Player Matchup

Ix Chel
Ix Chel
Curvey
Ix Chel
Level 148
God Stats
1W - 1L
1,733 SR
Queue Stats
35W - 27L
1,553 Elo+
Party 2
Amaterasu
Amaterasu
FatPhallus
Amaterasu
Level 123
God Stats
10W - 14L
1,279 SR
Queue Stats
427W - 405L
1,539 Elo+
Solo
Medusa
Medusa
Nitemeresangel
Medusa
Level 103
God Stats
20W - 30L
1,360 SR
Queue Stats
33W - 45L
1,359 Elo+
Solo
Artemis
Artemis
RadkeFelipe
Artemis
Level 44
God Stats
157W - 232L
1,506 SR
Queue Stats
162W - 245L
1,441 Elo+
Solo
Baron Samedi
Baron Samedi
fyrelik
Baron Samedi
Level 66
God Stats
2W - 2L
1,487 SR
Queue Stats
27W - 26L
1,515 Elo+
Party 2
Team Averages
Level 97
1,473 SR
1,481 Elo+

VS

Team Averages
Level 75
1,491 SR
1,441 Elo+
He Bo
He Bo
 
He Bo
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
Granddaddypurppp
Bellona
Level 39
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 36L
1,413 Elo+
Party 3
Ix Chel
Ix Chel
Idlemask
Ix Chel
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
358W - 367L
1,456 Elo+
Party 1
Geb
Geb
boombhole
Geb
Level 99
God Stats
203W - 174L
1,447 SR
Queue Stats
1,051W - 1,039L
1,390 Elo+
Party 1
Chernobog
Chernobog
mynaimdaim
Chernobog
Level 47
God Stats
5W - 5L
1,509 SR
Queue Stats
393W - 378L
1,444 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
Curvey
Ix Chel
9
1 / 2 / 3
5,698
570
4,917
8,724
3,755
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Amaterasu
FatPhallus
Amaterasu
12
6 / 1 / 0
6,870
687
7,817
10,945
5,153
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

10
0 / 0 / 0
5,495
550
1,342
3,477
1,321
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Artemis
RadkeFelipe
Artemis
1
0 / 0 / 0
3,447
345
0
0
0
Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Baron Samedi
fyrelik
Baron Samedi
9
0 / 3 / 0
5,269
527
4,225
6,041
2,886
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
10
1 / 2 / 0
5,570
557
2,578
6,658
1,942
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

11
2 / 0 / 1
6,695
670
3,834
7,774
5,932
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ix Chel
Idlemask
Ix Chel
11
3 / 3 / 0
6,531
653
6,132
7,587
2,657
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

9
0 / 2 / 2
5,586
559
1,748
9,428
6,575
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Chernobog
mynaimdaim
Chernobog
10
0 / 0 / 0
6,043
604
1,638
3,240
1,165
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
9
7
Kills
6
6
Deaths
7
3
Assists
3
Player
Kills
Deaths
Assists
KDA
W
He Bo
 
He Bo
1
2
0
0.5
L
Ix Chel
Curvey
Ix Chel
1
2
3
1.25
L
Amaterasu
FatPhallus
Amaterasu
6
1
0
6
W
2
0
1
2.5
W
Ix Chel
Idlemask
Ix Chel
3
3
0
1
L
0
0
0
0
L
Artemis
RadkeFelipe
Artemis
0
0
0
0
W
0
2
2
0.5
L
Baron Samedi
fyrelik
Baron Samedi
0
3
0
0
W
Chernobog
mynaimdaim
Chernobog
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,301
Damage
15,930
29,187
Taken
34,687
13,115
Mitigated
18,271
8,282
Healing
14,837
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
 
He Bo
2,578
174
0
3,428
6,658
1,942
0
383
6,275
38,490
0
L
Ix Chel
Curvey
Ix Chel
4,917
1,097
1,329
2,748
8,724
3,755
0
4,168
4,556
26,052
0
L
Amaterasu
FatPhallus
Amaterasu
7,817
3,480
0
2,048
10,945
5,153
0
5,561
5,384
0
44,205
W
3,834
935
0
4,165
7,774
5,932
0
4,225
3,549
0
43,529
W
Ix Chel
Idlemask
Ix Chel
6,132
1,487
305
2,373
7,587
2,657
581
1,665
5,922
40,990
0
L
1,342
427
0
1,141
3,477
1,321
0
557
2,920
0
37,509
L
Artemis
RadkeFelipe
Artemis
0
0
0
0
0
0
0
0
0
0
0
W
1,748
111
275
2,903
9,428
6,575
0
2,339
7,089
12,936
0
L
Baron Samedi
fyrelik
Baron Samedi
4,225
560
0
1,016
6,041
2,886
0
172
5,869
29,568
0
W
Chernobog
mynaimdaim
Chernobog
1,638
919
0
1,388
3,240
1,165
174
530
2,710
0
46,310

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,779
Gold Earned
30,425
228
Minions Killed
309
0
Camps Cleared
0
793,385
Distance Traveled
990,311
8
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
5,570
557
60
6
0
194,598
0
L
Ix Chel
5,698
570
32
3
0
184,701
2
L
Amaterasu
6,870
687
74
7
0
222,336
0
W
Bellona
6,695
670
70
7
0
191,865
0
W
Ix Chel
6,531
653
71
7
0
192,896
0
L
Medusa
5,495
550
72
7
0
204,158
4
L
Artemis
3,447
345
0
0
0
0
0
W
Geb
5,586
559
23
2
0
217,619
0
L
Baron Samedi
5,269
527
50
5
0
182,190
2
W
Chernobog
6,043
604
85
9
0
193,333
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role