Player Matchup

Izanami
Izanami
Alowflyinduck
Izanami
Level 67
God Stats
7W - 15L
1,500 SR
Queue Stats
48W - 65L
1,228 Elo+
Party 1
Fenrir
Fenrir
DualitySoul
Fenrir
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 46L
1,458 Elo+
Party 1
Geb
Geb
FafnirDren
Geb
Level 142
God Stats
0W - 1L
1,291 SR
Queue Stats
25W - 32L
1,416 Elo+
Party 1
Chronos
Chronos
Gplxys
Chronos
Level 29
God Stats
1W - 1L
1,859 SR
Queue Stats
31W - 28L
1,500 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Lvl1Mew
Morgan Le Fay
Level 129
God Stats
1W - 1L
1,500 SR
Queue Stats
178W - 158L
1,441 Elo+
Party 1
Team Averages
Level 95
1,530 SR
1,409 Elo+

VS

Team Averages
Level 102
1,588 SR
1,548 Elo+
Tyr
Tyr
 
Tyr
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Apollo
Apollo
Dahllar
Apollo
Level 95
God Stats
4W - 3L
1,617 SR
Queue Stats
43W - 39L
1,622 Elo+
Party 3
Ganesha
Ganesha
GoForGhazi
Ganesha
Level 126
God Stats
15W - 9L
1,658 SR
Queue Stats
59W - 53L
1,638 Elo+
Party 3
Ne Zha
Ne Zha
StarLeopard
Ne Zha
Level 53
God Stats
2W - 1L
1,496 SR
Queue Stats
83W - 72L
1,450 Elo+
Party 2
Anubis
Anubis
Warhead425
Anubis
Level 89
God Stats
18W - 13L
1,672 SR
Queue Stats
79W - 58L
1,531 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
10
0 / 3 / 1
6,685
418
6,604
8,910
3,265
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Fenrir
12
2 / 5 / 2
7,392
462
6,933
17,669
6,498
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

9
1 / 4 / 2
6,867
429
4,996
16,215
12,827
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chronos
Gplxys
Chronos
15
1 / 1 / 1
9,125
570
8,348
6,742
2,615
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Morgan Le Fay
Lvl1Mew
Morgan Le Fay
12
0 / 6 / 0
7,302
456
7,160
10,173
2,950
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
15
4 / 1 / 1
9,775
611
6,104
13,745
8,932
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Apollo
Dahllar
Apollo
14
4 / 2 / 5
9,033
565
12,171
13,471
5,934
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ganesha
GoForGhazi
Ganesha
12
0 / 0 / 9
7,834
490
4,733
11,751
11,192
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ne Zha
13
3 / 2 / 5
8,243
515
6,936
11,749
4,987
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Anubis
Warhead425
Anubis
14
8 / 0 / 3
9,213
576
14,180
7,458
3,742
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
42
4
Kills
19
19
Deaths
5
6
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Tyr
 
Tyr
4
1
1
4.5
L
Izanami
0
3
1
0.17
W
Apollo
Dahllar
Apollo
4
2
5
3.25
L
Fenrir
2
5
2
0.6
L
1
4
2
0.5
W
Ganesha
GoForGhazi
Ganesha
0
0
9
4.5
L
Chronos
Gplxys
Chronos
1
1
1
1.5
L
Morgan Le Fay
Lvl1Mew
Morgan Le Fay
0
6
0
0
W
Ne Zha
3
2
5
2.75
W
Anubis
Warhead425
Anubis
8
0
3
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,041
Damage
44,124
59,709
Taken
58,174
28,155
Mitigated
34,787
8,347
Healing
17,875
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tyr
 
Tyr
6,104
801
0
4,132
13,745
8,932
552
7,796
5,727
0
79,772
L
Izanami
6,604
4,992
0
1,758
8,910
3,265
0
445
8,465
0
44,676
W
Apollo
Dahllar
Apollo
12,171
10,172
0
4,849
13,471
5,934
2,993
3,057
10,344
0
78,490
L
Fenrir
6,933
1,576
0
3,074
17,669
6,498
0
5,970
11,699
0
49,815
L
4,996
250
0
1,878
16,215
12,827
0
3,994
12,221
16,137
0
W
Ganesha
GoForGhazi
Ganesha
4,733
391
0
2,514
11,751
11,192
442
3,812
7,939
21,399
0
L
Chronos
Gplxys
Chronos
8,348
4,197
0
1,030
6,742
2,615
486
1,308
5,434
78,282
0
L
Morgan Le Fay
Lvl1Mew
Morgan Le Fay
7,160
350
0
607
10,173
2,950
0
7,196
2,977
53,957
0
W
Ne Zha
6,936
2,645
0
1,724
11,749
4,987
0
2,635
9,114
0
58,194
W
Anubis
Warhead425
Anubis
14,180
138
305
4,351
7,458
3,742
999
2,912
4,546
63,732
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,371
Gold Earned
44,098
419
Minions Killed
461
0
Camps Cleared
0
1,549,615
Distance Traveled
1,527,380
13
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
9,775
611
139
9
0
310,996
0
L
Izanami
6,685
418
80
5
0
295,662
0
W
Apollo
9,033
565
114
7
0
290,965
2
L
Fenrir
7,392
462
71
4
0
330,010
3
L
Geb
6,867
429
19
1
0
316,175
4
W
Ganesha
7,834
490
2
0
0
324,047
0
L
Chronos
9,125
570
151
9
0
303,630
2
L
Morgan Le Fay
7,302
456
98
6
0
304,138
4
W
Ne Zha
8,243
515
84
5
0
309,595
0
W
Anubis
9,213
576
122
8
0
291,777
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role