Player Matchup

Sobek
Sobek
Gold I
 
Sobek
Gold I
Level 204
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Vamana
Vamana
Platinum III
SZND-SaltyBallzz
Vamana
Platinum III
Level 159
God Stats
3W - 5L
1,178 SR
Queue Stats
720W - 713L
1,690 MMR
Solo
Achilles
Achilles
Gold II
killerelite155
Achilles
Gold II
Level 206
God Stats
5W - 3L
1,585 SR
Queue Stats
133W - 97L
1,781 MMR
Party 2
Danzaburou
Danzaburou
Platinum IV
smokezenith
Danzaburou
Platinum IV
Level 97
God Stats
41W - 47L
1,785 SR
Queue Stats
264W - 259L
1,763 MMR
Party 2
Agni
Agni
Gold II
曲未终弦已断
Agni
Gold II
Level 176
God Stats
65W - 25L
1,690 SR
Queue Stats
308W - 313L
1,580 MMR
Party 1
Team Averages
Platinum V
Platinum V
Average Tier
Level 168
1,548 SR
1,663 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 144
1,478 SR
1,703 MMR
Cernunnos
Cernunnos
Platinum I
DRxKILLxJOY
Cernunnos
Platinum I
Level 100
God Stats
26W - 24L
1,556 SR
Queue Stats
424W - 391L
1,741 MMR
Solo
Anubis
Anubis
Gold II
JayyMaccc
Anubis
Gold II
Level 148
God Stats
4W - 13L
1,234 SR
Queue Stats
417W - 418L
1,655 MMR
Solo
King Arthur
King Arthur
Platinum V
KIDDCLUTCHLOL565
King Arthur
Platinum V
Level 176
God Stats
4W - 3L
1,412 SR
Queue Stats
119W - 104L
1,658 MMR
Party 3
Cerberus
Cerberus
Silver I
Mohc
Cerberus
Silver I
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 23L
1,651 MMR
Solo
Hun Batz
Hun Batz
Platinum III
ThatGuyIsPsycho
Hun Batz
Platinum III
Level 148
God Stats
8W - 6L
1,688 SR
Queue Stats
311W - 302L
1,809 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
13
2 / 2 / 5
8,623
507
7,142
17,059
16,112
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

18
6 / 2 / 3
11,066
651
10,911
13,242
7,381
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Achilles
17
4 / 0 / 3
10,296
606
11,875
13,116
16,492
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Danzaburou
smokezenith
Danzaburou
16
4 / 2 / 1
10,671
628
11,124
11,252
5,349
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

15
1 / 4 / 3
9,462
557
8,718
9,469
2,689
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
HerculesHelMercuryMaui

VS

Bans
Ao KuangThorLancelotAphrodite
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
DRxKILLxJOY
Cernunnos
14
0 / 3 / 1
8,179
481
7,804
13,540
6,377
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Anubis
JayyMaccc
Anubis
14
5 / 3 / 1
9,050
532
9,424
12,818
7,225
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

King Arthur
KIDDCLUTCHLOL565
King Arthur
14
0 / 3 / 1
8,178
481
6,734
14,290
16,027
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Cerberus
Mohc
Cerberus
10
0 / 3 / 3
6,401
377
4,115
12,842
7,896
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Hun Batz
15
5 / 5 / 4
8,909
524
9,484
16,030
7,547
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
20
17
Kills
10
10
Deaths
17
15
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Sobek
 
Sobek
2
2
5
2.25
L
Cernunnos
DRxKILLxJOY
Cernunnos
0
3
1
0.17
L
Anubis
JayyMaccc
Anubis
5
3
1
1.83
L
King Arthur
KIDDCLUTCHLOL565
King Arthur
0
3
1
0.17
L
Cerberus
Mohc
Cerberus
0
3
3
0.5
W
6
2
3
3.75
L
Hun Batz
5
5
4
1.4
W
Achilles
4
0
3
5.5
W
Danzaburou
smokezenith
Danzaburou
4
2
1
2.25
W
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,770
Damage
37,561
64,138
Taken
69,520
48,023
Mitigated
45,072
19,336
Healing
24,884
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
 
Sobek
7,142
662
0
5,375
17,059
16,112
274
7,324
9,735
23,184
193
L
Cernunnos
DRxKILLxJOY
Cernunnos
7,804
5,206
0
5,219
13,540
6,377
0
1,003
12,485
0
71,360
L
Anubis
JayyMaccc
Anubis
9,424
435
0
5,966
12,818
7,225
0
5,762
6,950
79,572
0
L
King Arthur
KIDDCLUTCHLOL565
King Arthur
6,734
795
0
4,138
14,290
16,027
0
1,385
11,986
2,079
56,667
L
Cerberus
Mohc
Cerberus
4,115
730
0
4,402
12,842
7,896
0
5,167
7,631
25,683
0
W
10,911
6,567
0
1,712
13,242
7,381
693
3,036
10,206
0
117,902
L
Hun Batz
9,484
3,433
0
5,159
16,030
7,547
0
2,543
13,383
0
69,249
W
Achilles
11,875
3,407
0
5,587
13,116
16,492
0
1,302
11,814
0
70,299
W
Danzaburou
smokezenith
Danzaburou
11,124
5,168
0
4,321
11,252
5,349
1,284
427
10,825
0
86,759
W
8,718
633
0
2,341
9,469
2,689
360
3,046
6,423
78,965
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,118
Gold Earned
40,717
566
Minions Killed
522
0
Camps Cleared
0
1,742,707
Distance Traveled
1,601,175
16
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
8,623
507
27
2
0
367,224
4
L
Cernunnos
8,179
481
123
7
0
325,903
2
L
Anubis
9,050
532
135
8
0
295,491
3
L
King Arthur
8,178
481
85
5
0
319,741
0
L
Cerberus
6,401
377
62
4
0
290,090
0
W
Vamana
11,066
651
153
9
0
396,783
2
L
Hun Batz
8,909
524
117
7
0
369,950
4
W
Achilles
10,296
606
114
7
0
341,280
2
W
Danzaburou
10,671
628
140
8
0
314,999
4
W
Agni
9,462
557
132
8
0
322,421
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role