Player Matchup

Kukulkan
Kukulkan
Fiyala
Kukulkan
Level 95
God Stats
85W - 54L
1,647 SR
Queue Stats
507W - 466L
1,505 Elo+
Solo
Ix Chel
Ix Chel
Jarritos
Ix Chel
Level 109
God Stats
6W - 3L
1,500 SR
Queue Stats
437W - 439L
1,452 Elo+
Solo
Atlas
Atlas
NeryWaro
Atlas
Level 157
God Stats
2W - 3L
1,203 SR
Queue Stats
159W - 170L
1,406 Elo+
Solo
Team Averages
Level 120
1,450 SR
1,454 Elo+

VS

Team Averages
Level 98
1,538 SR
1,454 Elo+
Hercules
Hercules
Handitord
Hercules
Level 144
God Stats
4W - 8L
1,613 SR
Queue Stats
50W - 47L
1,391 Elo+
Party 1
Sol
Sol
Rixxin26
Sol
Level 28
God Stats
0W - 2L
1,500 SR
Queue Stats
9W - 8L
1,500 Elo+
Party 1
Ix Chel
Ix Chel
TonyQuantum
Ix Chel
Level 123
God Stats
1W - 1L
1,500 SR
Queue Stats
94W - 101L
1,471 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Fiyala
Kukulkan
16
3 / 0 / 5
10,510
701
12,373
8,971
4,511
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ix Chel
Jarritos
Ix Chel
17
3 / 2 / 4
10,985
732
13,743
7,207
3,494
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Atlas
NeryWaro
Atlas
16
3 / 0 / 6
11,483
766
6,292
16,421
21,975
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Handitord
Hercules
15
1 / 3 / 1
9,263
618
8,113
21,649
30,825
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

15
0 / 3 / 2
9,544
636
5,047
12,806
5,211
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Ix Chel
TonyQuantum
Ix Chel
13
1 / 3 / 1
9,297
620
8,443
9,112
3,803
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
6
9
Kills
2
2
Deaths
9
15
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
Fiyala
Kukulkan
3
0
5
5.5
L
Hercules
Handitord
Hercules
1
3
1
0.5
W
Ix Chel
Jarritos
Ix Chel
3
2
4
2.5
W
Atlas
NeryWaro
Atlas
3
0
6
6
L
0
3
2
0.33
L
Ix Chel
TonyQuantum
Ix Chel
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,408
Damage
21,603
32,599
Taken
43,567
29,980
Mitigated
39,839
8,279
Healing
12,037
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
Fiyala
Kukulkan
12,373
1,370
0
2,841
8,971
4,511
1,419
4,566
4,405
50,774
0
L
Hercules
Handitord
Hercules
8,113
1,449
0
7,220
21,649
30,825
26
13,556
7,592
0
33,483
W
Ix Chel
Jarritos
Ix Chel
13,743
1,816
1,188
1,253
7,207
3,494
875
3,467
3,663
52,830
0
W
Atlas
NeryWaro
Atlas
6,292
1,910
275
2,722
16,421
21,975
452
5,398
11,023
25,930
0
L
5,047
1,134
0
2,937
12,806
5,211
0
11,331
1,314
39,017
0
L
Ix Chel
TonyQuantum
Ix Chel
8,443
1,002
1,109
771
9,112
3,803
48
6,881
2,140
43,096
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,978
Gold Earned
28,104
196
Minions Killed
172
0
Camps Cleared
0
844,487
Distance Traveled
719,952
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
10,510
701
97
6
0
264,408
0
L
Hercules
9,263
618
33
2
0
280,755
0
W
Ix Chel
10,985
732
74
5
0
294,117
5
W
Atlas
11,483
766
25
2
0
285,962
0
L
Sol
9,544
636
65
4
0
237,005
0
L
Ix Chel
9,297
620
74
5
0
202,192
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role