Player Matchup

Hun Batz
Hun Batz
LoRezGus
Hun Batz
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 2L
1,821 Elo+
Party 2
Merlin
Merlin
VKrishna
Merlin
Level 146
God Stats
6W - 6L
1,799 SR
Queue Stats
96W - 82L
1,582 Elo+
Party 2
Jormungandr
Jormungandr
kEnAnNiLaToR
Jormungandr
Level 83
God Stats
9W - 5L
1,504 SR
Queue Stats
41W - 25L
1,625 Elo+
Party 2
Team Averages
Level 86
1,601 SR
1,676 Elo+

VS

Team Averages
Level 122
1,565 SR
1,517 Elo+
Eset
Eset
HokageHentai
Eset
Level 157
God Stats
1W - 0L
1,503 SR
Queue Stats
47W - 56L
1,492 Elo+
Party 1
Neith
Neith
StealthyNinja234
Neith
Level 72
God Stats
6W - 0L
1,707 SR
Queue Stats
22W - 14L
1,593 Elo+
Party 1
Gilgamesh
Gilgamesh
lilhardy94
Gilgamesh
Level 136
God Stats
11W - 9L
1,485 SR
Queue Stats
47W - 52L
1,467 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
LoRezGus
Hun Batz
13
2 / 9 / 6
8,526
711
8,642
14,817
6,282
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Merlin
VKrishna
Merlin
13
3 / 3 / 5
8,647
721
12,025
12,629
5,454
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Jormungandr
kEnAnNiLaToR
Jormungandr
13
3 / 5 / 4
8,519
710
10,614
17,863
21,054
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 1 / 9
10,441
870
17,995
13,561
5,925
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

15
6 / 3 / 9
10,081
840
9,988
11,774
4,950
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gilgamesh
lilhardy94
Gilgamesh
14
5 / 4 / 9
9,562
797
9,149
12,230
5,677
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
44
8
Kills
17
17
Deaths
8
15
Assists
27
Player
Kills
Deaths
Assists
KDA
W
6
1
9
10.5
L
Hun Batz
LoRezGus
Hun Batz
2
9
6
0.56
W
6
3
9
3.5
L
Merlin
VKrishna
Merlin
3
3
5
1.83
L
Jormungandr
kEnAnNiLaToR
Jormungandr
3
5
4
1
W
Gilgamesh
lilhardy94
Gilgamesh
5
4
9
2.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,281
Damage
37,132
45,309
Taken
37,565
32,790
Mitigated
16,552
4,420
Healing
6,863
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
17,995
962
26
3,345
13,561
5,925
423
7,734
5,174
51,168
0
L
Hun Batz
LoRezGus
Hun Batz
8,642
330
0
471
14,817
6,282
0
4,112
10,705
0
32,965
W
9,988
5,780
0
1,704
11,774
4,950
2,490
6,414
4,911
0
43,673
L
Merlin
VKrishna
Merlin
12,025
1,472
89
1,288
12,629
5,454
74
4,915
7,714
25,031
0
L
Jormungandr
kEnAnNiLaToR
Jormungandr
10,614
2,408
216
2,356
17,863
21,054
57
8,983
8,880
30,841
0
W
Gilgamesh
lilhardy94
Gilgamesh
9,149
3,895
446
1,342
12,230
5,677
560
7,015
4,789
0
25,503

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,692
Gold Earned
30,084
123
Minions Killed
165
0
Camps Cleared
0
592,580
Distance Traveled
671,788
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Eset
10,441
870
67
6
0
233,734
0
L
Hun Batz
8,526
711
51
4
0
202,562
0
W
Neith
10,081
840
71
6
0
200,036
0
L
Merlin
8,647
721
43
4
0
206,258
0
L
Jormungandr
8,519
710
29
2
0
183,760
0
W
Gilgamesh
9,562
797
27
2
0
238,018
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role