Player Matchup

Mulan
Mulan
Fellwinter_Fenix
Mulan
Level 109
God Stats
2W - 4L
1,500 SR
Queue Stats
102W - 122L
1,344 Elo+
Party 2
Chiron
Chiron
Neko_Sora_
Chiron
Level 104
God Stats
13W - 9L
1,712 SR
Queue Stats
226W - 291L
1,318 Elo+
Party 2
Merlin
Merlin
doby1kenoby82
Merlin
Level 84
God Stats
7W - 2L
1,302 SR
Queue Stats
307W - 349L
1,434 Elo+
Party 2
Amaterasu
Amaterasu
howiedoin
Amaterasu
Level 148
God Stats
3W - 3L
1,719 SR
Queue Stats
66W - 49L
1,683 Elo+
Solo
Aphrodite
Aphrodite
natepuppy2005
Aphrodite
Level 89
God Stats
29W - 23L
1,466 SR
Queue Stats
252W - 276L
1,401 Elo+
Party 2
Team Averages
Level 107
1,540 SR
1,436 Elo+

VS

Team Averages
Level 89
1,586 SR
1,442 Elo+
Tiamat
Tiamat
BloodyGargoyle
Tiamat
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
103W - 149L
1,360 Elo+
Party 1
Kuzenbo
Kuzenbo
I Settzer I
Kuzenbo
Level 117
God Stats
6W - 6L
1,558 SR
Queue Stats
167W - 150L
1,464 Elo+
Solo
Sylvanus
Sylvanus
Improbable97
Sylvanus
Level 128
God Stats
6W - 9L
1,402 SR
Queue Stats
463W - 418L
1,451 Elo+
Party 1
Heimdallr
Heimdallr
KeptThunder178
Heimdallr
Level 124
God Stats
2W - 2L
1,726 SR
Queue Stats
295W - 260L
1,503 Elo+
Party 1
Arachne
Arachne
Kidbuu6401
Arachne
Level 45
God Stats
3W - 2L
1,745 SR
Queue Stats
96W - 99L
1,432 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 2 / 4
8,804
587
8,385
12,070
6,063
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Chiron
Neko_Sora_
Chiron
14
4 / 4 / 3
8,664
578
10,196
14,542
6,058
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
3 / 0 / 2
8,243
550
6,626
7,291
3,095
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Amaterasu
howiedoin
Amaterasu
16
5 / 2 / 0
9,963
664
14,495
19,088
10,124
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Aphrodite
natepuppy2005
Aphrodite
13
3 / 3 / 7
7,862
524
11,053
12,154
5,000
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 4 / 0
7,216
481
7,744
11,712
7,595
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Kuzenbo
I Settzer I
Kuzenbo
12
3 / 4 / 0
7,295
486
8,439
14,790
13,496
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sylvanus
Improbable97
Sylvanus
8
0 / 4 / 2
5,841
389
3,238
15,693
11,509
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Heimdallr
KeptThunder178
Heimdallr
13
5 / 4 / 1
7,653
510
11,563
13,645
5,960
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Arachne
Kidbuu6401
Arachne
11
1 / 4 / 1
6,702
447
4,621
13,487
5,621
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
14
20
Kills
10
11
Deaths
20
16
Assists
4
Player
Kills
Deaths
Assists
KDA
L
1
4
0
0.25
W
5
2
4
3.5
L
Kuzenbo
I Settzer I
Kuzenbo
3
4
0
0.75
L
Sylvanus
Improbable97
Sylvanus
0
4
2
0.25
L
Heimdallr
KeptThunder178
Heimdallr
5
4
1
1.38
L
Arachne
Kidbuu6401
Arachne
1
4
1
0.38
W
Chiron
Neko_Sora_
Chiron
4
4
3
1.38
W
3
0
2
4
W
Amaterasu
howiedoin
Amaterasu
5
2
0
2.5
W
Aphrodite
natepuppy2005
Aphrodite
3
3
7
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,755
Damage
35,605
65,145
Taken
69,327
30,340
Mitigated
44,181
32,203
Healing
17,684
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,744
178
141
2,316
11,712
7,595
0
4,479
6,806
54,861
0
W
8,385
395
0
4,843
12,070
6,063
159
2,403
9,632
0
64,576
L
Kuzenbo
I Settzer I
Kuzenbo
8,439
2,656
0
2,601
14,790
13,496
0
145
14,626
40,331
0
L
Sylvanus
Improbable97
Sylvanus
3,238
632
1,488
5,189
15,693
11,509
0
6,377
8,691
12,572
0
L
Heimdallr
KeptThunder178
Heimdallr
11,563
5,270
0
4,222
13,645
5,960
0
2,879
10,470
0
59,052
L
Arachne
Kidbuu6401
Arachne
4,621
2,804
0
1,727
13,487
5,621
0
2,307
11,055
0
43,655
W
Chiron
Neko_Sora_
Chiron
10,196
3,912
179
3,168
14,542
6,058
353
988
13,538
0
57,649
W
6,626
255
0
561
7,291
3,095
350
3,564
3,727
50,349
0
W
Amaterasu
howiedoin
Amaterasu
14,495
7,974
0
10,552
19,088
10,124
2,653
7,845
10,380
0
90,026
W
Aphrodite
natepuppy2005
Aphrodite
11,053
1,152
5,356
7,544
12,154
5,000
308
3,678
8,431
41,037
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,536
Gold Earned
34,707
527
Minions Killed
333
0
Camps Cleared
0
1,562,249
Distance Traveled
1,385,507
0
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
7,216
481
102
7
0
275,000
10
W
Mulan
8,804
587
103
7
0
347,030
0
L
Kuzenbo
7,295
486
66
4
0
282,546
0
L
Sylvanus
5,841
389
20
1
0
254,235
0
L
Heimdallr
7,653
510
76
5
0
261,544
0
L
Arachne
6,702
447
69
5
0
312,182
2
W
Chiron
8,664
578
102
7
0
340,784
0
W
Merlin
8,243
550
102
7
0
275,680
0
W
Amaterasu
9,963
664
154
10
0
322,442
0
W
Aphrodite
7,862
524
66
4
0
276,313
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role