Player Matchup

Izanami
Izanami
 
Izanami
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Jormungandr
Jormungandr
LovelessChris
Jormungandr
Level 142
God Stats
0W - 2L
1,282 SR
Queue Stats
154W - 150L
1,461 Elo+
Party 2
Nu Wa
Nu Wa
aburamestorm
Nu Wa
Level 159
God Stats
7W - 6L
1,652 SR
Queue Stats
276W - 255L
1,465 Elo+
Party 2
Ao Kuang
Ao Kuang
andprz01
Ao Kuang
Level 116
God Stats
0W - 1L
1,500 SR
Queue Stats
131W - 121L
1,536 Elo+
Solo
Bellona
Bellona
flynhigh214
Bellona
Level 64
God Stats
34W - 26L
1,464 SR
Queue Stats
507W - 444L
1,485 Elo+
Solo
Team Averages
Level 114
1,479 SR
1,489 Elo+

VS

Team Averages
Level 100
1,645 SR
1,498 Elo+
Neith
Neith
 
Neith
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anubis
Anubis
DoCowsFlyy
Anubis
Level 67
God Stats
5W - 0L
1,906 SR
Queue Stats
30W - 18L
1,540 Elo+
Party 3
Bellona
Bellona
LxngAgo
Bellona
Level 109
God Stats
2W - 0L
1,500 SR
Queue Stats
105W - 98L
1,509 Elo+
Party 1
Surtr
Surtr
OG Mudbone3301
Surtr
Level 118
God Stats
15W - 4L
1,832 SR
Queue Stats
109W - 92L
1,594 Elo+
Party 3
Baron Samedi
Baron Samedi
sirsqwilliamIII
Baron Samedi
Level 79
God Stats
4W - 5L
1,487 SR
Queue Stats
22W - 25L
1,347 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
10
0 / 1 / 0
5,700
438
2,668
7,874
3,058
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Jormungandr
LovelessChris
Jormungandr
8
0 / 1 / 0
5,348
411
2,218
8,186
6,426
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
1 / 2 / 2
7,324
563
4,370
4,684
1,209
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ao Kuang
andprz01
Ao Kuang
10
3 / 2 / 1
6,247
481
4,152
8,755
2,786
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bellona
flynhigh214
Bellona
12
0 / 2 / 1
6,912
532
8,010
11,864
13,389
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
11
0 / 1 / 1
6,418
494
6,473
6,829
2,331
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Anubis
DoCowsFlyy
Anubis
12
2 / 2 / 2
7,565
582
4,598
7,999
3,865
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Bellona
LxngAgo
Bellona
12
2 / 1 / 0
7,283
560
5,960
12,446
11,933
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

13
4 / 1 / 3
7,939
611
7,077
9,983
4,622
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Baron Samedi
sirsqwilliamIII
Baron Samedi
10
0 / 1 / 0
6,448
496
2,143
5,565
3,921
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
14
4
Kills
8
8
Deaths
6
4
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
0
1
0
0
W
Neith
 
Neith
0
1
1
0.5
W
Anubis
DoCowsFlyy
Anubis
2
2
2
1.5
L
Jormungandr
LovelessChris
Jormungandr
0
1
0
0
W
Bellona
LxngAgo
Bellona
2
1
0
2
W
4
1
3
5.5
L
1
2
2
1
L
Ao Kuang
andprz01
Ao Kuang
3
2
1
1.75
L
Bellona
flynhigh214
Bellona
0
2
1
0.25
W
Baron Samedi
sirsqwilliamIII
Baron Samedi
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,418
Damage
26,251
41,363
Taken
42,822
26,868
Mitigated
26,672
12,260
Healing
12,905
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
2,668
1,671
0
3,341
7,874
3,058
0
1,583
6,291
0
44,517
W
Neith
 
Neith
6,473
1,729
0
2,217
6,829
2,331
727
1,306
5,523
0
58,416
W
Anubis
DoCowsFlyy
Anubis
4,598
308
190
3,001
7,999
3,865
1,242
3,796
4,203
60,336
0
L
Jormungandr
LovelessChris
Jormungandr
2,218
472
0
1,846
8,186
6,426
0
1,332
6,854
21,075
0
W
Bellona
LxngAgo
Bellona
5,960
1,611
0
3,541
12,446
11,933
320
1,979
10,467
0
51,391
W
7,077
3,469
0
1,293
9,983
4,622
502
3,329
6,654
1,475
58,001
L
4,370
411
0
1,000
4,684
1,209
0
1,429
3,255
63,222
0
L
Ao Kuang
andprz01
Ao Kuang
4,152
1,488
0
1,293
8,755
2,786
0
1,462
7,293
36,381
0
L
Bellona
flynhigh214
Bellona
8,010
2,329
0
4,780
11,864
13,389
0
1,194
10,670
2,177
51,776
W
Baron Samedi
sirsqwilliamIII
Baron Samedi
2,143
458
336
2,327
5,565
3,921
428
1,225
4,340
17,811
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,531
Gold Earned
35,653
361
Minions Killed
394
0
Camps Cleared
0
1,173,298
Distance Traveled
1,238,839
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
5,700
438
86
7
0
223,792
6
W
Neith
6,418
494
92
7
0
245,903
0
W
Anubis
7,565
582
88
7
0
227,495
0
L
Jormungandr
5,348
411
28
2
0
229,507
1
W
Bellona
7,283
560
81
6
0
257,893
3
W
Surtr
7,939
611
107
8
0
276,980
0
L
Nu Wa
7,324
563
107
8
0
227,103
0
L
Ao Kuang
6,247
481
60
5
0
242,169
1
L
Bellona
6,912
532
80
6
0
250,727
1
W
Baron Samedi
6,448
496
26
2
0
230,568
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role