Player Matchup

Pele
Pele
AlfDono
Pele
Level 126
God Stats
7W - 9L
1,500 SR
Queue Stats
137W - 117L
1,462 Elo+
Solo
King Arthur
King Arthur
BelatedRoom_9
King Arthur
Level 136
God Stats
2W - 4L
1,202 SR
Queue Stats
347W - 329L
1,559 Elo+
Solo
Ix Chel
Ix Chel
BigBoyRigby
Ix Chel
Level 134
God Stats
2W - 2L
1,500 SR
Queue Stats
302W - 278L
1,528 Elo+
Solo
Xing Tian
Xing Tian
Djafchyma974
Xing Tian
Level 136
God Stats
1W - 2L
1,247 SR
Queue Stats
113W - 123L
1,453 Elo+
Solo
Martichoras
Martichoras
Epokalypze
Martichoras
Level 98
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 23L
1,503 Elo+
Solo
Team Averages
Level 126
1,390 SR
1,501 Elo+

VS

Team Averages
Level 101
1,390 SR
1,481 Elo+
Horus
Horus
Knight_Brisk
Horus
Level 146
God Stats
28W - 34L
1,419 SR
Queue Stats
419W - 434L
1,517 Elo+
Solo
Atlas
Atlas
NBK_Gorilla44-
Atlas
Level 100
God Stats
12W - 23L
1,367 SR
Queue Stats
151W - 164L
1,465 Elo+
Solo
Zhong Kui
Zhong Kui
TEzZ Spicy
Zhong Kui
Level 68
God Stats
23W - 18L
1,529 SR
Queue Stats
59W - 57L
1,456 Elo+
Solo
Fenrir
Fenrir
reyarturo1234
Fenrir
Level 109
God Stats
7W - 5L
1,135 SR
Queue Stats
275W - 239L
1,512 Elo+
Solo
Izanami
Izanami
xMGiCruelty
Izanami
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
60W - 64L
1,455 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
AlfDono
Pele
12
3 / 4 / 0
7,742
484
4,923
14,144
4,739
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

King Arthur
BelatedRoom_9
King Arthur
15
1 / 1 / 0
9,448
591
8,068
12,453
10,325
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Ix Chel
BigBoyRigby
Ix Chel
15
3 / 5 / 5
9,098
569
13,110
11,403
4,484
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Xing Tian
Djafchyma974
Xing Tian
12
2 / 2 / 3
7,125
445
3,166
10,313
8,456
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Martichoras
Epokalypze
Martichoras
11
1 / 3 / 0
7,164
448
7,249
11,266
4,227
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 2 / 0
8,063
504
7,626
13,605
9,957
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

12
2 / 2 / 6
8,148
509
7,649
12,178
13,137
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Zhong Kui
TEzZ Spicy
Zhong Kui
12
1 / 3 / 4
7,792
487
8,034
9,903
6,361
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

14
9 / 1 / 1
9,113
570
7,669
13,007
6,117
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Izanami
xMGiCruelty
Izanami
13
1 / 2 / 4
7,898
494
6,953
10,121
4,356
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
30
10
Kills
15
15
Deaths
10
8
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Pele
AlfDono
Pele
3
4
0
0.75
W
King Arthur
BelatedRoom_9
King Arthur
1
1
0
1
W
Ix Chel
BigBoyRigby
Ix Chel
3
5
5
1.1
W
Xing Tian
Djafchyma974
Xing Tian
2
2
3
1.75
W
Martichoras
Epokalypze
Martichoras
1
3
0
0.33
L
2
2
0
1
L
2
2
6
2.5
L
Zhong Kui
TEzZ Spicy
Zhong Kui
1
3
4
1
L
9
1
1
9.5
L
Izanami
xMGiCruelty
Izanami
1
2
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,516
Damage
37,931
59,579
Taken
58,814
32,231
Mitigated
39,928
13,120
Healing
16,665
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
AlfDono
Pele
4,923
1,576
0
3,799
14,144
4,739
0
3,494
10,650
0
41,747
W
King Arthur
BelatedRoom_9
King Arthur
8,068
941
0
2,823
12,453
10,325
0
224
12,229
1,933
81,431
W
Ix Chel
BigBoyRigby
Ix Chel
13,110
1,668
379
1,390
11,403
4,484
0
5,867
5,536
68,430
0
W
Xing Tian
Djafchyma974
Xing Tian
3,166
214
220
987
10,313
8,456
0
3,822
6,491
19,149
0
W
Martichoras
Epokalypze
Martichoras
7,249
3,768
0
3,522
11,266
4,227
0
2,580
8,686
0
53,344
L
7,626
2,915
0
5,124
13,605
9,957
0
1,700
11,905
937
64,280
L
7,649
3,309
121
1,634
12,178
13,137
176
5,318
6,860
27,867
0
L
Zhong Kui
TEzZ Spicy
Zhong Kui
8,034
874
0
3,934
9,903
6,361
827
5,319
4,584
55,976
0
L
7,669
1,135
0
1,711
13,007
6,117
0
1,223
11,784
0
67,049
L
Izanami
xMGiCruelty
Izanami
6,953
5,574
0
4,141
10,121
4,356
705
3,306
6,815
0
73,166

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,577
Gold Earned
41,014
434
Minions Killed
406
0
Camps Cleared
0
1,538,414
Distance Traveled
1,545,809
16
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
7,742
484
58
4
0
322,958
7
W
King Arthur
9,448
591
148
9
0
333,087
0
W
Ix Chel
9,098
569
111
7
0
290,249
0
W
Xing Tian
7,125
445
21
1
0
323,591
5
W
Martichoras
7,164
448
96
6
0
268,529
4
L
Horus
8,063
504
78
5
0
322,923
0
L
Atlas
8,148
509
17
1
0
336,649
0
L
Zhong Kui
7,792
487
87
5
0
197,308
0
L
Fenrir
9,113
570
106
7
0
385,554
0
L
Izanami
7,898
494
118
7
0
303,375
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role