Player Matchup

Chaac
Chaac
BleachdOut
Chaac
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 14L
1,128 Elo+
Party 1
Neith
Neith
Jokestopher
Neith
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,500 Elo+
Party 1
Sol
Sol
KewchiMan
Sol
Level 3
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Team Averages
Level 36
1,500 SR
1,376 Elo+

VS

Team Averages
Level 57
1,521 SR
1,616 Elo+
Neith
Neith
CookieSwirl
Neith
Level 149
God Stats
3W - 0L
1,619 SR
Queue Stats
17W - 5L
1,767 Elo+
Party 2
Hel
Hel
Emilynda
Hel
Level 21
God Stats
1W - 0L
1,444 SR
Queue Stats
7W - 4L
1,580 Elo+
Party 2
Sol
Sol
ZZZZoomie
Sol
Level 1
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
6
0 / 5 / 0
3,636
727
3,782
7,457
6,506
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

5
0 / 4 / 0
3,581
716
1,499
4,266
1,333
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

5
0 / 4 / 0
3,691
738
1,570
4,623
1,656
Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
7 / 0 / 4
5,815
1,163
5,394
2,862
982
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

9
2 / 0 / 11
5,693
1,139
1,940
2,983
1,777
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

9
4 / 0 / 8
5,329
1,066
6,159
5,430
1,873
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
36
0
Kills
13
13
Deaths
0
0
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Chaac
0
5
0
0
W
7
0
4
9
W
2
0
11
7.5
L
0
4
0
0
L
0
4
0
0
W
4
0
8
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,851
Damage
13,493
16,346
Taken
11,275
9,495
Mitigated
4,632
1,577
Healing
8,076
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
3,782
374
0
1,059
7,457
6,506
0
3,846
3,611
0
8,718
W
5,394
2,878
0
313
2,862
982
1,343
361
2,501
0
20,849
W
1,940
791
3,420
2,726
2,983
1,777
276
633
2,350
5,775
0
L
1,499
651
0
184
4,266
1,333
0
1,996
2,270
0
4,954
L
1,570
732
0
334
4,623
1,656
0
2,257
2,366
5,026
0
W
6,159
3,526
0
1,617
5,430
1,873
997
600
4,830
22,424
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

10,908
Gold Earned
16,837
11
Minions Killed
73
0
Camps Cleared
0
155,300
Distance Traveled
248,879
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
3,636
727
2
0
0
70,978
0
W
Neith
5,815
1,163
28
6
0
66,543
0
W
Hel
5,693
1,139
10
2
0
90,442
2
L
Neith
3,581
716
5
1
0
32,980
0
L
Sol
3,691
738
4
1
0
51,342
0
W
Sol
5,329
1,066
35
7
0
91,894
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role