Player Matchup

Pele
Pele
Abysmal_Soldier
Pele
Level 79
God Stats
0W - 1L
1,494 SR
Queue Stats
91W - 102L
1,425 Elo+
Party 2
Kukulkan
Kukulkan
DaddyIVIatty
Kukulkan
Level 49
God Stats
21W - 22L
1,501 SR
Queue Stats
513W - 530L
1,475 Elo+
Solo
Ymir
Ymir
GoodOleDom
Ymir
Level 58
God Stats
1W - 1L
1,275 SR
Queue Stats
30W - 28L
1,502 Elo+
Solo
Izanami
Izanami
big-papa-c-note
Izanami
Level 53
God Stats
61W - 41L
1,565 SR
Queue Stats
119W - 115L
1,362 Elo+
Solo
Hercules
Hercules
solowarrior007
Hercules
Level 55
God Stats
0W - 1L
1,500 SR
Queue Stats
58W - 82L
1,400 Elo+
Party 2
Team Averages
Level 59
1,467 SR
1,433 Elo+

VS

Team Averages
Level 67
1,475 SR
1,388 Elo+
Ishtar
Ishtar
BEBEWOW
Ishtar
Level 74
God Stats
10W - 5L
1,500 SR
Queue Stats
67W - 57L
1,438 Elo+
Solo
Bacchus
Bacchus
Castielsgirl204
Bacchus
Level 55
God Stats
15W - 12L
1,550 SR
Queue Stats
79W - 95L
1,349 Elo+
Solo
Lancelot
Lancelot
I StayFr0sty I
Lancelot
Level 67
God Stats
3W - 1L
1,215 SR
Queue Stats
44W - 36L
1,426 Elo+
Party 1
Mulan
Mulan
Oxazii
Mulan
Level 49
God Stats
50W - 26L
1,609 SR
Queue Stats
84W - 77L
1,461 Elo+
Party 1
Nu Wa
Nu Wa
Victorquechuchas
Nu Wa
Level 91
God Stats
2W - 0L
1,500 SR
Queue Stats
25W - 31L
1,267 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 4 / 1
7,124
509
4,462
13,411
4,844
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Kukulkan
DaddyIVIatty
Kukulkan
13
3 / 3 / 0
7,712
551
6,497
9,776
3,624
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

9
0 / 5 / 2
5,862
419
3,435
11,974
9,326
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

9
2 / 6 / 1
6,392
457
8,104
10,914
3,633
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hercules
10
0 / 7 / 0
6,046
432
3,488
14,071
8,243
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
BEBEWOW
Ishtar
11
4 / 2 / 5
7,134
510
7,225
8,927
3,155
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

11
4 / 2 / 7
7,682
549
8,233
11,805
12,757
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Lancelot
13
6 / 0 / 6
8,032
574
10,693
9,856
4,202
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Mulan
Oxazii
Mulan
15
8 / 0 / 3
9,202
657
10,991
11,469
10,135
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

13
3 / 3 / 6
8,066
576
8,352
8,527
3,284
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
52
6
Kills
25
25
Deaths
7
4
Assists
27
Player
Kills
Deaths
Assists
KDA
L
1
4
1
0.38
W
Ishtar
BEBEWOW
Ishtar
4
2
5
3.25
W
4
2
7
3.75
L
Kukulkan
DaddyIVIatty
Kukulkan
3
3
0
1
L
0
5
2
0.2
W
Lancelot
6
0
6
9
W
Mulan
Oxazii
Mulan
8
0
3
9.5
W
3
3
6
2
L
2
6
1
0.42
L
Hercules
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,986
Damage
45,494
60,146
Taken
50,584
29,670
Mitigated
33,533
6,469
Healing
14,379
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,462
1,244
0
1,934
13,411
4,844
0
1,698
11,455
0
63,209
W
Ishtar
BEBEWOW
Ishtar
7,225
3,810
0
2,224
8,927
3,155
2,049
1,746
7,181
0
40,502
W
8,233
811
231
2,927
11,805
12,757
0
1,538
10,267
29,422
0
L
Kukulkan
DaddyIVIatty
Kukulkan
6,497
543
0
781
9,776
3,624
264
4,759
4,636
59,737
0
L
3,435
817
0
0
11,974
9,326
0
4,894
6,966
18,648
0
W
Lancelot
10,693
3,070
0
890
9,856
4,202
10
1,366
8,408
0
55,795
W
Mulan
Oxazii
Mulan
10,991
1,342
0
6,570
11,469
10,135
551
0
10,963
298
67,038
W
8,352
2,412
0
1,537
8,527
3,284
500
5,282
3,245
51,453
0
L
8,104
6,489
0
810
10,914
3,633
0
4,015
6,766
0
46,959
L
Hercules
3,488
968
0
2,944
14,071
8,243
0
651
12,596
0
24,274

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,136
Gold Earned
40,116
358
Minions Killed
362
0
Camps Cleared
0
1,282,611
Distance Traveled
1,392,462
4
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
7,124
509
107
8
0
305,563
0
W
Ishtar
7,134
510
76
5
0
270,800
2
W
Bacchus
7,682
549
30
2
0
288,533
6
L
Kukulkan
7,712
551
112
8
0
241,227
0
L
Ymir
5,862
419
25
2
0
260,702
2
W
Lancelot
8,032
574
88
6
0
338,935
0
W
Mulan
9,202
657
90
6
0
276,308
3
W
Nu Wa
8,066
576
78
6
0
217,886
0
L
Izanami
6,392
457
70
5
0
232,214
0
L
Hercules
6,046
432
44
3
0
242,905
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role