Player Matchup

Arachne
Arachne
 
Arachne
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
Chumpasaurousrex
Sun Wukong
Level 101
God Stats
3W - 2L
1,597 SR
Queue Stats
41W - 33L
1,606 Elo+
Solo
Kuzenbo
Kuzenbo
Equalizer XL
Kuzenbo
Level 127
God Stats
20W - 13L
1,500 SR
Queue Stats
292W - 235L
1,559 Elo+
Solo
Cernunnos
Cernunnos
Rhinosquad22
Cernunnos
Level 122
God Stats
8W - 8L
1,624 SR
Queue Stats
456W - 459L
1,536 Elo+
Solo
Kukulkan
Kukulkan
Senpai_Shiny
Kukulkan
Level 89
God Stats
0W - 2L
1,477 SR
Queue Stats
6W - 9L
1,438 Elo+
Solo
Team Averages
Level 113
1,540 SR
1,528 Elo+

VS

Team Averages
Level 116
1,567 SR
1,528 Elo+
Chernobog
Chernobog
 
Chernobog
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Artemis
Artemis
Christopher14
Artemis
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 22L
1,818 Elo+
Party 1
Ra
Ra
Criminal_Mind28
Ra
Level 102
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 7L
1,378 Elo+
Party 1
Vamana
Vamana
Diego112223
Vamana
Level 136
God Stats
4W - 3L
1,785 SR
Queue Stats
79W - 92L
1,515 Elo+
Party 2
Bacchus
Bacchus
LichKing097
Bacchus
Level 65
God Stats
9W - 9L
1,548 SR
Queue Stats
24W - 30L
1,427 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
10
1 / 1 / 2
5,898
536
3,793
9,907
3,596
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
Chumpasaurousrex
Sun Wukong
12
1 / 1 / 0
6,759
614
4,112
8,804
5,400
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Kuzenbo
Equalizer XL
Kuzenbo
8
0 / 0 / 1
5,494
499
3,505
8,188
7,118
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Cernunnos
Rhinosquad22
Cernunnos
9
1 / 2 / 0
5,550
505
5,115
7,458
2,977
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kukulkan
Senpai_Shiny
Kukulkan
11
1 / 4 / 0
5,969
543
915
6,037
2,329
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
 
Chernobog
11
1 / 2 / 1
6,831
621
5,321
8,620
3,146
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Artemis
10
2 / 1 / 0
5,518
502
6,688
5,826
2,002
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
4 / 0 / 0
7,914
719
6,691
6,150
2,481
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Vamana
10
1 / 1 / 1
5,924
539
3,320
8,534
4,498
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Bacchus
LichKing097
Bacchus
9
0 / 0 / 2
5,828
530
1,236
5,551
4,243
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
12
4
Kills
8
8
Deaths
4
3
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
1
1
2
2
W
Chernobog
 
Chernobog
1
2
1
0.75
W
Artemis
2
1
0
2
L
Sun Wukong
Chumpasaurousrex
Sun Wukong
1
1
0
1
W
4
0
0
4
W
Vamana
1
1
1
1.5
L
Kuzenbo
Equalizer XL
Kuzenbo
0
0
1
0.5
W
Bacchus
LichKing097
Bacchus
0
0
2
1
L
Cernunnos
Rhinosquad22
Cernunnos
1
2
0
0.5
L
Kukulkan
Senpai_Shiny
Kukulkan
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,440
Damage
23,256
40,394
Taken
34,681
21,420
Mitigated
16,370
12,492
Healing
10,117
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
3,793
1,809
0
3,840
9,907
3,596
0
3,158
6,749
0
44,095
W
Chernobog
 
Chernobog
5,321
3,287
0
2,426
8,620
3,146
0
246
8,374
0
50,431
W
Artemis
6,688
3,623
0
1,789
5,826
2,002
0
1,728
4,098
0
35,277
L
Sun Wukong
Chumpasaurousrex
Sun Wukong
4,112
721
0
2,812
8,804
5,400
20
0
8,804
0
51,319
W
6,691
523
72
3,364
6,150
2,481
594
860
5,289
67,076
0
W
Vamana
3,320
1,736
0
644
8,534
4,498
28
578
7,956
0
43,377
L
Kuzenbo
Equalizer XL
Kuzenbo
3,505
1,542
0
2,505
8,188
7,118
52
813
7,375
13,638
0
W
Bacchus
LichKing097
Bacchus
1,236
111
0
1,822
5,551
4,243
0
1,007
4,544
14,986
0
L
Cernunnos
Rhinosquad22
Cernunnos
5,115
2,300
0
3,065
7,458
2,977
128
467
6,991
0
40,185
L
Kukulkan
Senpai_Shiny
Kukulkan
915
41
0
270
6,037
2,329
0
3,489
2,548
45,108
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,670
Gold Earned
32,015
337
Minions Killed
371
0
Camps Cleared
0
1,216,672
Distance Traveled
1,197,659
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
5,898
536
72
7
0
280,628
0
W
Chernobog
6,831
621
94
9
0
223,008
0
W
Artemis
5,518
502
57
5
0
222,060
2
L
Sun Wukong
6,759
614
90
8
0
256,641
0
W
Ra
7,914
719
121
11
0
214,225
2
W
Vamana
5,924
539
75
7
0
293,155
0
L
Kuzenbo
5,494
499
22
2
0
241,001
0
W
Bacchus
5,828
530
24
2
0
245,211
0
L
Cernunnos
5,550
505
66
6
0
202,595
0
L
Kukulkan
5,969
543
87
8
0
235,807
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role