Player Matchup

Anubis
Anubis
Churchie Boi
Anubis
Level 146
God Stats
11W - 5L
1,735 SR
Queue Stats
192W - 169L
1,626 Elo+
Party 2
Ne Zha
Ne Zha
Kiddsnowy
Ne Zha
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 23L
1,552 Elo+
Party 2
Kukulkan
Kukulkan
MKXVYT
Kukulkan
Level 124
God Stats
2W - 4L
1,389 SR
Queue Stats
200W - 190L
1,501 Elo+
Solo
Ares
Ares
Tonguedance
Ares
Level 138
God Stats
6W - 6L
1,548 SR
Queue Stats
203W - 185L
1,606 Elo+
Party 2
Ullr
Ullr
iiSpectate
Ullr
Level 156
God Stats
3W - 7L
1,678 SR
Queue Stats
130W - 98L
1,616 Elo+
Party 2
Team Averages
Level 138
1,570 SR
1,580 Elo+

VS

Team Averages
Level 102
1,587 SR
1,614 Elo+
Tyr
Tyr
Astralign
Tyr
Level 129
God Stats
17W - 20L
1,696 SR
Queue Stats
622W - 581L
1,623 Elo+
Solo
Hun Batz
Hun Batz
Buff Shiesty
Hun Batz
Level 109
God Stats
7W - 4L
1,617 SR
Queue Stats
433W - 370L
1,619 Elo+
Party 1
Artemis
Artemis
Masterjayy
Artemis
Level 157
God Stats
2W - 0L
1,618 SR
Queue Stats
24W - 29L
1,485 Elo+
Solo
Thoth
Thoth
Rizzics
Thoth
Level 19
God Stats
4W - 0L
1,732 SR
Queue Stats
69W - 37L
1,728 Elo+
Party 1
Sun Wukong
Sun Wukong
Κong
Sun Wukong
Level 98
God Stats
1W - 0L
1,271 SR
Queue Stats
377W - 335L
1,612 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
15
0 / 2 / 0
9,085
568
5,593
7,637
5,440
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ne Zha
Kiddsnowy
Ne Zha
13
2 / 3 / 1
7,617
476
3,590
12,931
5,147
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Kukulkan
MKXVYT
Kukulkan
12
1 / 6 / 0
7,399
462
5,390
11,990
4,307
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

12
3 / 1 / 1
7,999
500
6,351
10,401
9,929
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

13
2 / 4 / 2
8,171
511
8,171
11,875
4,910
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 2 / 10
7,556
472
4,175
12,205
10,047
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Hun Batz
Buff Shiesty
Hun Batz
15
5 / 1 / 3
8,401
525
8,355
10,612
4,592
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Artemis
Masterjayy
Artemis
14
3 / 4 / 3
8,451
528
8,376
12,110
5,173
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Thoth
Rizzics
Thoth
16
7 / 1 / 5
9,754
610
13,175
6,891
2,641
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
Κong
Sun Wukong
15
0 / 0 / 5
7,917
495
3,312
10,655
6,419
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
42
8
Kills
16
16
Deaths
8
4
Assists
26
Player
Kills
Deaths
Assists
KDA
W
1
2
10
3
W
Hun Batz
Buff Shiesty
Hun Batz
5
1
3
6.5
L
Anubis
0
2
0
0
L
Ne Zha
Kiddsnowy
Ne Zha
2
3
1
0.83
L
Kukulkan
MKXVYT
Kukulkan
1
6
0
0.17
W
Artemis
Masterjayy
Artemis
3
4
3
1.13
W
Thoth
Rizzics
Thoth
7
1
5
9.5
L
3
1
1
3.5
L
2
4
2
0.75
W
Sun Wukong
Κong
Sun Wukong
0
0
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,095
Damage
37,393
54,834
Taken
52,473
29,733
Mitigated
28,872
8,972
Healing
11,897
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,175
508
0
3,457
12,205
10,047
0
5,660
6,540
242
17,340
W
Hun Batz
Buff Shiesty
Hun Batz
8,355
2,490
0
683
10,612
4,592
0
2,281
8,322
0
71,430
L
Anubis
5,593
174
0
3,221
7,637
5,440
464
890
6,747
85,211
0
L
Ne Zha
Kiddsnowy
Ne Zha
3,590
838
0
1,925
12,931
5,147
66
3,817
9,114
0
51,810
L
Kukulkan
MKXVYT
Kukulkan
5,390
176
0
240
11,990
4,307
0
4,206
7,784
46,274
0
W
Artemis
Masterjayy
Artemis
8,376
4,048
0
4,457
12,110
5,173
0
2,426
9,684
0
69,656
W
Thoth
Rizzics
Thoth
13,175
152
0
500
6,891
2,641
0
1,932
4,959
88,131
0
L
6,351
211
0
2,401
10,401
9,929
0
2,298
8,103
27,549
0
L
8,171
3,758
0
1,185
11,875
4,910
480
2,206
9,669
0
57,420
W
Sun Wukong
Κong
Sun Wukong
3,312
634
0
2,800
10,655
6,419
0
5,021
5,634
0
66,767

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,271
Gold Earned
42,079
450
Minions Killed
479
0
Camps Cleared
0
1,583,222
Distance Traveled
1,692,730
18
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
7,556
472
17
1
0
369,132
6
W
Hun Batz
8,401
525
100
6
0
379,026
0
L
Anubis
9,085
568
146
9
0
292,299
2
L
Ne Zha
7,617
476
75
5
0
349,445
2
L
Kukulkan
7,399
462
93
6
0
301,996
6
W
Artemis
8,451
528
110
7
0
276,035
1
W
Thoth
9,754
610
141
9
0
349,707
3
L
Ares
7,999
500
33
2
0
333,684
6
L
Ullr
8,171
511
103
6
0
305,798
2
W
Sun Wukong
7,917
495
111
7
0
318,830
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role