Player Matchup

Horus
Horus
Platinum IV
 
Horus
Platinum IV
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Merlin
Merlin
Platinum V
Doberrman
Merlin
Platinum V
Level 200
God Stats
38W - 29L
1,679 SR
Queue Stats
421W - 420L
1,690 MMR
Solo
Rama
Rama
Platinum III
Dwarfakien
Rama
Platinum III
Level 149
God Stats
8W - 2L
1,911 SR
Queue Stats
77W - 60L
1,809 MMR
Solo
Guan Yu
Guan Yu
Platinum IV
McArska50
Guan Yu
Platinum IV
Level 108
God Stats
3W - 3L
1,603 SR
Queue Stats
136W - 138L
1,773 MMR
Solo
Hun Batz
Hun Batz
Gold V
shsgshg
Hun Batz
Gold V
Level 95
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 3L
1,690 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 135
1,639 SR
1,692 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 174
1,600 SR
1,629 MMR
Susano
Susano
Platinum IV
 
Susano
Platinum IV
Level 267
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Artemis
Artemis
Platinum III
 
Artemis
Platinum III
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Janus
Janus
Platinum IV
ByCarrrmelo
Janus
Platinum IV
Level 156
God Stats
4W - 2L
1,861 SR
Queue Stats
122W - 129L
1,783 MMR
Solo
Atlas
Atlas
Gold II
Mechocaca
Atlas
Gold II
Level 142
God Stats
35W - 36L
1,508 SR
Queue Stats
153W - 143L
1,673 MMR
Solo
Tsukuyomi
Tsukuyomi
Gold I
ProjectJuvenile
Tsukuyomi
Gold I
Level 149
God Stats
16W - 12L
1,632 SR
Queue Stats
160W - 145L
1,691 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
6
0 / 0 / 3
3,783
757
1,008
4,082
1,948
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Merlin
Doberrman
Merlin
6
0 / 0 / 0
3,910
782
654
833
224
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

6
3 / 0 / 0
4,105
821
2,003
2,526
702
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Guan Yu
McArska50
Guan Yu
6
1 / 0 / 1
3,897
779
1,878
2,822
2,013
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Hun Batz
shsgshg
Hun Batz
6
1 / 0 / 2
3,798
760
1,784
3,848
1,183
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bans
ThorAphroditeMartichorasBakasura

VS

Bans
SerqetAo KuangHe BoAgni
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
 
Susano
7
0 / 0 / 0
3,513
703
2,080
3,158
969
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Artemis
 
Artemis
5
0 / 2 / 0
3,003
601
1,944
2,509
494
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

1
0 / 0 / 0
2,446
489
0
390
57
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Atlas
Mechocaca
Atlas
5
0 / 1 / 0
3,286
657
800
4,936
2,922
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Tsukuyomi
ProjectJuvenile
Tsukuyomi
6
0 / 2 / 0
3,348
670
1,714
4,756
1,110
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
0
5
Kills
0
0
Deaths
5
6
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
0
0
3
1.5
L
Susano
 
Susano
0
0
0
0
L
Artemis
 
Artemis
0
2
0
0
L
0
0
0
0
W
Merlin
Doberrman
Merlin
0
0
0
0
W
3
0
0
3
W
Guan Yu
McArska50
Guan Yu
1
0
1
1.5
L
Atlas
Mechocaca
Atlas
0
1
0
0
L
Tsukuyomi
ProjectJuvenile
Tsukuyomi
0
2
0
0
W
Hun Batz
shsgshg
Hun Batz
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,327
Damage
6,538
14,111
Taken
15,749
6,070
Mitigated
5,552
6,156
Healing
4,700
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
1,008
583
830
2,255
4,082
1,948
0
328
3,754
0
10,004
L
Susano
 
Susano
2,080
126
0
1,836
3,158
969
0
17
3,141
0
17,517
L
Artemis
 
Artemis
1,944
687
0
600
2,509
494
0
0
2,509
0
15,202
L
0
0
0
0
390
57
0
0
390
45
0
W
Merlin
Doberrman
Merlin
654
224
0
500
833
224
0
242
591
22,364
0
W
2,003
1,883
0
916
2,526
702
0
166
2,360
0
23,177
W
Guan Yu
McArska50
Guan Yu
1,878
178
0
795
2,822
2,013
0
0
2,822
0
19,107
L
Atlas
Mechocaca
Atlas
800
410
0
1,687
4,936
2,922
0
637
4,299
11,678
0
L
Tsukuyomi
ProjectJuvenile
Tsukuyomi
1,714
467
0
577
4,756
1,110
0
0
4,756
0
19,819
W
Hun Batz
shsgshg
Hun Batz
1,784
912
0
860
3,848
1,183
0
64
3,784
0
22,024

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,493
Gold Earned
15,596
189
Minions Killed
115
0
Camps Cleared
0
484,781
Distance Traveled
415,536
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
3,783
757
17
3
0
110,381
0
L
Susano
3,513
703
39
8
0
119,336
0
L
Artemis
3,003
601
22
4
0
86,931
1
L
Janus
2,446
489
0
0
0
14,267
0
W
Merlin
3,910
782
48
10
0
86,749
0
W
Rama
4,105
821
44
9
0
88,794
0
W
Guan Yu
3,897
779
40
8
0
84,582
0
L
Atlas
3,286
657
17
3
0
93,183
0
L
Tsukuyomi
3,348
670
37
7
0
101,819
2
W
Hun Batz
3,798
760
40
8
0
114,275
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role