Player Matchup

Cthulhu
Cthulhu
De-motivate
Cthulhu
Level 81
God Stats
3W - 1L
1,454 SR
Queue Stats
19W - 12L
1,786 Elo+
Party 1
Danzaburou
Danzaburou
DistortedFame
Danzaburou
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 15L
1,445 Elo+
Party 1
Thanatos
Thanatos
EPIC_BEASTEM
Thanatos
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
39W - 33L
1,469 Elo+
Party 1
Geb
Geb
Kalumanovinsmoke
Geb
Level 103
God Stats
4W - 2L
1,629 SR
Queue Stats
38W - 29L
1,493 Elo+
Party 1
Chronos
Chronos
temp-251772
Chronos
Level 98
God Stats
14W - 11L
1,242 SR
Queue Stats
112W - 114L
1,439 Elo+
Solo
Team Averages
Level 91
1,465 SR
1,527 Elo+

VS

Team Averages
Level 85
1,575 SR
1,432 Elo+
Artio
Artio
Creep Legion
Artio
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 25L
1,425 Elo+
Party 2
Mercury
Mercury
KillingJoke3928
Mercury
Level 64
God Stats
22W - 17L
1,516 SR
Queue Stats
75W - 88L
1,404 Elo+
Solo
Cernunnos
Cernunnos
ViperLegion
Cernunnos
Level 128
God Stats
5W - 5L
1,900 SR
Queue Stats
77W - 81L
1,475 Elo+
Party 2
Hercules
Hercules
YaBoySoy221
Hercules
Level 82
God Stats
21W - 19L
1,462 SR
Queue Stats
235W - 225L
1,394 Elo+
Solo
He Bo
He Bo
snowkoala04
He Bo
Level 85
God Stats
0W - 2L
1,500 SR
Queue Stats
110W - 108L
1,465 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
De-motivate
Cthulhu
13
2 / 3 / 7
8,612
507
7,394
14,336
8,337
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Danzaburou
DistortedFame
Danzaburou
13
3 / 0 / 6
8,559
503
10,200
13,528
6,564
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thanatos
EPIC_BEASTEM
Thanatos
15
10 / 4 / 4
9,947
585
12,886
16,492
7,624
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

13
1 / 1 / 7
8,653
509
6,906
16,960
16,957
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chronos
temp-251772
Chronos
16
5 / 1 / 6
10,456
615
15,987
13,575
5,138
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 4 / 1
7,488
440
2,982
13,901
11,481
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

14
3 / 6 / 3
8,820
519
8,364
16,316
7,068
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Cernunnos
ViperLegion
Cernunnos
13
0 / 4 / 2
7,812
460
16,085
15,427
5,907
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hercules
YaBoySoy221
Hercules
13
4 / 5 / 0
8,322
490
11,885
18,088
10,175
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Breastplate

Breastplate

+20
Physical Protection

12
1 / 2 / 3
7,931
467
9,975
11,169
3,568
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
18
21
Kills
9
9
Deaths
21
30
Assists
9
Player
Kills
Deaths
Assists
KDA
L
1
4
1
0.38
W
Cthulhu
De-motivate
Cthulhu
2
3
7
1.83
W
Danzaburou
DistortedFame
Danzaburou
3
0
6
6
W
Thanatos
EPIC_BEASTEM
Thanatos
10
4
4
3
W
1
1
7
4.5
L
3
6
3
0.75
L
Cernunnos
ViperLegion
Cernunnos
0
4
2
0.25
L
Hercules
YaBoySoy221
Hercules
4
5
0
0.8
L
1
2
3
1.25
W
Chronos
temp-251772
Chronos
5
1
6
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,373
Damage
49,291
74,891
Taken
74,901
44,620
Mitigated
38,199
27,923
Healing
15,305
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,982
375
538
2,735
13,901
11,481
78
5,036
8,718
11,996
0
W
Cthulhu
De-motivate
Cthulhu
7,394
634
210
4,643
14,336
8,337
0
2,397
11,186
36,229
0
W
Danzaburou
DistortedFame
Danzaburou
10,200
4,324
251
4,714
13,528
6,564
3,048
897
12,631
0
64,327
W
Thanatos
EPIC_BEASTEM
Thanatos
12,886
4,278
0
12,005
16,492
7,624
0
1,869
14,348
0
51,837
W
6,906
1,047
236
5,413
16,960
16,957
116
2,101
14,855
29,152
0
L
8,364
6,125
0
2,080
16,316
7,068
424
4,942
11,325
0
71,969
L
Cernunnos
ViperLegion
Cernunnos
16,085
8,664
0
4,242
15,427
5,907
860
4,252
11,175
0
71,560
L
Hercules
YaBoySoy221
Hercules
11,885
3,601
0
3,040
18,088
10,175
202
8,946
8,711
0
57,103
L
9,975
635
0
2,670
11,169
3,568
0
6,281
4,685
43,670
0
W
Chronos
temp-251772
Chronos
15,987
3,524
0
451
13,575
5,138
1,231
5,599
7,081
79,456
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,227
Gold Earned
40,373
384
Minions Killed
387
0
Camps Cleared
0
1,769,869
Distance Traveled
1,732,478
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
7,488
440
8
0
0
340,242
3
W
Cthulhu
8,612
507
62
4
0
357,417
1
W
Danzaburou
8,559
503
91
5
0
325,261
0
W
Thanatos
9,947
585
65
4
0
387,276
1
W
Geb
8,653
509
31
2
0
336,839
0
L
Mercury
8,820
519
101
6
0
392,473
4
L
Cernunnos
7,812
460
119
7
0
334,100
0
L
Hercules
8,322
490
79
5
0
343,014
0
L
He Bo
7,931
467
80
5
0
322,649
1
W
Chronos
10,456
615
135
8
0
363,076
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role