Player Matchup

Bacchus
Bacchus
Nalasir
Bacchus
Level 60
God Stats
1W - 0L
1,500 SR
Queue Stats
160W - 172L
1,416 Elo+
Solo
King Arthur
King Arthur
PolloLolaso
King Arthur
Level 46
God Stats
2W - 0L
1,303 SR
Queue Stats
8W - 5L
1,323 Elo+
Party 2
Anubis
Anubis
Xalnisk
Anubis
Level 43
God Stats
6W - 8L
1,537 SR
Queue Stats
18W - 22L
1,537 Elo+
Solo
Thanatos
Thanatos
pablocorona15
Thanatos
Level 72
God Stats
2W - 1L
1,651 SR
Queue Stats
18W - 18L
1,329 Elo+
Party 2
Chernobog
Chernobog
天池耿大仙
Chernobog
Level 67
God Stats
3W - 0L
1,500 SR
Queue Stats
544W - 535L
1,513 Elo+
Solo
Team Averages
Level 58
1,498 SR
1,424 Elo+

VS

Team Averages
Level 97
1,458 SR
1,398 Elo+
Neith
Neith
IIlll
Neith
Level 48
God Stats
192W - 166L
1,546 SR
Queue Stats
235W - 234L
1,459 Elo+
Solo
Ix Chel
Ix Chel
KaRmAs1x
Ix Chel
Level 179
God Stats
33W - 24L
1,500 SR
Queue Stats
358W - 377L
1,443 Elo+
Party 3
Loki
Loki
VIIJI
Loki
Level 68
God Stats
27W - 49L
1,428 SR
Queue Stats
27W - 54L
1,370 Elo+
Party 1
Set
Set
Vijii
Set
Level 29
God Stats
1W - 5L
1,297 SR
Queue Stats
5W - 23L
1,273 Elo+
Party 1
Tiamat
Tiamat
s1xSmOkE
Tiamat
Level 162
God Stats
16W - 19L
1,520 SR
Queue Stats
313W - 353L
1,443 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Nalasir
Bacchus
19
1 / 1 / 22
13,196
1,100
10,157
10,182
19,603
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

King Arthur
PolloLolaso
King Arthur
19
7 / 1 / 15
13,117
1,093
13,712
15,159
21,220
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Anubis
Xalnisk
Anubis
20
10 / 4 / 14
14,653
1,221
21,053
11,734
7,640
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thanatos
pablocorona15
Thanatos
19
12 / 2 / 12
14,125
1,177
20,792
17,138
10,772
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Chernobog
天池耿大仙
Chernobog
19
3 / 3 / 17
12,164
1,014
9,721
9,640
4,288
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Team 1 Tickets

276

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
IIlll
Neith
17
2 / 11 / 7
11,888
991
21,664
29,365
10,856
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ix Chel
KaRmAs1x
Ix Chel
17
2 / 11 / 6
12,158
1,013
17,823
27,956
10,511
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Loki
VIIJI
Loki
15
1 / 4 / 2
10,438
870
2,748
5,460
1,117
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Set
Vijii
Set
15
0 / 2 / 4
10,114
843
2,229
3,506
1,709
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Tiamat
s1xSmOkE
Tiamat
16
6 / 5 / 2
12,458
1,038
12,061
12,839
13,340
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

113
Kill Participation
32
33
Kills
11
11
Deaths
33
80
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Neith
IIlll
Neith
2
11
7
0.5
L
Ix Chel
KaRmAs1x
Ix Chel
2
11
6
0.45
W
Bacchus
Nalasir
Bacchus
1
1
22
12
W
King Arthur
PolloLolaso
King Arthur
7
1
15
14.5
L
Loki
VIIJI
Loki
1
4
2
0.5
L
Set
Vijii
Set
0
2
4
1
W
Anubis
Xalnisk
Anubis
10
4
14
4.25
W
Thanatos
pablocorona15
Thanatos
12
2
12
9
L
Tiamat
s1xSmOkE
Tiamat
6
5
2
1.4
W
Chernobog
天池耿大仙
Chernobog
3
3
17
3.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,435
Damage
56,525
63,853
Taken
79,126
63,523
Mitigated
37,533
15,349
Healing
6,238
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
IIlll
Neith
21,664
13,663
0
1,380
29,365
10,856
0
12,402
16,963
0
38,618
L
Ix Chel
KaRmAs1x
Ix Chel
17,823
1,284
619
2,795
27,956
10,511
0
13,151
14,805
52,852
0
W
Bacchus
Nalasir
Bacchus
10,157
716
0
1,789
10,182
19,603
0
4,239
5,943
20,811
0
W
King Arthur
PolloLolaso
King Arthur
13,712
980
0
0
15,159
21,220
0
6,997
8,162
0
30,580
L
Loki
VIIJI
Loki
2,748
577
0
30
5,460
1,117
0
1,224
4,236
0
7,292
L
Set
Vijii
Set
2,229
742
0
110
3,506
1,709
0
569
2,937
0
3,241
W
Anubis
Xalnisk
Anubis
21,053
433
0
2,571
11,734
7,640
0
5,161
6,573
41,497
0
W
Thanatos
pablocorona15
Thanatos
20,792
9,481
0
9,564
17,138
10,772
0
5,917
11,221
0
50,813
L
Tiamat
s1xSmOkE
Tiamat
12,061
1,431
155
1,149
12,839
13,340
0
3,864
8,975
26,125
0
W
Chernobog
天池耿大仙
Chernobog
9,721
6,992
0
1,425
9,640
4,288
0
7,570
2,070
0
31,932

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,255
Gold Earned
57,056
219
Minions Killed
160
11
Camps Cleared
5
1,153,219
Distance Traveled
620,591
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
11,888
991
33
3
2
174,674
0
L
Ix Chel
12,158
1,013
86
7
0
175,048
0
W
Bacchus
13,196
1,100
21
2
0
229,802
0
W
King Arthur
13,117
1,093
31
3
0
236,230
0
L
Loki
10,438
870
10
1
1
90,442
0
L
Set
10,114
843
2
0
1
66,503
0
W
Anubis
14,653
1,221
54
5
2
212,568
0
W
Thanatos
14,125
1,177
60
5
8
251,609
0
L
Tiamat
12,458
1,038
29
2
1
113,924
0
W
Chernobog
12,164
1,014
53
4
1
223,010
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role