Player Matchup

Izanami
Izanami
Demimush
Izanami
Level 77
God Stats
6W - 4L
1,715 SR
Queue Stats
117W - 80L
1,521 Elo+
Party 2
Hachiman
Hachiman
IHazABurrito
Hachiman
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,447 Elo+
Solo
Thoth
Thoth
Muffen2345
Thoth
Level 82
God Stats
1W - 1L
1,500 SR
Queue Stats
49W - 28L
1,507 Elo+
Party 2
Ne Zha
Ne Zha
Skysbright77
Ne Zha
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 35L
1,516 Elo+
Party 2
Erlang Shen
Erlang Shen
Wachunky
Erlang Shen
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,140 Elo+
Solo
Team Averages
Level 71
1,543 SR
1,426 Elo+

VS

Team Averages
Level 110
1,480 SR
1,481 Elo+
Tiamat
Tiamat
 
Tiamat
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Medusa
Medusa
 
Medusa
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nike
Nike
Reefacheefa28
Nike
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
54W - 65L
1,471 Elo+
Party 3
Poseidon
Poseidon
bad_andy2069
Poseidon
Level 108
God Stats
13W - 9L
1,634 SR
Queue Stats
635W - 648L
1,486 Elo+
Party 1
Apollo
Apollo
froglad
Apollo
Level 109
God Stats
2W - 3L
1,267 SR
Queue Stats
101W - 107L
1,446 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Demimush
Izanami
17
8 / 3 / 6
9,749
975
10,339
8,690
4,201
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hachiman
IHazABurrito
Hachiman
14
4 / 6 / 6
8,197
820
5,935
10,626
4,253
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Short Bow

Short Bow

+15%
Attack Speed

Thoth
14
2 / 5 / 10
8,091
809
13,339
10,251
4,345
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Ne Zha
12
0 / 5 / 8
7,213
721
3,334
8,501
4,009
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Erlang Shen
Wachunky
Erlang Shen
14
1 / 4 / 6
7,424
742
3,418
12,533
11,014
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
18
5 / 2 / 14
9,956
996
13,111
8,943
6,623
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
 
Medusa
16
8 / 3 / 7
9,884
988
11,289
8,816
4,274
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

14
4 / 4 / 10
8,459
846
7,091
12,664
15,227
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Poseidon
bad_andy2069
Poseidon
15
3 / 5 / 9
8,825
883
7,907
9,834
3,533
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apollo
froglad
Apollo
15
3 / 3 / 14
9,084
908
7,866
8,444
3,568
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
77
15
Kills
23
23
Deaths
17
36
Assists
54
Player
Kills
Deaths
Assists
KDA
W
Tiamat
 
Tiamat
5
2
14
6
W
Medusa
 
Medusa
8
3
7
3.83
L
Izanami
Demimush
Izanami
8
3
6
3.67
L
Hachiman
IHazABurrito
Hachiman
4
6
6
1.17
L
Thoth
2
5
10
1.4
W
4
4
10
2.25
L
Ne Zha
0
5
8
0.8
L
Erlang Shen
Wachunky
Erlang Shen
1
4
6
1
W
Poseidon
bad_andy2069
Poseidon
3
5
9
1.5
W
Apollo
froglad
Apollo
3
3
14
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,365
Damage
47,264
50,601
Taken
48,701
27,822
Mitigated
33,225
10,939
Healing
13,989
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
 
Tiamat
13,111
558
1,231
2,729
8,943
6,623
401
2,545
6,398
24,633
0
W
Medusa
 
Medusa
11,289
3,235
441
1,274
8,816
4,274
1,129
2,058
6,758
0
27,686
L
Izanami
Demimush
Izanami
10,339
6,467
1,034
1,625
8,690
4,201
0
4,159
4,531
0
25,884
L
Hachiman
IHazABurrito
Hachiman
5,935
3,557
205
894
10,626
4,253
0
4,275
6,351
0
11,540
L
Thoth
13,339
259
641
2,801
10,251
4,345
0
3,185
7,066
22,950
0
W
7,091
580
1,890
3,308
12,664
15,227
121
1,972
10,692
1,292
12,597
L
Ne Zha
3,334
684
1,005
787
8,501
4,009
0
3,645
4,856
0
8,676
L
Erlang Shen
Wachunky
Erlang Shen
3,418
783
227
1,720
12,533
11,014
0
6,804
5,729
0
10,013
W
Poseidon
bad_andy2069
Poseidon
7,907
804
647
1,013
9,834
3,533
638
4,355
5,479
15,404
0
W
Apollo
froglad
Apollo
7,866
4,839
651
805
8,444
3,568
1,030
2,409
6,035
0
16,544

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,674
Gold Earned
46,208
107
Minions Killed
120
0
Camps Cleared
0
928,417
Distance Traveled
987,269
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
9,956
996
28
3
0
218,217
0
W
Medusa
9,884
988
45
5
0
197,268
0
L
Izanami
9,749
975
49
5
0
197,338
0
L
Hachiman
8,197
820
16
2
0
176,691
0
L
Thoth
8,091
809
21
2
0
206,473
0
W
Nike
8,459
846
4
0
0
208,970
0
L
Ne Zha
7,213
721
9
1
0
179,350
0
L
Erlang Shen
7,424
742
12
1
0
168,565
0
W
Poseidon
8,825
883
20
2
0
181,351
0
W
Apollo
9,084
908
23
2
0
181,463
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role