Player Matchup

Da Ji
Da Ji
BigggTony
Da Ji
Level 121
God Stats
3W - 5L
1,613 SR
Queue Stats
224W - 234L
1,600 Elo+
Party 1
Medusa
Medusa
Cosm0s02
Medusa
Level 108
God Stats
1W - 0L
1,715 SR
Queue Stats
260W - 232L
1,629 Elo+
Solo
Janus
Janus
Falcon 1515
Janus
Level 143
God Stats
25W - 22L
1,713 SR
Queue Stats
301W - 264L
1,556 Elo+
Solo
Yemoja
Yemoja
itsjustJio
Yemoja
Level 145
God Stats
4W - 3L
1,179 SR
Queue Stats
41W - 41L
1,514 Elo+
Solo
Hou Yi
Hou Yi
stewaye0
Hou Yi
Level 124
God Stats
4W - 1L
1,857 SR
Queue Stats
264W - 260L
1,544 Elo+
Party 1
Team Averages
Level 128
1,615 SR
1,569 Elo+

VS

Team Averages
Level 113
1,707 SR
1,535 Elo+
Ares
Ares
JKxThunderx
Ares
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Arachne
Arachne
OutDuell
Arachne
Level 155
God Stats
3W - 5L
1,661 SR
Queue Stats
5W - 10L
1,507 Elo+
Party 2
Hou Yi
Hou Yi
ReL1cMb
Hou Yi
Level 155
God Stats
112W - 64L
1,687 SR
Queue Stats
788W - 754L
1,597 Elo+
Solo
Ra
Ra
banna415
Ra
Level 128
God Stats
1W - 2L
1,860 SR
Queue Stats
216W - 197L
1,595 Elo+
Solo
Amaterasu
Amaterasu
typulu
Amaterasu
Level 121
God Stats
7W - 7L
1,828 SR
Queue Stats
365W - 318L
1,478 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
BigggTony
Da Ji
17
9 / 3 / 4
11,695
616
13,634
16,097
7,765
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Medusa
Cosm0s02
Medusa
17
6 / 2 / 4
11,599
610
17,715
14,883
7,314
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

18
4 / 1 / 6
11,814
622
10,665
9,523
4,490
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Yemoja
itsjustJio
Yemoja
16
2 / 0 / 11
10,825
570
7,061
17,280
20,059
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hou Yi
stewaye0
Hou Yi
17
4 / 3 / 4
11,007
579
10,402
14,294
5,835
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 8 / 1
7,389
389
2,605
14,721
15,619
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Arachne
OutDuell
Arachne
16
3 / 4 / 2
10,382
546
7,813
21,566
10,596
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hou Yi
ReL1cMb
Hou Yi
15
0 / 3 / 0
9,345
492
5,862
15,600
7,351
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

18
4 / 4 / 1
11,129
586
11,662
12,424
5,401
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Amaterasu
typulu
Amaterasu
16
2 / 6 / 5
10,429
549
14,444
23,777
13,466
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
18
25
Kills
9
9
Deaths
25
29
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Da Ji
BigggTony
Da Ji
9
3
4
3.67
W
Medusa
Cosm0s02
Medusa
6
2
4
4
W
4
1
6
7
L
0
8
1
0.06
L
Arachne
OutDuell
Arachne
3
4
2
1
L
Hou Yi
ReL1cMb
Hou Yi
0
3
0
0
L
4
4
1
1.13
W
Yemoja
itsjustJio
Yemoja
2
0
11
7.5
W
Hou Yi
stewaye0
Hou Yi
4
3
4
2
L
Amaterasu
typulu
Amaterasu
2
6
5
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,477
Damage
42,386
72,077
Taken
88,088
45,463
Mitigated
52,433
23,170
Healing
20,444
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
BigggTony
Da Ji
13,634
4,875
0
967
16,097
7,765
1,088
3,294
12,762
0
82,085
W
Medusa
Cosm0s02
Medusa
17,715
11,348
0
4,337
14,883
7,314
3,958
3,779
11,104
0
119,206
W
10,665
256
0
1,576
9,523
4,490
717
3,298
6,225
114,151
0
L
2,605
545
0
704
14,721
15,619
0
2,406
12,315
14,657
0
L
Arachne
OutDuell
Arachne
7,813
4,846
0
3,936
21,566
10,596
800
4,293
17,273
0
94,814
L
Hou Yi
ReL1cMb
Hou Yi
5,862
2,024
0
3,870
15,600
7,351
1,146
3,024
12,576
0
76,216
L
11,662
352
924
2,350
12,424
5,401
352
4,187
8,237
96,079
0
W
Yemoja
itsjustJio
Yemoja
7,061
876
5,450
6,259
17,280
20,059
690
5,521
11,640
30,748
0
W
Hou Yi
stewaye0
Hou Yi
10,402
5,369
0
4,581
14,294
5,835
4,041
1,043
13,251
0
79,957
L
Amaterasu
typulu
Amaterasu
14,444
6,945
0
8,660
23,777
13,466
534
3,816
19,961
0
74,259

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,940
Gold Earned
48,674
583
Minions Killed
569
0
Camps Cleared
0
1,924,128
Distance Traveled
1,825,038
20
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
11,695
616
109
6
0
437,314
5
W
Medusa
11,599
610
150
8
0
340,411
0
W
Janus
11,814
622
188
10
0
439,898
2
L
Ares
7,389
389
15
1
0
272,216
0
L
Arachne
10,382
546
137
7
0
389,039
2
L
Hou Yi
9,345
492
134
7
0
369,158
6
L
Ra
11,129
586
163
9
0
383,541
2
W
Yemoja
10,825
570
39
2
0
343,807
13
W
Hou Yi
11,007
579
97
5
0
362,698
0
L
Amaterasu
10,429
549
120
6
0
411,084
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role