Player Matchup

Ishtar
Ishtar
DarkWinnie
Ishtar
Level 76
God Stats
2W - 1L
1,533 SR
Queue Stats
19W - 35L
1,352 Elo+
Party 2
Hel
Hel
Jkr23
Hel
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 35L
1,370 Elo+
Party 2
Neith
Neith
Louis-D
Neith
Level 146
God Stats
13W - 14L
1,319 SR
Queue Stats
705W - 735L
1,424 Elo+
Solo
Set
Set
Sacroalpha
Set
Level 40
God Stats
0W - 1L
1,101 SR
Queue Stats
22W - 32L
1,414 Elo+
Party 2
Agni
Agni
javijetas
Agni
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 30L
1,391 Elo+
Party 2
Team Averages
Level 72
1,391 SR
1,390 Elo+

VS

Team Averages
Level 115
1,551 SR
1,476 Elo+
Hel
Hel
 
Hel
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Martichoras
Martichoras
BashButtons
Martichoras
Level 150
God Stats
7W - 6L
1,500 SR
Queue Stats
374W - 363L
1,468 Elo+
Party 1
Cerberus
Cerberus
Laube-_-
Cerberus
Level 104
God Stats
7W - 4L
1,726 SR
Queue Stats
181W - 162L
1,549 Elo+
Solo
Charybdis
Charybdis
Mr_EstFz4Zi
Charybdis
Level 84
God Stats
4W - 3L
1,464 SR
Queue Stats
388W - 400L
1,454 Elo+
Solo
Hercules
Hercules
paultjuh
Hercules
Level 131
God Stats
2W - 1L
1,563 SR
Queue Stats
165W - 156L
1,411 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
DarkWinnie
Ishtar
14
0 / 6 / 5
8,000
615
8,852
15,193
7,847
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Hel
Jkr23
Hel
15
1 / 4 / 3
8,228
633
6,734
11,927
7,562
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
Louis-D
Neith
16
3 / 2 / 3
8,574
660
22,138
12,423
6,642
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

14
2 / 8 / 1
8,331
641
8,418
15,589
10,932
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Agni
18
4 / 3 / 3
10,011
770
23,243
13,074
6,237
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
16
3 / 2 / 17
9,838
757
10,395
19,567
17,613
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Martichoras
BashButtons
Martichoras
17
8 / 2 / 12
10,935
841
24,960
18,477
14,317
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cerberus
Laube-_-
Cerberus
16
3 / 2 / 19
10,761
828
6,672
24,547
31,881
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Charybdis
Mr_EstFz4Zi
Charybdis
17
4 / 4 / 11
10,307
793
15,891
21,767
14,221
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hercules
paultjuh
Hercules
16
5 / 0 / 15
10,294
792
6,609
18,483
21,536
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
97
10
Kills
23
23
Deaths
10
15
Assists
74
Player
Kills
Deaths
Assists
KDA
W
Hel
 
Hel
3
2
17
5.75
W
Martichoras
BashButtons
Martichoras
8
2
12
7
L
Ishtar
DarkWinnie
Ishtar
0
6
5
0.42
L
Hel
Jkr23
Hel
1
4
3
0.63
W
Cerberus
Laube-_-
Cerberus
3
2
19
6.25
L
Neith
Louis-D
Neith
3
2
3
2.25
W
Charybdis
Mr_EstFz4Zi
Charybdis
4
4
11
2.38
L
2
8
1
0.31
L
Agni
4
3
3
1.83
W
Hercules
paultjuh
Hercules
5
0
15
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,385
Damage
64,527
68,206
Taken
102,841
39,220
Mitigated
99,568
24,240
Healing
62,587
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hel
 
Hel
10,395
622
30,089
12,473
19,567
17,613
548
3,822
15,745
17,513
0
W
Martichoras
BashButtons
Martichoras
24,960
5,485
592
1,676
18,477
14,317
2,635
4,665
13,812
0
55,710
L
Ishtar
DarkWinnie
Ishtar
8,852
4,959
994
1,429
15,193
7,847
0
5,095
10,098
0
18,551
L
Hel
Jkr23
Hel
6,734
369
8,471
4,267
11,927
7,562
0
2,206
9,721
10,411
0
W
Cerberus
Laube-_-
Cerberus
6,672
244
1,242
4,077
24,547
31,881
727
7,420
17,127
16,459
0
L
Neith
Louis-D
Neith
22,138
2,133
522
4,413
12,423
6,642
0
1,734
10,689
0
39,961
W
Charybdis
Mr_EstFz4Zi
Charybdis
15,891
6,218
459
2,746
21,767
14,221
3,447
7,892
13,875
0
35,310
L
8,418
3,264
0
348
15,589
10,932
0
4,719
10,870
0
13,205
L
Agni
23,243
499
1,003
2,793
13,074
6,237
0
3,313
9,761
42,364
0
W
Hercules
paultjuh
Hercules
6,609
882
2,019
7,214
18,483
21,536
409
6,178
12,305
0
9,072

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,144
Gold Earned
52,135
119
Minions Killed
147
0
Camps Cleared
0
1,228,133
Distance Traveled
1,206,507
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
9,838
757
10
1
0
265,985
0
W
Martichoras
10,935
841
71
5
0
227,442
0
L
Ishtar
8,000
615
15
1
0
215,516
0
L
Hel
8,228
633
6
0
0
270,655
0
W
Cerberus
10,761
828
17
1
0
269,127
0
L
Neith
8,574
660
34
3
0
254,621
0
W
Charybdis
10,307
793
38
3
0
198,642
0
L
Set
8,331
641
17
1
0
230,568
0
L
Agni
10,011
770
47
4
0
256,773
0
W
Hercules
10,294
792
11
1
0
245,311
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role