Player Matchup

Cerberus
Cerberus
Fim-a
Cerberus
Level 55
God Stats
0W - 9L
1,091 SR
Queue Stats
0W - 9L
1,046 Elo+
Party 1
Ravana
Ravana
Optimus-Spike
Ravana
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 15L
1,093 Elo+
Party 1
Cupid
Cupid
Seonix_HD
Cupid
Level 87
God Stats
1W - 7L
1,340 SR
Queue Stats
2W - 9L
1,190 Elo+
Party 1
He Bo
He Bo
felixson
He Bo
Level 91
God Stats
1W - 5L
1,520 SR
Queue Stats
150W - 151L
1,436 Elo+
Party 1
Chiron
Chiron
stanislaw-f
Chiron
Level 87
God Stats
0W - 5L
1,123 SR
Queue Stats
4W - 11L
1,317 Elo+
Party 1
Team Averages
Level 85
1,315 SR
1,216 Elo+

VS

Team Averages
Level 104
1,536 SR
1,399 Elo+
Sol
Sol
Asayxx
Sol
Level 79
God Stats
2W - 1L
1,500 SR
Queue Stats
13W - 18L
1,240 Elo+
Party 2
Cu Chulainn
Cu Chulainn
david_1965245
Cu Chulainn
Level 98
God Stats
7W - 3L
1,812 SR
Queue Stats
160W - 167L
1,451 Elo+
Solo
Atlas
Atlas
gohankid123
Atlas
Level 123
God Stats
1W - 2L
1,140 SR
Queue Stats
52W - 69L
1,347 Elo+
Party 2
Ix Chel
Ix Chel
mendoza493
Ix Chel
Level 109
God Stats
3W - 1L
1,500 SR
Queue Stats
103W - 103L
1,490 Elo+
Party 3
Bakasura
Bakasura
varoelcapo
Bakasura
Level 109
God Stats
5W - 1L
1,729 SR
Queue Stats
67W - 68L
1,469 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Fim-a
Cerberus
8
0 / 2 / 1
5,781
482
1,962
9,337
4,857
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

9
0 / 4 / 0
5,504
459
2,091
8,779
3,064
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Cupid
Seonix_HD
Cupid
9
0 / 2 / 0
5,254
438
2,335
6,163
2,097
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

He Bo
felixson
He Bo
12
1 / 2 / 0
6,016
501
3,296
6,684
2,507
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chiron
10
1 / 4 / 0
6,223
519
4,317
9,426
3,353
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
Asayxx
Sol
11
3 / 0 / 3
6,889
574
6,865
4,538
1,713
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cu Chulainn
david_1965245
Cu Chulainn
12
0 / 0 / 1
7,079
590
4,495
6,798
5,271
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

10
1 / 0 / 6
6,780
565
4,492
7,733
5,818
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ix Chel
mendoza493
Ix Chel
12
3 / 1 / 3
7,355
613
4,193
4,016
1,754
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bakasura
varoelcapo
Bakasura
12
6 / 1 / 3
7,775
648
5,144
8,421
3,333
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
29
2
Kills
13
14
Deaths
2
1
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Sol
Asayxx
Sol
3
0
3
4.5
L
Cerberus
Fim-a
Cerberus
0
2
1
0.25
L
0
4
0
0
L
Cupid
Seonix_HD
Cupid
0
2
0
0
W
Cu Chulainn
david_1965245
Cu Chulainn
0
0
1
0.5
L
He Bo
felixson
He Bo
1
2
0
0.5
W
1
0
6
4
W
Ix Chel
mendoza493
Ix Chel
3
1
3
4.5
L
Chiron
1
4
0
0.25
W
Bakasura
varoelcapo
Bakasura
6
1
3
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,001
Damage
25,189
40,389
Taken
31,506
15,878
Mitigated
17,889
9,170
Healing
9,666
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
Asayxx
Sol
6,865
3,008
0
2,246
4,538
1,713
879
971
3,567
50,183
0
L
Cerberus
Fim-a
Cerberus
1,962
329
1,078
2,552
9,337
4,857
0
5,929
3,298
14,133
0
L
2,091
311
0
1,553
8,779
3,064
0
2,267
6,124
0
37,037
L
Cupid
Seonix_HD
Cupid
2,335
1,246
0
922
6,163
2,097
0
468
5,695
0
23,162
W
Cu Chulainn
david_1965245
Cu Chulainn
4,495
820
0
1,507
6,798
5,271
0
0
6,798
0
48,165
L
He Bo
felixson
He Bo
3,296
0
0
914
6,684
2,507
0
2,871
3,813
49,077
0
W
4,492
1,847
0
2,041
7,733
5,818
0
2,549
5,184
23,322
0
W
Ix Chel
mendoza493
Ix Chel
4,193
747
534
1,218
4,016
1,754
124
1,642
2,374
48,686
0
L
Chiron
4,317
1,951
144
2,007
9,426
3,353
0
6,395
3,021
0
43,622
W
Bakasura
varoelcapo
Bakasura
5,144
3,872
0
2,120
8,421
3,333
115
1,172
7,249
0
44,487

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,778
Gold Earned
35,878
267
Minions Killed
354
0
Camps Cleared
0
1,103,937
Distance Traveled
1,209,241
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
6,889
574
84
7
0
245,189
0
L
Cerberus
5,781
482
11
1
0
227,943
0
L
Ravana
5,504
459
65
5
0
240,255
0
L
Cupid
5,254
438
29
2
0
204,968
0
W
Cu Chulainn
7,079
590
76
6
0
218,181
0
L
He Bo
6,016
501
82
7
0
218,171
0
W
Atlas
6,780
565
27
2
0
232,844
2
W
Ix Chel
7,355
613
81
7
0
223,749
3
L
Chiron
6,223
519
80
7
0
212,600
0
W
Bakasura
7,775
648
86
7
0
289,278
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role