Player Matchup

Danzaburou
Danzaburou
Elfiravini
Danzaburou
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,793 Elo+
Solo
Cabrakan
Cabrakan
Lesnik2019
Cabrakan
Level 99
God Stats
3W - 4L
1,287 SR
Queue Stats
530W - 521L
1,529 Elo+
Solo
Anhur
Anhur
Oleandreas
Anhur
Level 87
God Stats
2W - 1L
1,500 SR
Queue Stats
54W - 66L
1,421 Elo+
Party 1
Neith
Neith
ScrubLife94
Neith
Level 86
God Stats
2W - 3L
1,477 SR
Queue Stats
54W - 67L
1,421 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
limonvk
Morgan Le Fay
Level 144
God Stats
2W - 2L
1,500 SR
Queue Stats
186W - 185L
1,491 Elo+
Solo
Team Averages
Level 88
1,453 SR
1,531 Elo+

VS

Team Averages
Level 98
1,646 SR
1,471 Elo+
Khepri
Khepri
 
Khepri
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Heimdallr
Heimdallr
Sgabriulante
Heimdallr
Level 122
God Stats
12W - 6L
1,994 SR
Queue Stats
295W - 286L
1,523 Elo+
Party 2
Nu Wa
Nu Wa
Sitkawird
Nu Wa
Level 122
God Stats
5W - 5L
1,502 SR
Queue Stats
216W - 215L
1,489 Elo+
Party 2
Hercules
Hercules
SuluuPL
Hercules
Level 65
God Stats
2W - 0L
1,736 SR
Queue Stats
69W - 62L
1,421 Elo+
Party 3
Tiamat
Tiamat
xSweetCookie
Tiamat
Level 79
God Stats
1W - 0L
1,500 SR
Queue Stats
66W - 59L
1,421 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Elfiravini
Danzaburou
16
2 / 8 / 5
9,948
622
9,639
17,364
8,588
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cabrakan
Lesnik2019
Cabrakan
17
3 / 5 / 7
11,090
693
12,736
22,069
32,357
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Anhur
17
3 / 4 / 4
9,570
598
7,937
14,192
6,885
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+55
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

18
3 / 6 / 7
10,810
676
13,884
18,039
9,829
Evolved Rage

Evolved Rage

+55
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Morgan Le Fay
limonvk
Morgan Le Fay
16
1 / 7 / 7
9,660
604
19,903
14,932
6,128
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
 
Khepri
18
2 / 3 / 15
11,508
719
10,465
24,448
35,206
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heimdallr
Sgabriulante
Heimdallr
20
13 / 2 / 15
13,246
828
28,801
15,677
10,032
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nu Wa
Sitkawird
Nu Wa
20
6 / 1 / 17
12,049
753
18,393
9,801
5,649
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hercules
SuluuPL
Hercules
19
9 / 3 / 13
11,928
746
19,274
18,810
13,368
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Tiamat
16
0 / 3 / 14
10,197
637
6,007
13,161
9,075
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
104
12
Kills
30
30
Deaths
12
30
Assists
74
Player
Kills
Deaths
Assists
KDA
W
Khepri
 
Khepri
2
3
15
3.17
L
Danzaburou
Elfiravini
Danzaburou
2
8
5
0.56
L
Cabrakan
Lesnik2019
Cabrakan
3
5
7
1.3
L
Anhur
3
4
4
1.25
L
3
6
7
1.08
W
Heimdallr
Sgabriulante
Heimdallr
13
2
15
10.25
W
Nu Wa
Sitkawird
Nu Wa
6
1
17
14.5
W
Hercules
SuluuPL
Hercules
9
3
13
5.17
L
Morgan Le Fay
limonvk
Morgan Le Fay
1
7
7
0.64
W
Tiamat
0
3
14
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,099
Damage
82,940
86,596
Taken
81,897
63,787
Mitigated
73,330
18,789
Healing
34,314
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Khepri
 
Khepri
10,465
521
2,973
3,669
24,448
35,206
136
9,550
14,898
20,300
2,189
L
Danzaburou
Elfiravini
Danzaburou
9,639
2,304
307
1,697
17,364
8,588
0
5,763
11,597
0
29,795
L
Cabrakan
Lesnik2019
Cabrakan
12,736
1,206
1,075
2,666
22,069
32,357
0
11,133
10,936
19,639
0
L
Anhur
7,937
3,977
570
3,505
14,192
6,885
0
3,370
10,821
0
21,439
L
13,884
6,744
861
4,729
18,039
9,829
0
6,250
11,789
0
33,879
W
Heimdallr
Sgabriulante
Heimdallr
28,801
4,592
2,551
2,262
15,677
10,032
3,417
6,296
9,381
0
59,626
W
Nu Wa
Sitkawird
Nu Wa
18,393
5,457
2,762
2,102
9,801
5,649
1,823
4,067
5,734
42,832
0
W
Hercules
SuluuPL
Hercules
19,274
6,485
3,170
7,107
18,810
13,368
1,369
6,338
12,472
0
25,645
L
Morgan Le Fay
limonvk
Morgan Le Fay
19,903
2,125
652
2,727
14,932
6,128
0
6,160
8,769
52,627
0
W
Tiamat
6,007
728
3,644
4,074
13,161
9,075
1,105
6,388
6,773
23,210
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,078
Gold Earned
58,928
197
Minions Killed
182
0
Camps Cleared
0
1,405,098
Distance Traveled
1,457,416
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Khepri
11,508
719
26
2
0
301,492
0
L
Danzaburou
9,948
622
56
4
0
294,637
0
L
Cabrakan
11,090
693
13
1
0
283,689
0
L
Anhur
9,570
598
25
2
0
304,972
0
L
Neith
10,810
676
31
2
0
224,712
0
W
Heimdallr
13,246
828
62
4
0
309,010
0
W
Nu Wa
12,049
753
37
2
0
285,370
0
W
Hercules
11,928
746
14
1
0
305,898
0
L
Morgan Le Fay
9,660
604
72
5
0
297,088
0
W
Tiamat
10,197
637
43
3
0
255,646
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role