Player Matchup

Zhong Kui
Zhong Kui
Cthulu_Cuddler
Zhong Kui
Level 49
God Stats
2W - 2L
1,298 SR
Queue Stats
283W - 340L
1,399 Elo+
Party 2
Khepri
Khepri
KerryMe
Khepri
Level 61
God Stats
1W - 0L
1,764 SR
Queue Stats
6W - 4L
1,429 Elo+
Solo
Chiron
Chiron
SnD Aztec
Chiron
Level 129
God Stats
4W - 3L
1,500 SR
Queue Stats
335W - 276L
1,453 Elo+
Solo
Ullr
Ullr
biohazardboochi
Ullr
Level 86
God Stats
2W - 4L
1,294 SR
Queue Stats
242W - 283L
1,436 Elo+
Party 2
Discordia
Discordia
wildmanarmy
Discordia
Level 159
God Stats
28W - 11L
1,546 SR
Queue Stats
448W - 458L
1,390 Elo+
Solo
Team Averages
Level 97
1,481 SR
1,422 Elo+

VS

Team Averages
Level 95
1,595 SR
1,430 Elo+
Awilix
Awilix
GamingWithGunner
Awilix
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
262W - 253L
1,422 Elo+
Solo
Odin
Odin
GuntherTTV
Odin
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 21L
1,350 Elo+
Party 1
Atlas
Atlas
Kochawakinov
Atlas
Level 107
God Stats
10W - 5L
2,017 SR
Queue Stats
316W - 312L
1,492 Elo+
Solo
Arachne
Arachne
MOSHER TTV
Arachne
Level 130
God Stats
2W - 1L
1,682 SR
Queue Stats
38W - 47L
1,449 Elo+
Party 1
Thoth
Thoth
xRyFyTTV
Thoth
Level 84
God Stats
1W - 2L
1,275 SR
Queue Stats
145W - 180L
1,438 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Cthulu_Cuddler
Zhong Kui
16
2 / 3 / 18
9,053
905
6,547
8,874
11,395
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Khepri
KerryMe
Khepri
15
2 / 2 / 20
9,245
925
4,339
8,158
12,172
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Chiron
SnD Aztec
Chiron
16
13 / 3 / 10
10,115
1,012
21,558
11,086
5,940
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
6 / 2 / 12
9,225
923
6,265
7,193
3,676
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Discordia
wildmanarmy
Discordia
16
6 / 1 / 15
9,498
950
10,869
4,626
3,118
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 7 / 3
7,508
751
5,595
11,153
5,134
Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

15
2 / 5 / 6
8,764
876
5,624
10,873
11,797
Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

15
1 / 4 / 5
7,860
786
9,088
10,974
8,341
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Arachne
MOSHER TTV
Arachne
13
4 / 5 / 2
7,869
787
5,852
11,264
6,081
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Thoth
xRyFyTTV
Thoth
14
1 / 8 / 3
7,967
797
4,111
12,482
5,154
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

104
Kill Participation
30
29
Kills
11
11
Deaths
29
75
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
Cthulu_Cuddler
Zhong Kui
2
3
18
3.67
L
3
7
3
0.64
L
2
5
6
1
W
Khepri
KerryMe
Khepri
2
2
20
6
L
1
4
5
0.88
L
Arachne
MOSHER TTV
Arachne
4
5
2
1
W
Chiron
SnD Aztec
Chiron
13
3
10
6
W
6
2
12
6
W
Discordia
wildmanarmy
Discordia
6
1
15
13.5
L
Thoth
xRyFyTTV
Thoth
1
8
3
0.31

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,578
Damage
30,270
39,937
Taken
56,746
36,301
Mitigated
36,507
16,045
Healing
6,460
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
Cthulu_Cuddler
Zhong Kui
6,547
1,583
641
2,004
8,874
11,395
1,324
2,993
5,625
14,688
0
L
5,595
2,336
296
164
11,153
5,134
0
2,571
8,445
0
7,259
L
5,624
1,157
0
398
10,873
11,797
0
3,607
7,075
0
7,642
W
Khepri
KerryMe
Khepri
4,339
731
785
1,481
8,158
12,172
393
2,789
5,224
6,176
366
L
9,088
2,933
941
1,154
10,974
8,341
0
4,133
6,597
22,184
0
L
Arachne
MOSHER TTV
Arachne
5,852
3,906
728
2,190
11,264
6,081
0
3,753
7,279
0
8,578
W
Chiron
SnD Aztec
Chiron
21,558
13,894
1,697
4,764
11,086
5,940
1,151
2,461
8,484
0
35,400
W
6,265
3,591
681
1,037
7,193
3,676
2,521
2,529
4,612
0
12,922
W
Discordia
wildmanarmy
Discordia
10,869
994
1,302
1,653
4,626
3,118
216
2,427
2,107
26,991
0
L
Thoth
xRyFyTTV
Thoth
4,111
260
31
558
12,482
5,154
0
6,110
5,961
15,672
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,136
Gold Earned
39,968
138
Minions Killed
61
0
Camps Cleared
0
962,138
Distance Traveled
845,275
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
9,053
905
21
2
0
185,043
0
L
Awilix
7,508
751
1
0
0
171,442
0
L
Odin
8,764
876
8
1
0
157,181
0
W
Khepri
9,245
925
5
1
0
200,757
0
L
Atlas
7,860
786
23
2
0
178,500
0
L
Arachne
7,869
787
6
1
0
198,519
0
W
Chiron
10,115
1,012
43
4
0
184,546
0
W
Ullr
9,225
923
21
2
0
183,378
0
W
Discordia
9,498
950
48
5
0
208,414
0
L
Thoth
7,967
797
23
2
0
139,633
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role