
529
8,957
11,578
5,181
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Thanatos
nerdnamedCJ
Thanatos
12
1 / 4 / 3
7,383
492
6,637
14,460
6,394
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Achilles
peymaan
Achilles
12
2 / 3 / 0
7,561
504
5,664
14,376
15,317
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bans
Ao KuangNe ZhaMercuryMartichoras

VS

Bans
ThorSurtrBakasuraHe Bo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
14
2 / 2 / 5
8,649
577
8,103
10,336
4,815
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Scylla
15
2 / 0 / 5
8,637
576
9,598
6,966
2,510
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

12
1 / 1 / 8
7,537
502
3,520
9,339
7,399
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
5 / 3 / 2
9,158
611
10,824
13,295
10,500
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

15
6 / 1 / 3
8,698
580
8,562
14,403
5,965
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
39
6
Kills
16
16
Deaths
7
5
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Rama
 
Rama
2
2
5
2.25
L
Aphrodite
DieAvoider
Aphrodite
0
5
0
0
W
Scylla
2
0
5
4.5
L
Janus
Storm VR3
Janus
1
1
0
1
L
Cupid
2
3
2
1
W
1
1
8
5
L
Thanatos
nerdnamedCJ
Thanatos
1
4
3
0.63
L
Achilles
peymaan
Achilles
2
3
0
0.67
W
5
3
2
2
W
6
1
3
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,974
Damage
40,607
59,232
Taken
54,339
38,804
Mitigated
31,189
22,147
Healing
13,987
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
 
Rama
8,103
6,741
0
3,085
10,336
4,815
1,036
1,297
9,015
0
72,159
L
Aphrodite
DieAvoider
Aphrodite
3,169
971
3,271
4,218
12,068
8,916
0
3,984
8,084
24,603
0
W
Scylla
9,598
773
0
1,361
6,966
2,510
0
2,973
3,767
77,818
0
L
Janus
Storm VR3
Janus
5,547
273
0
1,250
6,750
2,996
132
2,469
4,281
84,815
0
L
Cupid
8,957
6,143
116
3,622
11,578
5,181
1,220
880
10,698
0
56,135
W
3,520
862
232
2,991
9,339
7,399
0
2,471
6,794
20,734
0
L
Thanatos
nerdnamedCJ
Thanatos
6,637
1,342
0
7,848
14,460
6,394
0
3,362
11,098
0
55,290
L
Achilles
peymaan
Achilles
5,664
875
0
1,822
14,376
15,317
0
2,776
11,600
0
40,923
W
10,824
2,401
0
4,105
13,295
10,500
0
1,179
11,478
0
75,340
W
8,562
3,713
0
2,213
14,403
5,965
116
2,690
11,496
0
76,058

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,729
Gold Earned
42,679
451
Minions Killed
506
0
Camps Cleared
0
1,536,566
Distance Traveled
1,486,267
14
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
8,649
577
125
8
0
272,669
0
L
Aphrodite
6,419
428
31
2
0
296,660
4
W
Scylla
8,637
576
146
10
0
304,472
4
L
Janus
8,438
563
162
11
0
319,644
5
L
Cupid
7,928
529
101
7
0
277,014
2
W
Nox
7,537
502
27
2
0
296,723
6
L
Thanatos
7,383
492
76
5
0
340,892
2
L
Achilles
7,561
504
81
5
0
302,356
1
W
Chaac
9,158
611
116
8
0
285,191
6
W
Susano
8,698
580
92
6
0
327,212
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role