Player Matchup

Vulcan
Vulcan
Jerry_kwz34
Vulcan
Level 154
God Stats
2W - 1L
1,444 SR
Queue Stats
82W - 68L
1,641 Elo+
Party 1
Mercury
Mercury
MonksLegacy
Mercury
Level 83
God Stats
8W - 0L
1,597 SR
Queue Stats
93W - 54L
1,732 Elo+
Party 1
Odin
Odin
Penaldogsiiuuu
Odin
Level 128
God Stats
1W - 1L
1,500 SR
Queue Stats
76W - 56L
1,652 Elo+
Party 1
Hades
Hades
STAN-KWZ
Hades
Level 88
God Stats
3W - 0L
1,705 SR
Queue Stats
33W - 15L
1,675 Elo+
Party 1
Janus
Janus
martijnvqb3
Janus
Level 120
God Stats
6W - 1L
1,748 SR
Queue Stats
27W - 27L
1,564 Elo+
Party 1
Team Averages
Level 115
1,599 SR
1,653 Elo+

VS

Team Averages
Level 142
1,432 SR
1,409 Elo+
Neith
Neith
 
Neith
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hel
Hel
AlmightyBambi
Hel
Level 146
God Stats
0W - 2L
1,728 SR
Queue Stats
70W - 142L
1,396 Elo+
Party 2
Ix Chel
Ix Chel
Heseltine
Ix Chel
Level 153
God Stats
0W - 5L
1,215 SR
Queue Stats
85W - 201L
1,354 Elo+
Party 2
Susano
Susano
Mike Myers3175
Susano
Level 154
God Stats
6W - 14L
1,215 SR
Queue Stats
121W - 261L
1,393 Elo+
Party 2
Hercules
Hercules
SgtNashers9710
Hercules
Level 128
God Stats
0W - 2L
1,500 SR
Queue Stats
136W - 239L
1,403 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
12
1 / 0 / 3
7,024
702
8,618
5,774
2,393
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Mercury
MonksLegacy
Mercury
12
7 / 1 / 4
7,248
725
9,227
9,919
3,403
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

9
1 / 1 / 9
6,109
611
3,432
7,407
4,881
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hades
STAN-KWZ
Hades
11
3 / 1 / 4
6,571
657
4,278
6,600
3,650
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
5 / 4 / 3
7,004
700
6,393
7,677
2,656
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
11
2 / 4 / 0
5,853
585
4,466
8,518
3,282
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

9
2 / 4 / 0
5,657
566
3,764
6,975
2,255
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ix Chel
Heseltine
Ix Chel
8
1 / 3 / 3
5,413
541
5,080
8,562
5,563
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

9
1 / 5 / 2
5,527
553
4,209
10,490
3,526
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Hercules
10
0 / 1 / 0
5,345
535
3,658
9,670
5,890
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
11
17
Kills
6
7
Deaths
17
23
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
2
4
0
0.5
L
2
4
0
0.5
L
Ix Chel
Heseltine
Ix Chel
1
3
3
0.83
W
Vulcan
1
0
3
2.5
L
1
5
2
0.4
W
Mercury
MonksLegacy
Mercury
7
1
4
9
W
1
1
9
5.5
W
Hades
STAN-KWZ
Hades
3
1
4
5
L
Hercules
0
1
0
0
W
5
4
3
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,948
Damage
21,177
37,377
Taken
44,215
16,983
Mitigated
20,516
12,460
Healing
10,534
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
4,466
752
0
1,533
8,518
3,282
0
3,366
5,152
0
38,477
L
3,764
138
765
2,001
6,975
2,255
0
3,499
3,476
37,550
0
L
Ix Chel
Heseltine
Ix Chel
5,080
920
471
1,382
8,562
5,563
0
3,087
5,475
14,601
0
W
Vulcan
8,618
2,028
0
3,000
5,774
2,393
106
458
5,316
57,409
0
L
4,209
1,312
0
942
10,490
3,526
0
2,961
7,529
0
31,086
W
Mercury
MonksLegacy
Mercury
9,227
5,249
0
1,364
9,919
3,403
0
1,298
8,621
0
58,289
W
3,432
603
0
1,545
7,407
4,881
0
2,529
4,878
0
15,997
W
Hades
STAN-KWZ
Hades
4,278
579
815
4,196
6,600
3,650
0
3,101
3,499
52,597
0
L
Hercules
3,658
1,161
0
3,440
9,670
5,890
0
6,376
3,294
0
37,433
W
6,393
542
0
1,540
7,677
2,656
0
1,458
6,219
50,458
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,956
Gold Earned
27,795
379
Minions Killed
281
0
Camps Cleared
0
1,166,919
Distance Traveled
1,064,811
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
5,853
585
71
7
0
180,430
2
L
Hel
5,657
566
74
7
0
210,455
1
L
Ix Chel
5,413
541
15
2
0
199,655
0
W
Vulcan
7,024
702
96
10
0
236,146
0
L
Susano
5,527
553
49
5
0
236,721
0
W
Mercury
7,248
725
83
8
0
270,523
0
W
Odin
6,109
611
11
1
0
212,471
0
W
Hades
6,571
657
103
10
0
215,128
0
L
Hercules
5,345
535
72
7
0
237,550
0
W
Janus
7,004
700
86
9
0
232,651
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role