Player Matchup

Janus
Janus
Federverse
Janus
Level 29
God Stats
0W - 3L
1,459 SR
Queue Stats
0W - 4L
1,309 Elo+
Party 3
Guan Yu
Guan Yu
PROTOTYPE CN
Guan Yu
Level 52
God Stats
0W - 1L
1,416 SR
Queue Stats
13W - 20L
1,397 Elo+
Party 3
Rama
Rama
iiTz-_-Rain
Rama
Level 27
God Stats
1W - 3L
1,475 SR
Queue Stats
28W - 31L
1,387 Elo+
Party 2
Horus
Horus
looser_boy
Horus
Level 45
God Stats
19W - 15L
1,484 SR
Queue Stats
102W - 100L
1,414 Elo+
Party 2
Thor
Thor
pegimusic
Thor
Level 64
God Stats
1W - 1L
1,500 SR
Queue Stats
86W - 90L
1,417 Elo+
Party 2
Team Averages
Level 43
1,467 SR
1,384 Elo+

VS

Team Averages
Level 94
1,466 SR
1,457 Elo+
Bellona
Bellona
Brodkerham
Bellona
Level 26
God Stats
2W - 5L
1,412 SR
Queue Stats
45W - 78L
1,446 Elo+
Party 4
He Bo
He Bo
MCZMorin
He Bo
Level 128
God Stats
5W - 5L
1,265 SR
Queue Stats
122W - 129L
1,471 Elo+
Party 1
Artemis
Artemis
QCBlaisQC
Artemis
Level 124
God Stats
68W - 65L
1,514 SR
Queue Stats
184W - 184L
1,457 Elo+
Party 1
Nemesis
Nemesis
Shipmaster54
Nemesis
Level 66
God Stats
11W - 16L
1,461 SR
Queue Stats
93W - 110L
1,449 Elo+
Party 4
Hades
Hades
Zukarinokushi
Hades
Level 126
God Stats
8W - 4L
1,678 SR
Queue Stats
97W - 102L
1,462 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
11
1 / 7 / 3
6,922
407
7,582
13,372
5,469
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Guan Yu
PROTOTYPE CN
Guan Yu
12
3 / 6 / 4
7,900
465
8,404
16,692
16,428
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cudgel

Cudgel

+10
Physical Power
+50
Health

12
5 / 7 / 5
7,769
457
12,466
15,501
6,217
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Horus
11
1 / 6 / 11
8,024
472
5,396
18,051
15,135
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Thor
13
4 / 4 / 3
8,039
473
9,447
15,302
6,807
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Brodkerham
Bellona
13
2 / 2 / 10
8,508
500
3,431
11,179
10,583
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

He Bo
MCZMorin
He Bo
14
10 / 5 / 12
10,006
589
17,349
12,245
3,945
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Artemis
QCBlaisQC
Artemis
14
5 / 6 / 12
8,908
524
11,055
14,394
5,118
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Nemesis
Shipmaster54
Nemesis
14
4 / 0 / 5
8,711
512
7,395
11,733
4,169
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

15
8 / 1 / 6
9,745
573
18,770
15,556
8,210
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
74
14
Kills
29
30
Deaths
14
26
Assists
45
Player
Kills
Deaths
Assists
KDA
W
Bellona
Brodkerham
Bellona
2
2
10
3.5
L
Janus
1
7
3
0.36
W
He Bo
MCZMorin
He Bo
10
5
12
3.2
L
Guan Yu
PROTOTYPE CN
Guan Yu
3
6
4
0.83
W
Artemis
QCBlaisQC
Artemis
5
6
12
1.83
W
Nemesis
Shipmaster54
Nemesis
4
0
5
6.5
W
8
1
6
11
L
5
7
5
1.07
L
Horus
1
6
11
1.08
L
Thor
4
4
3
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,295
Damage
58,000
78,918
Taken
65,107
50,056
Mitigated
32,025
11,400
Healing
21,250
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
Brodkerham
Bellona
3,431
688
0
2,081
11,179
10,583
0
1,622
9,557
0
37,219
L
Janus
7,582
892
0
69
13,372
5,469
287
9,537
3,558
47,362
0
W
He Bo
MCZMorin
He Bo
17,349
716
0
582
12,245
3,945
59
698
11,547
51,625
0
L
Guan Yu
PROTOTYPE CN
Guan Yu
8,404
558
528
1,665
16,692
16,428
305
5,687
10,624
0
32,241
W
Artemis
QCBlaisQC
Artemis
11,055
7,420
160
4,452
14,394
5,118
923
1,703
12,691
0
43,520
W
Nemesis
Shipmaster54
Nemesis
7,395
2,324
0
3,600
11,733
4,169
0
1,186
10,547
0
63,211
W
18,770
458
850
9,525
15,556
8,210
802
2,861
12,695
78,820
0
L
12,466
9,594
0
2,140
15,501
6,217
378
6,959
7,718
0
42,201
L
Horus
5,396
2,166
2,551
3,592
18,051
15,135
204
7,406
10,112
0
15,911
L
Thor
9,447
1,448
0
855
15,302
6,807
0
4,213
10,787
0
59,327

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,654
Gold Earned
45,878
265
Minions Killed
365
0
Camps Cleared
0
1,485,890
Distance Traveled
1,581,536
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
8,508
500
52
3
0
307,964
0
L
Janus
6,922
407
79
5
0
294,878
0
W
He Bo
10,006
589
63
4
0
307,816
0
L
Guan Yu
7,900
465
35
2
0
307,737
0
W
Artemis
8,908
524
52
3
0
278,607
0
W
Nemesis
8,711
512
84
5
0
382,946
0
W
Hades
9,745
573
114
7
0
304,203
0
L
Rama
7,769
457
50
3
0
283,942
0
L
Horus
8,024
472
12
1
0
291,379
0
L
Thor
8,039
473
89
5
0
307,954
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role