Player Matchup

Zeus
Zeus
 
Zeus
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
Big Poppa Moon
Nu Wa
Level 105
God Stats
13W - 14L
1,414 SR
Queue Stats
17W - 16L
1,432 Elo+
Solo
Achilles
Achilles
LlamaOnMolly
Achilles
Level 122
God Stats
30W - 25L
1,538 SR
Queue Stats
418W - 406L
1,502 Elo+
Solo
Anubis
Anubis
UpstreamBoot841
Anubis
Level 69
God Stats
70W - 64L
1,425 SR
Queue Stats
468W - 498L
1,415 Elo+
Party 1
Rama
Rama
XxMGxX1410
Rama
Level 68
God Stats
22W - 28L
1,376 SR
Queue Stats
169W - 186L
1,490 Elo+
Party 1
Team Averages
Level 94
1,451 SR
1,468 Elo+

VS

Team Averages
Level 118
1,475 SR
1,472 Elo+
The Morrigan
The Morrigan
 
The Morrigan
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Surtr
Surtr
Frozone003
Surtr
Level 148
God Stats
4W - 4L
1,592 SR
Queue Stats
247W - 241L
1,572 Elo+
Party 2
Maui
Maui
NutShade00
Maui
Level 105
God Stats
3W - 3L
1,468 SR
Queue Stats
41W - 40L
1,453 Elo+
Party 2
Ix Chel
Ix Chel
TuesdayModel
Ix Chel
Level 117
God Stats
1W - 2L
1,316 SR
Queue Stats
59W - 57L
1,540 Elo+
Solo
Mercury
Mercury
abomization716
Mercury
Level 59
God Stats
0W - 2L
1,500 SR
Queue Stats
7W - 10L
1,293 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
11
4 / 0 / 4
6,780
1,356
6,121
2,123
760
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
1 / 0 / 5
5,789
1,158
4,459
1,711
670
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Achilles
LlamaOnMolly
Achilles
11
0 / 0 / 9
5,961
1,192
4,692
4,972
5,477
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
5 / 1 / 4
6,409
1,282
6,314
3,169
1,917
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

11
1 / 0 / 4
5,783
1,157
1,811
2,655
1,179
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Team 1 Tickets

409

VS

Team 2 Tickets

333

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
 
The Morrigan
9
0 / 0 / 0
5,037
1,007
0
148
66
Surtr
10
0 / 2 / 1
5,489
1,098
5,598
8,099
4,816
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

10
0 / 0 / 1
5,621
1,124
3,047
7,290
4,680
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ix Chel
TuesdayModel
Ix Chel
10
0 / 5 / 0
5,451
1,090
2,776
6,129
1,799
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
1 / 4 / 0
5,605
1,121
1,413
6,179
2,074
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
3
11
Kills
1
1
Deaths
11
26
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Zeus
 
Zeus
4
0
4
6
L
The Morrigan
 
The Morrigan
0
0
0
0
W
1
0
5
3.5
L
Surtr
0
2
1
0.25
W
Achilles
LlamaOnMolly
Achilles
0
0
9
4.5
L
0
0
1
0.5
L
Ix Chel
TuesdayModel
Ix Chel
0
5
0
0
W
5
1
4
7
W
1
0
4
3
L
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,397
Damage
12,834
14,630
Taken
27,845
10,003
Mitigated
13,435
2,167
Healing
2,079
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
 
Zeus
6,121
1,321
0
325
2,123
760
0
674
1,385
15,866
0
L
The Morrigan
 
The Morrigan
0
0
0
0
148
66
0
148
0
0
0
W
4,459
2,560
0
724
1,711
670
0
844
809
13,175
0
L
Surtr
5,598
1,343
0
310
8,099
4,816
0
4,929
2,844
195
18,093
W
Achilles
LlamaOnMolly
Achilles
4,692
1,353
0
488
4,972
5,477
0
2,194
2,668
0
6,367
L
3,047
338
0
750
7,290
4,680
0
4,087
3,011
13,826
0
L
Ix Chel
TuesdayModel
Ix Chel
2,776
248
365
142
6,129
1,799
0
3,953
2,051
14,616
0
W
6,314
110
0
0
3,169
1,917
0
1,338
1,693
14,054
0
W
1,811
1,655
0
630
2,655
1,179
0
542
2,113
0
11,914
L
1,413
739
0
512
6,179
2,074
0
3,419
2,499
0
3,297

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,722
Gold Earned
27,203
108
Minions Killed
87
4
Camps Cleared
2
522,792
Distance Traveled
366,259
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
6,780
1,356
29
6
1
97,749
0
L
The Morrigan
5,037
1,007
0
0
0
0
0
W
Nu Wa
5,789
1,158
19
4
0
103,515
0
L
Surtr
5,489
1,098
24
5
2
96,180
0
W
Achilles
5,961
1,192
5
1
1
117,537
0
L
Maui
5,621
1,124
29
6
0
96,116
0
L
Ix Chel
5,451
1,090
30
6
0
80,307
0
W
Anubis
6,409
1,282
20
4
0
102,862
0
W
Rama
5,783
1,157
35
7
2
101,129
2
L
Mercury
5,605
1,121
4
1
0
93,656
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role