Player Matchup

Charybdis
Charybdis
VineaTrix
Charybdis
Level 45
God Stats
2W - 3L
1,520 SR
Queue Stats
80W - 109L
1,295 Elo+
Solo
Jormungandr
Jormungandr
vork992
Jormungandr
Level 109
God Stats
1W - 3L
1,610 SR
Queue Stats
77W - 73L
1,424 Elo+
Solo
Ix Chel
Ix Chel
xVonTreyDa3rdK
Ix Chel
Level 122
God Stats
2W - 3L
1,500 SR
Queue Stats
106W - 125L
1,354 Elo+
Solo
Team Averages
Level 92
1,543 SR
1,358 Elo+

VS

Team Averages
Level 63
1,468 SR
1,451 Elo+
Fenrir
Fenrir
TA1 KAL1SKO
Fenrir
Level 46
God Stats
10W - 9L
1,474 SR
Queue Stats
132W - 159L
1,395 Elo+
Party 1
Ix Chel
Ix Chel
Th3tru3mrx
Ix Chel
Level 118
God Stats
1W - 2L
1,500 SR
Queue Stats
6W - 10L
1,587 Elo+
Solo
Maui
Maui
mactavish75
Maui
Level 25
God Stats
26W - 29L
1,429 SR
Queue Stats
72W - 86L
1,370 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
VineaTrix
Charybdis
10
0 / 4 / 1
6,402
640
3,483
8,209
2,975
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Jormungandr
vork992
Jormungandr
11
1 / 2 / 0
6,742
674
5,946
8,636
6,819
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

12
0 / 6 / 1
6,807
681
5,244
7,996
3,083
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
13
10 / 0 / 2
8,669
867
6,727
6,899
3,806
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

Ix Chel
Th3tru3mrx
Ix Chel
12
1 / 1 / 10
7,190
719
9,348
7,487
3,148
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

12
1 / 0 / 11
7,615
762
2,471
6,478
5,406
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
35
1
Kills
12
12
Deaths
1
2
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Fenrir
10
0
2
11
W
Ix Chel
Th3tru3mrx
Ix Chel
1
1
10
6
L
Charybdis
VineaTrix
Charybdis
0
4
1
0.13
W
1
0
11
6.5
L
Jormungandr
vork992
Jormungandr
1
2
0
0.5
L
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,673
Damage
18,546
24,841
Taken
20,864
12,877
Mitigated
12,360
1,936
Healing
5,830
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
6,727
1,443
193
938
6,899
3,806
0
2,810
3,775
0
21,966
W
Ix Chel
Th3tru3mrx
Ix Chel
9,348
774
897
1,541
7,487
3,148
0
3,753
3,476
38,187
0
L
Charybdis
VineaTrix
Charybdis
3,483
1,185
0
500
8,209
2,975
0
4,252
3,794
0
23,244
W
2,471
300
624
1,637
6,478
5,406
0
3,883
2,388
6,419
0
L
Jormungandr
vork992
Jormungandr
5,946
951
0
652
8,636
6,819
0
4,488
3,943
20,961
0
L
5,244
341
421
363
7,996
3,083
204
3,130
4,786
25,054
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,951
Gold Earned
23,474
128
Minions Killed
103
0
Camps Cleared
0
490,143
Distance Traveled
558,536
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
8,669
867
24
2
0
196,833
0
W
Ix Chel
7,190
719
65
7
0
177,640
0
L
Charybdis
6,402
640
38
4
0
151,452
0
W
Maui
7,615
762
14
1
0
184,063
0
L
Jormungandr
6,742
674
32
3
0
179,095
0
L
Ix Chel
6,807
681
58
6
0
159,596
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role