Player Matchup

Hachiman
Hachiman
 
Hachiman
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Maui
Maui
Il RICO Il
Maui
Level 87
God Stats
17W - 15L
1,521 SR
Queue Stats
360W - 330L
1,476 Elo+
Party 1
Ix Chel
Ix Chel
ImNottNew
Ix Chel
Level 127
God Stats
2W - 2L
1,500 SR
Queue Stats
102W - 96L
1,455 Elo+
Solo
Ravana
Ravana
LSU4BLAKE
Ravana
Level 107
God Stats
0W - 4L
1,746 SR
Queue Stats
217W - 208L
1,511 Elo+
Party 1
Janus
Janus
iBoosh
Janus
Level 89
God Stats
1W - 2L
1,500 SR
Queue Stats
35W - 36L
1,500 Elo+
Party 3
Team Averages
Level 107
1,553 SR
1,488 Elo+

VS

Team Averages
Level 101
1,619 SR
1,598 Elo+
Gilgamesh
Gilgamesh
BelatedRoom_9
Gilgamesh
Level 136
God Stats
3W - 2L
1,609 SR
Queue Stats
347W - 329L
1,565 Elo+
Solo
Ix Chel
Ix Chel
Ohweepingwillow
Ix Chel
Level 68
God Stats
7W - 13L
1,500 SR
Queue Stats
214W - 186L
1,559 Elo+
Solo
Danzaburou
Danzaburou
RTE102
Danzaburou
Level 88
God Stats
14W - 4L
1,590 SR
Queue Stats
47W - 26L
1,654 Elo+
Party 2
Aphrodite
Aphrodite
RTE103
Aphrodite
Level 104
God Stats
15W - 9L
1,714 SR
Queue Stats
49W - 26L
1,659 Elo+
Party 2
Lancelot
Lancelot
aXempIy_
Lancelot
Level 108
God Stats
43W - 36L
1,682 SR
Queue Stats
457W - 408L
1,554 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
13
1 / 1 / 1
7,337
524
7,884
9,215
4,070
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Mystical Earring

Mystical Earring

+15
Mp 5

11
1 / 3 / 4
7,450
532
5,261
13,420
15,815
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Ix Chel
ImNottNew
Ix Chel
12
0 / 4 / 1
7,492
535
11,312
11,607
5,184
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 60 stacks.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Ravana
LSU4BLAKE
Ravana
13
4 / 5 / 3
7,701
550
10,143
13,641
8,004
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Janus
iBoosh
Janus
13
2 / 5 / 2
7,550
539
7,248
10,692
4,498
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
BelatedRoom_9
Gilgamesh
14
3 / 2 / 3
8,421
602
6,801
14,581
8,329
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

14
3 / 3 / 7
8,645
618
8,358
9,659
3,920
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Danzaburou
RTE102
Danzaburou
13
2 / 1 / 3
7,922
566
8,637
10,440
4,973
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+55
Physical Power
+45
Critical Strike Chance

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Aphrodite
RTE103
Aphrodite
13
1 / 2 / 6
8,054
575
6,844
13,364
8,594
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Lancelot
aXempIy_
Lancelot
16
9 / 1 / 3
9,543
682
11,717
12,107
5,459
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
40
8
Kills
18
18
Deaths
9
11
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Hachiman
 
Hachiman
1
1
1
1.5
W
Gilgamesh
BelatedRoom_9
Gilgamesh
3
2
3
2.25
L
1
3
4
1
L
Ix Chel
ImNottNew
Ix Chel
0
4
1
0.13
L
Ravana
LSU4BLAKE
Ravana
4
5
3
1.1
W
3
3
7
2.17
W
Danzaburou
RTE102
Danzaburou
2
1
3
3.5
W
Aphrodite
RTE103
Aphrodite
1
2
6
2
W
Lancelot
aXempIy_
Lancelot
9
1
3
10.5
L
Janus
iBoosh
Janus
2
5
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,848
Damage
42,357
58,575
Taken
60,151
37,571
Mitigated
31,275
12,426
Healing
20,443
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
 
Hachiman
7,884
3,899
0
2,714
9,215
4,070
680
2,214
7,001
0
62,394
W
Gilgamesh
BelatedRoom_9
Gilgamesh
6,801
2,316
0
2,446
14,581
8,329
641
8,752
5,574
0
60,308
L
5,261
442
0
1,189
13,420
15,815
0
4,129
9,291
22,566
0
L
Ix Chel
ImNottNew
Ix Chel
11,312
2,131
511
2,922
11,607
5,184
153
1,367
10,240
61,415
0
L
Ravana
LSU4BLAKE
Ravana
10,143
2,967
0
4,090
13,641
8,004
0
3,587
10,054
0
53,699
W
8,358
1,025
654
1,914
9,659
3,920
72
6,074
3,585
57,692
0
W
Danzaburou
RTE102
Danzaburou
8,637
3,844
0
3,393
10,440
4,973
2,886
2,069
8,346
0
64,776
W
Aphrodite
RTE103
Aphrodite
6,844
1,192
4,046
6,970
13,364
8,594
576
4,102
9,172
33,363
0
W
Lancelot
aXempIy_
Lancelot
11,717
3,971
0
1,020
12,107
5,459
0
2,442
9,653
0
75,466
L
Janus
iBoosh
Janus
7,248
727
0
1,000
10,692
4,498
0
3,905
6,787
54,200
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,530
Gold Earned
42,585
399
Minions Killed
453
0
Camps Cleared
0
1,406,140
Distance Traveled
1,477,716
12
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
7,337
524
106
8
0
291,794
2
W
Gilgamesh
8,421
602
93
7
0
287,906
0
L
Maui
7,450
532
25
2
0
288,521
8
L
Ix Chel
7,492
535
87
6
0
246,171
2
L
Ravana
7,701
550
91
7
0
316,894
0
W
Ix Chel
8,645
618
92
7
0
287,784
0
W
Danzaburou
7,922
566
98
7
0
269,267
0
W
Aphrodite
8,054
575
62
4
0
276,004
0
W
Lancelot
9,543
682
108
8
0
356,755
0
L
Janus
7,550
539
90
6
0
262,760
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role