Player Matchup

Hachiman
Hachiman
 
Hachiman
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
He Bo
He Bo
Fapidz
He Bo
Level 145
God Stats
2W - 0L
1,590 SR
Queue Stats
219W - 148L
1,642 Elo+
Party 2
Khepri
Khepri
GhoulAtomix
Khepri
Level 93
God Stats
3W - 1L
1,833 SR
Queue Stats
46W - 56L
1,514 Elo+
Party 2
Sun Wukong
Sun Wukong
IVIаx
Sun Wukong
Level 141
God Stats
3W - 0L
1,860 SR
Queue Stats
139W - 105L
1,659 Elo+
Party 2
Merlin
Merlin
StevieSkyWalker
Merlin
Level 153
God Stats
11W - 14L
1,514 SR
Queue Stats
146W - 154L
1,558 Elo+
Party 2
Team Averages
Level 128
1,659 SR
1,575 Elo+

VS

Team Averages
Level 153
1,509 SR
1,512 Elo+
Geb
Geb
 
Geb
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Baron Samedi
Baron Samedi
Ax2u
Baron Samedi
Level 179
God Stats
124W - 109L
1,533 SR
Queue Stats
381W - 326L
1,549 Elo+
Party 1
Lancelot
Lancelot
EisenSkrt
Lancelot
Level 152
God Stats
0W - 1L
1,500 SR
Queue Stats
805W - 614L
1,650 Elo+
Party 1
Izanami
Izanami
MinamiKafu
Izanami
Level 146
God Stats
2W - 2L
1,510 SR
Queue Stats
32W - 23L
1,284 Elo+
Party 3
Ix Chel
Ix Chel
URBANSPORT
Ix Chel
Level 141
God Stats
2W - 2L
1,500 SR
Queue Stats
300W - 247L
1,577 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
12
1 / 1 / 0
6,947
534
6,223
7,582
2,710
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

He Bo
Fapidz
He Bo
12
8 / 2 / 2
7,795
600
11,226
8,669
3,201
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Khepri
11
1 / 1 / 2
6,719
517
2,624
7,588
7,118
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Sun Wukong
IVIаx
Sun Wukong
14
3 / 1 / 6
8,250
635
6,970
12,636
6,128
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

13
1 / 2 / 4
7,557
581
7,472
5,431
2,354
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
10
1 / 1 / 4
6,711
516
3,634
11,540
9,183
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Baron Samedi
Ax2u
Baron Samedi
12
1 / 2 / 2
7,152
550
8,073
10,241
4,242
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lancelot
EisenSkrt
Lancelot
13
3 / 4 / 1
7,360
566
4,685
10,592
5,020
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Izanami
MinamiKafu
Izanami
13
2 / 1 / 1
7,577
583
5,492
7,571
3,143
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ix Chel
URBANSPORT
Ix Chel
10
0 / 6 / 1
6,216
478
4,937
9,715
3,215
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
16
14
Kills
7
7
Deaths
14
14
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Hachiman
 
Hachiman
1
1
0
1
L
Geb
 
Geb
1
1
4
3
L
Baron Samedi
Ax2u
Baron Samedi
1
2
2
1
L
Lancelot
EisenSkrt
Lancelot
3
4
1
0.88
W
He Bo
Fapidz
He Bo
8
2
2
4.5
W
Khepri
1
1
2
2
W
Sun Wukong
IVIаx
Sun Wukong
3
1
6
6
L
Izanami
MinamiKafu
Izanami
2
1
1
2.5
W
1
2
4
1.5
L
Ix Chel
URBANSPORT
Ix Chel
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,515
Damage
26,821
41,906
Taken
49,659
21,511
Mitigated
24,803
14,119
Healing
13,097
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
 
Hachiman
6,223
3,202
0
3,750
7,582
2,710
0
651
6,931
0
54,940
L
Geb
 
Geb
3,634
295
0
3,326
11,540
9,183
0
5,429
6,111
14,843
0
L
Baron Samedi
Ax2u
Baron Samedi
8,073
375
627
2,702
10,241
4,242
0
6,982
3,259
59,649
0
L
Lancelot
EisenSkrt
Lancelot
4,685
931
0
1,094
10,592
5,020
0
4,270
6,322
0
51,182
W
He Bo
Fapidz
He Bo
11,226
546
0
2,211
8,669
3,201
0
4,079
4,506
54,274
0
W
Khepri
2,624
546
0
1,880
7,588
7,118
0
3,113
4,380
12,233
0
W
Sun Wukong
IVIаx
Sun Wukong
6,970
1,659
0
5,390
12,636
6,128
84
5,360
7,228
0
66,530
L
Izanami
MinamiKafu
Izanami
5,492
4,452
0
3,300
7,571
3,143
529
625
6,946
0
78,233
W
7,472
871
0
888
5,431
2,354
0
3,077
2,217
78,243
0
L
Ix Chel
URBANSPORT
Ix Chel
4,937
643
4
2,044
9,715
3,215
102
4,016
5,699
40,754
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,268
Gold Earned
35,016
450
Minions Killed
435
0
Camps Cleared
0
1,326,532
Distance Traveled
1,366,345
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
6,947
534
105
8
0
265,026
1
L
Geb
6,711
516
23
2
0
275,236
6
L
Baron Samedi
7,152
550
117
9
0
272,455
0
L
Lancelot
7,360
566
84
6
0
316,497
0
W
He Bo
7,795
600
82
6
0
301,533
0
W
Khepri
6,719
517
15
1
0
243,805
6
W
Sun Wukong
8,250
635
107
8
0
276,884
2
L
Izanami
7,577
583
138
11
0
249,642
0
W
Merlin
7,557
581
141
11
0
239,284
2
L
Ix Chel
6,216
478
73
6
0
252,515
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role