Player Matchup

He Bo
He Bo
AsKhaaN
He Bo
Level 63
God Stats
6W - 4L
1,500 SR
Queue Stats
12W - 19L
1,500 Elo+
Party 2
Susano
Susano
Juniorjdjones
Susano
Level 108
God Stats
1W - 1L
1,500 SR
Queue Stats
201W - 203L
1,470 Elo+
Solo
Bacchus
Bacchus
Torankusu667
Bacchus
Level 25
God Stats
0W - 1L
1,301 SR
Queue Stats
0W - 5L
1,500 Elo+
Party 2
Gilgamesh
Gilgamesh
Youdja
Gilgamesh
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 22L
1,500 Elo+
Party 2
Anhur
Anhur
b3nvo
Anhur
Level 98
God Stats
0W - 2L
1,500 SR
Queue Stats
8W - 7L
1,505 Elo+
Solo
Team Averages
Level 64
1,460 SR
1,495 Elo+

VS

Team Averages
Level 138
1,548 SR
1,490 Elo+
Aphrodite
Aphrodite
 
Aphrodite
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Xbalanque
Xbalanque
 
Xbalanque
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ix Chel
Ix Chel
DeMz1k
Ix Chel
Level 170
God Stats
20W - 13L
1,739 SR
Queue Stats
382W - 376L
1,450 Elo+
Party 1
Sun Wukong
Sun Wukong
WhiteRavenGG
Sun Wukong
Level 125
God Stats
2W - 3L
1,500 SR
Queue Stats
63W - 44L
1,664 Elo+
Solo
Da Ji
Da Ji
cdotleach
Da Ji
Level 146
God Stats
2W - 2L
1,500 SR
Queue Stats
27W - 37L
1,336 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
AsKhaaN
He Bo
11
1 / 4 / 1
6,301
485
3,365
7,394
2,155
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

11
2 / 5 / 0
6,715
517
4,740
12,679
4,739
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bacchus
Torankusu667
Bacchus
9
0 / 5 / 2
5,464
420
2,266
8,281
4,602
Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Gilgamesh
Youdja
Gilgamesh
9
1 / 5 / 0
5,510
424
3,685
10,600
10,197
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Anhur
b3nvo
Anhur
12
3 / 2 / 0
6,647
511
6,822
11,648
4,188
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
 
Aphrodite
11
4 / 2 / 5
7,432
572
5,039
9,017
4,102
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Xbalanque
 
Xbalanque
12
1 / 2 / 5
7,082
545
8,151
10,474
4,079
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ix Chel
DeMz1k
Ix Chel
12
5 / 2 / 4
7,865
605
5,302
5,979
2,146
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sun Wukong
WhiteRavenGG
Sun Wukong
13
4 / 1 / 3
8,196
630
8,516
8,343
5,938
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Da Ji
cdotleach
Da Ji
12
7 / 0 / 5
7,990
615
5,813
6,433
2,511
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
43
7
Kills
21
21
Deaths
7
3
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Aphrodite
 
Aphrodite
4
2
5
3.25
W
Xbalanque
 
Xbalanque
1
2
5
1.75
L
He Bo
AsKhaaN
He Bo
1
4
1
0.38
W
Ix Chel
DeMz1k
Ix Chel
5
2
4
3.5
L
2
5
0
0.4
L
Bacchus
Torankusu667
Bacchus
0
5
2
0.2
W
Sun Wukong
WhiteRavenGG
Sun Wukong
4
1
3
5.5
L
Gilgamesh
Youdja
Gilgamesh
1
5
0
0.2
L
Anhur
b3nvo
Anhur
3
2
0
1.5
W
Da Ji
cdotleach
Da Ji
7
0
5
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,878
Damage
32,821
50,602
Taken
40,246
25,881
Mitigated
18,776
10,806
Healing
16,808
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Aphrodite
 
Aphrodite
5,039
877
3,603
4,270
9,017
4,102
76
1,221
7,695
28,791
0
W
Xbalanque
 
Xbalanque
8,151
3,679
0
3,657
10,474
4,079
401
1,337
9,047
0
53,168
L
He Bo
AsKhaaN
He Bo
3,365
77
0
943
7,394
2,155
0
2,868
4,526
33,297
0
W
Ix Chel
DeMz1k
Ix Chel
5,302
584
398
1,343
5,979
2,146
0
2,030
3,949
44,689
0
L
4,740
771
0
3,975
12,679
4,739
0
2,267
10,412
0
46,638
L
Bacchus
Torankusu667
Bacchus
2,266
138
0
566
8,281
4,602
42
1,551
6,730
15,733
0
W
Sun Wukong
WhiteRavenGG
Sun Wukong
8,516
1,678
0
2,526
8,343
5,938
69
0
8,343
0
55,845
L
Gilgamesh
Youdja
Gilgamesh
3,685
1,129
0
852
10,600
10,197
0
1,191
9,409
0
20,786
L
Anhur
b3nvo
Anhur
6,822
4,178
0
4,470
11,648
4,188
36
2,464
9,184
0
49,899
W
Da Ji
cdotleach
Da Ji
5,813
2,364
0
1,011
6,433
2,511
179
852
5,581
0
42,775

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,637
Gold Earned
38,565
279
Minions Killed
353
0
Camps Cleared
0
1,195,923
Distance Traveled
1,229,651
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Aphrodite
7,432
572
49
4
0
240,876
1
W
Xbalanque
7,082
545
86
7
0
231,552
2
L
He Bo
6,301
485
54
4
0
236,722
0
W
Ix Chel
7,865
605
72
6
0
238,929
0
L
Susano
6,715
517
76
6
0
272,736
1
L
Bacchus
5,464
420
22
2
0
237,194
0
W
Sun Wukong
8,196
630
78
6
0
254,774
0
L
Gilgamesh
5,510
424
33
3
0
224,022
0
L
Anhur
6,647
511
94
7
0
225,249
3
W
Da Ji
7,990
615
68
5
0
263,520
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role