Player Matchup

Jing Wei
Jing Wei
Arsyna
Jing Wei
Level 122
God Stats
2W - 5L
1,500 SR
Queue Stats
282W - 251L
1,555 Elo+
Solo
Hera
Hera
ElderScream
Hera
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 17L
1,293 Elo+
Party 2
Loki
Loki
HollyScream
Loki
Level 74
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 21L
1,377 Elo+
Party 2
Ix Chel
Ix Chel
Krratooss
Ix Chel
Level 141
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 12L
1,489 Elo+
Solo
Medusa
Medusa
MatVik
Medusa
Level 102
God Stats
4W - 3L
1,715 SR
Queue Stats
253W - 237L
1,446 Elo+
Solo
Team Averages
Level 108
1,543 SR
1,432 Elo+

VS

Team Averages
Level 90
1,539 SR
1,510 Elo+
Maui
Maui
 
Maui
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
PleaseGodLetMe
Chaac
Level 85
God Stats
2W - 1L
1,652 SR
Queue Stats
228W - 205L
1,567 Elo+
Solo
Chernobog
Chernobog
Square5
Chernobog
Level 84
God Stats
1W - 0L
1,500 SR
Queue Stats
58W - 55L
1,581 Elo+
Party 1
Ix Chel
Ix Chel
iFarrer96
Ix Chel
Level 98
God Stats
2W - 2L
1,500 SR
Queue Stats
370W - 341L
1,445 Elo+
Party 1
Poseidon
Poseidon
lMorsl
Poseidon
Level 42
God Stats
5W - 4L
1,542 SR
Queue Stats
347W - 331L
1,456 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Arsyna
Jing Wei
15
2 / 2 / 5
7,990
726
6,705
7,785
3,691
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
0 / 6 / 5
7,849
714
15,759
11,935
5,654
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

14
2 / 5 / 2
7,709
701
5,882
8,297
3,556
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ix Chel
Krratooss
Ix Chel
12
1 / 2 / 5
7,217
656
10,338
7,378
3,359
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Medusa
MatVik
Medusa
15
2 / 4 / 5
8,560
778
11,570
10,078
5,652
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
 
Maui
16
2 / 1 / 15
9,276
843
5,634
13,978
15,533
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

16
7 / 1 / 11
9,457
860
14,873
13,876
20,446
Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Chernobog
Square5
Chernobog
16
3 / 4 / 13
9,052
823
7,025
13,321
7,909
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ix Chel
iFarrer96
Ix Chel
15
4 / 1 / 13
8,780
798
4,354
9,047
5,744
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Poseidon
lMorsl
Poseidon
15
3 / 2 / 14
8,712
792
10,764
10,670
6,281
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
85
7
Kills
19
19
Deaths
9
22
Assists
66
Player
Kills
Deaths
Assists
KDA
W
Maui
 
Maui
2
1
15
9.5
L
Jing Wei
Arsyna
Jing Wei
2
2
5
2.25
L
0
6
5
0.42
L
2
5
2
0.6
L
Ix Chel
Krratooss
Ix Chel
1
2
5
1.75
L
Medusa
MatVik
Medusa
2
4
5
1.13
W
7
1
11
12.5
W
Chernobog
Square5
Chernobog
3
4
13
2.38
W
Ix Chel
iFarrer96
Ix Chel
4
1
13
10.5
W
Poseidon
lMorsl
Poseidon
3
2
14
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,254
Damage
42,650
45,473
Taken
60,892
21,912
Mitigated
55,913
11,761
Healing
27,514
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Maui
 
Maui
5,634
690
2,804
2,513
13,978
15,533
100
5,373
8,605
9,881
0
L
Jing Wei
Arsyna
Jing Wei
6,705
3,444
1,503
1,499
7,785
3,691
337
2,554
5,231
0
15,127
L
15,759
2,980
514
2,062
11,935
5,654
90
6,721
5,214
25,344
0
L
5,882
525
508
205
8,297
3,556
0
3,562
4,735
0
10,524
L
Ix Chel
Krratooss
Ix Chel
10,338
678
2,171
1,693
7,378
3,359
90
3,417
3,961
15,375
0
L
Medusa
MatVik
Medusa
11,570
2,582
666
940
10,078
5,652
0
4,498
5,580
0
32,710
W
14,873
1,286
2,187
4,317
13,876
20,446
120
4,900
8,976
0
27,438
W
Chernobog
Square5
Chernobog
7,025
3,851
620
1,839
13,321
7,909
2,127
6,808
6,513
0
24,614
W
Ix Chel
iFarrer96
Ix Chel
4,354
654
7,468
3,532
9,047
5,744
408
3,943
5,104
10,990
0
W
Poseidon
lMorsl
Poseidon
10,764
1,300
1,421
813
10,670
6,281
807
5,073
5,597
32,881
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,325
Gold Earned
45,277
115
Minions Killed
132
0
Camps Cleared
0
1,014,915
Distance Traveled
1,054,607
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Maui
9,276
843
5
0
0
210,182
0
L
Jing Wei
7,990
726
19
2
0
201,644
0
L
Hera
7,849
714
28
3
0
206,891
0
L
Loki
7,709
701
11
1
0
192,157
0
L
Ix Chel
7,217
656
12
1
0
211,305
0
L
Medusa
8,560
778
45
4
0
202,918
0
W
Chaac
9,457
860
21
2
0
229,984
0
W
Chernobog
9,052
823
39
4
0
182,092
0
W
Ix Chel
8,780
798
12
1
0
220,878
0
W
Poseidon
8,712
792
55
5
0
211,471
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role