Player Matchup

Ix Chel
Ix Chel
FG-Fearless
Ix Chel
Level 123
God Stats
2W - 2L
1,500 SR
Queue Stats
94W - 89L
1,505 Elo+
Solo
Anubis
Anubis
HabKeinHuhn
Anubis
Level 107
God Stats
2W - 2L
1,390 SR
Queue Stats
138W - 131L
1,470 Elo+
Solo
Sun Wukong
Sun Wukong
ObviousChief
Sun Wukong
Level 104
God Stats
9W - 7L
1,507 SR
Queue Stats
339W - 340L
1,427 Elo+
Solo
Thanatos
Thanatos
The100Blaze
Thanatos
Level 61
God Stats
3W - 9L
1,321 SR
Queue Stats
46W - 55L
1,402 Elo+
Solo
Izanami
Izanami
optic shadow734
Izanami
Level 78
God Stats
5W - 10L
1,419 SR
Queue Stats
474W - 448L
1,455 Elo+
Solo
Team Averages
Level 95
1,427 SR
1,452 Elo+

VS

Team Averages
Level 66
1,517 SR
1,393 Elo+
Arachne
Arachne
AnDrOisbetter_
Arachne
Level 39
God Stats
21W - 21L
1,743 SR
Queue Stats
31W - 39L
1,360 Elo+
Party 2
Cupid
Cupid
BVRN_Moloko
Cupid
Level 104
God Stats
1W - 4L
1,174 SR
Queue Stats
122W - 123L
1,472 Elo+
Party 1
Ix Chel
Ix Chel
DEADMAN_99
Ix Chel
Level 109
God Stats
3W - 2L
1,500 SR
Queue Stats
132W - 136L
1,482 Elo+
Party 1
Ares
Ares
HashiramaLB19
Ares
Level 64
God Stats
3W - 0L
1,500 SR
Queue Stats
206W - 221L
1,359 Elo+
Solo
Gilgamesh
Gilgamesh
andrej2008fc
Gilgamesh
Level 16
God Stats
2W - 0L
1,667 SR
Queue Stats
10W - 25L
1,291 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
FG-Fearless
Ix Chel
14
0 / 6 / 0
8,344
491
6,611
12,132
4,891
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Anubis
14
2 / 5 / 2
8,507
500
9,885
11,830
5,428
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Sun Wukong
ObviousChief
Sun Wukong
17
0 / 0 / 0
10,340
608
5,675
10,158
10,534
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Thanatos
The100Blaze
Thanatos
9
0 / 3 / 1
6,891
405
4,340
9,552
3,764
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

14
3 / 4 / 2
8,792
517
11,089
12,854
5,053
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 1 / 4
9,000
529
8,091
15,956
6,770
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
4 / 1 / 3
9,062
533
7,552
14,337
5,078
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ix Chel
DEADMAN_99
Ix Chel
17
8 / 0 / 0
11,049
650
15,018
9,305
3,371
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
1 / 3 / 5
7,163
421
4,420
13,307
10,051
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gilgamesh
andrej2008fc
Gilgamesh
13
0 / 0 / 0
7,282
428
3,013
9,748
8,751
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
30
5
Kills
18
18
Deaths
5
5
Assists
12
Player
Kills
Deaths
Assists
KDA
W
5
1
4
7
W
4
1
3
5.5
W
Ix Chel
DEADMAN_99
Ix Chel
8
0
0
8
L
Ix Chel
FG-Fearless
Ix Chel
0
6
0
0
L
Anubis
2
5
2
0.6
W
1
3
5
1.17
L
Sun Wukong
ObviousChief
Sun Wukong
0
0
0
0
L
Thanatos
The100Blaze
Thanatos
0
3
1
0.17
W
Gilgamesh
andrej2008fc
Gilgamesh
0
0
0
0
L
3
4
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,600
Damage
38,094
56,526
Taken
62,653
29,670
Mitigated
34,021
14,279
Healing
15,960
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,091
6,162
0
4,336
15,956
6,770
0
2,607
13,349
0
69,798
W
7,552
4,403
58
5,834
14,337
5,078
867
4,766
9,571
0
82,349
W
Ix Chel
DEADMAN_99
Ix Chel
15,018
1,499
281
964
9,305
3,371
612
4,650
4,655
89,549
0
L
Ix Chel
FG-Fearless
Ix Chel
6,611
1,084
189
1,325
12,132
4,891
0
5,500
6,632
69,777
0
L
Anubis
9,885
782
0
4,563
11,830
5,428
225
5,159
6,671
67,810
0
W
4,420
317
173
2,903
13,307
10,051
0
4,473
8,834
25,593
0
L
Sun Wukong
ObviousChief
Sun Wukong
5,675
2,278
0
694
10,158
10,534
0
1,197
8,961
0
95,161
L
Thanatos
The100Blaze
Thanatos
4,340
1,588
0
4,021
9,552
3,764
0
3,288
6,264
0
37,468
W
Gilgamesh
andrej2008fc
Gilgamesh
3,013
109
0
1,411
9,748
8,751
399
0
9,748
0
37,204
L
11,089
8,263
112
3,375
12,854
5,053
420
4,294
8,560
0
71,053

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,874
Gold Earned
43,556
574
Minions Killed
458
0
Camps Cleared
0
1,557,758
Distance Traveled
1,673,755
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
9,000
529
95
6
0
377,493
0
W
Cupid
9,062
533
125
7
0
345,963
0
W
Ix Chel
11,049
650
153
9
0
377,199
0
L
Ix Chel
8,344
491
116
7
0
299,102
1
L
Anubis
8,507
500
108
6
0
316,846
0
W
Ares
7,163
421
23
1
0
266,420
0
L
Sun Wukong
10,340
608
171
10
0
348,311
0
L
Thanatos
6,891
405
70
4
0
274,091
0
W
Gilgamesh
7,282
428
62
4
0
306,680
0
L
Izanami
8,792
517
109
6
0
319,408
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role