Player Matchup

Ne Zha
Ne Zha
 
Ne Zha
Level 193
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ix Chel
Ix Chel
Caffz7
Ix Chel
Level 139
God Stats
2W - 3L
1,500 SR
Queue Stats
172W - 187L
1,522 Elo+
Party 3
Vamana
Vamana
CeasarS4lad
Vamana
Level 18
God Stats
3W - 2L
1,537 SR
Queue Stats
46W - 29L
1,612 Elo+
Party 2
Rama
Rama
Lilviper
Rama
Level 149
God Stats
5W - 5L
1,557 SR
Queue Stats
220W - 230L
1,537 Elo+
Party 3
Nox
Nox
RoyPapaya
Nox
Level 153
God Stats
1W - 1L
1,500 SR
Queue Stats
204W - 214L
1,539 Elo+
Party 3
Team Averages
Level 130
1,519 SR
1,542 Elo+

VS

Team Averages
Level 113
1,635 SR
1,589 Elo+
Rama
Rama
Dantes312
Rama
Level 128
God Stats
3W - 3L
1,822 SR
Queue Stats
138W - 108L
1,635 Elo+
Solo
Ix Chel
Ix Chel
GayJackP
Ix Chel
Level 172
God Stats
20W - 11L
1,500 SR
Queue Stats
290W - 253L
1,553 Elo+
Party 1
Ymir
Ymir
HeinzSeinEnkel
Ymir
Level 55
God Stats
4W - 2L
1,669 SR
Queue Stats
106W - 75L
1,584 Elo+
Solo
Camazotz
Camazotz
PanicBlowfish55
Camazotz
Level 88
God Stats
1W - 5L
1,500 SR
Queue Stats
483W - 415L
1,574 Elo+
Party 1
Thor
Thor
PepperChubbs
Thor
Level 121
God Stats
46W - 32L
1,682 SR
Queue Stats
531W - 499L
1,598 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
13
6 / 2 / 2
7,869
605
12,131
12,250
4,977
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ix Chel
Caffz7
Ix Chel
11
1 / 0 / 6
7,245
557
5,768
5,075
4,032
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Vamana
13
1 / 1 / 1
7,699
592
8,539
12,651
11,634
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Rama
13
5 / 1 / 0
8,015
617
8,887
8,395
3,157
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
0 / 1 / 3
6,436
495
2,832
7,933
2,919
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
10
0 / 2 / 0
6,143
473
3,232
9,304
3,190
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Ix Chel
GayJackP
Ix Chel
12
2 / 3 / 0
7,427
571
8,283
8,094
3,490
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

8
0 / 3 / 0
5,529
425
578
8,078
4,724
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Camazotz
11
0 / 2 / 2
6,497
500
3,956
15,355
5,359
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
1 / 3 / 1
7,398
569
9,462
14,165
8,416
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
6
13
Kills
3
5
Deaths
13
12
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
 
Ne Zha
6
2
2
3.5
W
Ix Chel
Caffz7
Ix Chel
1
0
6
4
W
Vamana
1
1
1
1.5
L
Rama
0
2
0
0
L
Ix Chel
GayJackP
Ix Chel
2
3
0
0.67
L
0
3
0
0
W
Rama
5
1
0
5
L
Camazotz
0
2
2
0.5
L
1
3
1
0.5
W
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,157
Damage
25,511
46,304
Taken
54,996
26,719
Mitigated
25,179
13,845
Healing
12,835
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
 
Ne Zha
12,131
4,478
0
3,378
12,250
4,977
0
2,261
9,989
0
66,452
W
Ix Chel
Caffz7
Ix Chel
5,768
1,348
432
1,277
5,075
4,032
124
2,454
2,621
29,221
0
W
Vamana
8,539
4,265
0
3,726
12,651
11,634
224
211
12,440
0
66,486
L
Rama
3,232
2,425
0
1,996
9,304
3,190
25
663
8,641
0
49,512
L
Ix Chel
GayJackP
Ix Chel
8,283
720
430
673
8,094
3,490
0
3,361
4,733
57,155
0
L
578
0
0
1,033
8,078
4,724
0
1,673
6,405
3,124
0
W
Rama
8,887
7,692
0
4,069
8,395
3,157
1,405
1,115
7,280
0
72,272
L
Camazotz
3,956
1,194
0
4,834
15,355
5,359
0
2,346
13,009
0
51,740
L
9,462
2,695
0
3,869
14,165
8,416
0
557
13,608
0
61,285
W
2,832
264
0
963
7,933
2,919
194
2,820
5,113
42,660
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,264
Gold Earned
32,994
428
Minions Killed
373
0
Camps Cleared
0
1,288,218
Distance Traveled
1,297,082
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
7,869
605
91
7
0
276,858
0
W
Ix Chel
7,245
557
52
4
0
257,437
1
W
Vamana
7,699
592
107
8
0
242,025
0
L
Rama
6,143
473
101
8
0
247,695
0
L
Ix Chel
7,427
571
83
6
0
272,895
0
L
Ymir
5,529
425
3
0
0
225,445
3
W
Rama
8,015
617
103
8
0
238,585
2
L
Camazotz
6,497
500
83
6
0
298,353
0
L
Thor
7,398
569
103
8
0
252,694
0
W
Nox
6,436
495
75
6
0
273,313
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role