Player Matchup

Izanami
Izanami
 
Izanami
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hades
Hades
Cinsha
Hades
Level 104
God Stats
6W - 4L
1,507 SR
Queue Stats
361W - 322L
1,556 Elo+
Party 2
Arachne
Arachne
DrowzyyFu
Arachne
Level 60
God Stats
28W - 15L
1,649 SR
Queue Stats
329W - 308L
1,588 Elo+
Solo
Merlin
Merlin
Jedzy
Merlin
Level 13
God Stats
5W - 0L
1,804 SR
Queue Stats
40W - 34L
1,401 Elo+
Party 1
Cthulhu
Cthulhu
KleinFarlier
Cthulhu
Level 123
God Stats
3W - 1L
1,728 SR
Queue Stats
224W - 202L
1,445 Elo+
Party 1
Team Averages
Level 84
1,637 SR
1,498 Elo+

VS

Team Averages
Level 102
1,609 SR
1,523 Elo+
Anhur
Anhur
 
Anhur
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Sobek
Sobek
CopycatColt2603
Sobek
Level 148
God Stats
2W - 5L
1,545 SR
Queue Stats
313W - 326L
1,552 Elo+
Party 3
Cu Chulainn
Cu Chulainn
RoyalPraetorian
Cu Chulainn
Level 111
God Stats
4W - 2L
1,761 SR
Queue Stats
100W - 71L
1,613 Elo+
Party 4
Ah Puch
Ah Puch
marky9
Ah Puch
Level 39
God Stats
2W - 4L
1,473 SR
Queue Stats
24W - 27L
1,526 Elo+
Solo
Fenrir
Fenrir
thick meat 3756
Fenrir
Level 64
God Stats
1W - 1L
1,765 SR
Queue Stats
3W - 7L
1,425 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
12
3 / 0 / 1
7,289
663
5,514
5,452
1,639
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Hades
Cinsha
Hades
10
2 / 0 / 4
6,036
549
6,606
6,488
2,666
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Arachne
DrowzyyFu
Arachne
12
7 / 0 / 2
7,264
660
6,377
9,409
4,192
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
Jedzy
Merlin
10
0 / 2 / 2
5,809
528
5,037
5,438
1,851
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Cthulhu
KleinFarlier
Cthulhu
11
0 / 0 / 2
6,741
613
5,941
7,934
4,996
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
10
0 / 2 / 0
5,301
482
4,977
8,767
2,933
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

9
1 / 2 / 0
5,281
480
2,353
10,388
8,508
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Cu Chulainn
RoyalPraetorian
Cu Chulainn
10
0 / 1 / 0
5,245
477
4,507
8,081
7,267
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ah Puch
marky9
Ah Puch
9
0 / 5 / 0
5,140
467
4,382
9,866
3,381
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

8
1 / 3 / 1
5,463
497
3,435
7,035
2,801
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
3
12
Kills
2
2
Deaths
13
11
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
3
0
1
3.5
L
Anhur
 
Anhur
0
2
0
0
W
Hades
Cinsha
Hades
2
0
4
4
L
1
2
0
0.5
W
Arachne
DrowzyyFu
Arachne
7
0
2
8
W
Merlin
Jedzy
Merlin
0
2
2
0.5
W
Cthulhu
KleinFarlier
Cthulhu
0
0
2
1
L
Cu Chulainn
RoyalPraetorian
Cu Chulainn
0
1
0
0
L
Ah Puch
marky9
Ah Puch
0
5
0
0
L
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,475
Damage
19,654
34,721
Taken
44,137
15,344
Mitigated
24,890
16,731
Healing
13,542
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
5,514
3,873
0
2,090
5,452
1,639
784
747
4,705
0
65,673
L
Anhur
 
Anhur
4,977
2,590
0
2,995
8,767
2,933
0
1,383
7,384
0
42,553
W
Hades
Cinsha
Hades
6,606
449
230
4,038
6,488
2,666
0
1,473
5,015
31,187
0
L
2,353
257
0
4,084
10,388
8,508
0
4,064
6,324
17,606
0
W
Arachne
DrowzyyFu
Arachne
6,377
3,874
0
5,746
9,409
4,192
0
1,873
7,536
0
49,004
W
Merlin
Jedzy
Merlin
5,037
279
0
582
5,438
1,851
0
3,049
2,389
33,360
0
W
Cthulhu
KleinFarlier
Cthulhu
5,941
1,558
0
4,045
7,934
4,996
0
0
7,934
42,186
0
L
Cu Chulainn
RoyalPraetorian
Cu Chulainn
4,507
1,210
0
3,266
8,081
7,267
0
5,219
2,862
0
30,139
L
Ah Puch
marky9
Ah Puch
4,382
201
0
2,344
9,866
3,381
0
4,172
5,694
35,131
0
L
3,435
1,136
0
853
7,035
2,801
0
2,746
4,289
0
30,049

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,139
Gold Earned
26,430
356
Minions Killed
265
0
Camps Cleared
0
1,114,225
Distance Traveled
1,044,663
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
7,289
663
106
10
0
223,048
1
L
Anhur
5,301
482
66
6
0
184,077
1
W
Hades
6,036
549
42
4
0
238,502
2
L
Sobek
5,281
480
26
2
0
228,474
1
W
Arachne
7,264
660
77
7
0
218,118
0
W
Merlin
5,809
528
56
5
0
215,741
2
W
Cthulhu
6,741
613
75
7
0
218,816
0
L
Cu Chulainn
5,245
477
50
5
0
205,393
1
L
Ah Puch
5,140
467
70
6
0
190,069
1
L
Fenrir
5,463
497
53
5
0
236,650
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role