Player Matchup

Scylla
Scylla
Gold I
Brign
Scylla
Gold I
Level 149
God Stats
1W - 2L
1,769 SR
Queue Stats
66W - 43L
1,970 MMR
Party 4
Ravana
Ravana
Diamond V
Dirrty1-
Ravana
Diamond V
Level 157
God Stats
5W - 4L
1,796 SR
Queue Stats
253W - 223L
2,055 MMR
Party 2
Izanami
Izanami
Platinum I
DrZeste
Izanami
Platinum I
Level 145
God Stats
13W - 13L
1,568 SR
Queue Stats
740W - 738L
1,986 MMR
Solo
Atlas
Atlas
Platinum II
Ghơst
Atlas
Platinum II
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
62W - 41L
2,028 MMR
Party 2
Achilles
Achilles
Platinum V
pdpffxv
Achilles
Platinum V
Level 142
God Stats
1W - 2L
2,000 SR
Queue Stats
70W - 46L
2,033 MMR
Party 4
Team Averages
Platinum III
Platinum III
Average Tier
Level 128
1,727 SR
2,014 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 151
1,683 SR
2,026 MMR
Yemoja
Yemoja
Platinum III
FamiIyGuy
Yemoja
Platinum III
Level 112
God Stats
29W - 14L
1,636 SR
Queue Stats
47W - 32L
1,962 MMR
Party 3
Sun Wukong
Sun Wukong
Diamond IV
Govno4
Sun Wukong
Diamond IV
Level 158
God Stats
17W - 16L
1,620 SR
Queue Stats
100W - 73L
2,110 MMR
Party 3
Ah Puch
Ah Puch
Diamond III
SeissL
Ah Puch
Diamond III
Level 158
God Stats
22W - 18L
1,717 SR
Queue Stats
523W - 496L
2,159 MMR
Party 1
Cernunnos
Cernunnos
Diamond V
Sisolym
Cernunnos
Diamond V
Level 148
God Stats
3W - 3L
1,733 SR
Queue Stats
231W - 203L
1,977 MMR
Solo
Thanatos
Thanatos
Diamond V
savagemonk
Thanatos
Diamond V
Level 181
God Stats
56W - 46L
1,710 SR
Queue Stats
300W - 284L
1,924 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Brign
Scylla
19
2 / 6 / 3
11,583
483
13,696
13,785
4,830
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ravana
Dirrty1-
Ravana
19
6 / 4 / 3
12,146
506
16,552
16,542
8,972
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Izanami
DrZeste
Izanami
18
2 / 5 / 0
11,253
469
7,247
18,778
7,969
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Atlas
Ghơst
Atlas
15
1 / 7 / 6
10,379
432
11,160
28,865
28,959
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Achilles
pdpffxv
Achilles
16
0 / 5 / 2
10,914
455
14,982
31,881
36,545
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bans
Guan YuChang'eAo KuangBakasura

VS

Bans
MercuryHadesAphroditeThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
FamiIyGuy
Yemoja
18
1 / 1 / 13
13,079
545
5,667
18,881
19,349
Heroism

Heroism

+350
Health
+20
Hp 5
+20
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When an ally god within 55 units of you is hit by a hard crowd control effect, give them a shield equal to 15% of your Maximum Health. This effect can only occur once every 15s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sun Wukong
Govno4
Sun Wukong
20
3 / 1 / 5
15,525
647
21,882
27,424
24,185
Bluestone Brooch

Bluestone Brooch

+30
Physical Power
+150
Health
+30
Hp 5
+30
Mp 5

PASSIVE - Enemies hit by your damaging abilities take an additional 160 Physical Damage over 2s. Enemy gods take an additional 10% of their Current Health as Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ah Puch
SeissL
Ah Puch
20
8 / 2 / 10
15,790
658
28,921
20,786
11,708
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cernunnos
Sisolym
Cernunnos
20
3 / 1 / 6
14,054
586
15,430
18,549
9,937
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Thanatos
savagemonk
Thanatos
20
12 / 6 / 8
15,123
630
20,606
23,052
11,918
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
69
11
Kills
27
27
Deaths
11
14
Assists
42
Player
Kills
Deaths
Assists
KDA
L
Scylla
Brign
Scylla
2
6
3
0.58
L
Ravana
Dirrty1-
Ravana
6
4
3
1.88
L
Izanami
DrZeste
Izanami
2
5
0
0.4
W
Yemoja
FamiIyGuy
Yemoja
1
1
13
7.5
L
Atlas
Ghơst
Atlas
1
7
6
0.57
W
Sun Wukong
Govno4
Sun Wukong
3
1
5
5.5
W
Ah Puch
SeissL
Ah Puch
8
2
10
6.5
W
Cernunnos
Sisolym
Cernunnos
3
1
6
6
L
Achilles
pdpffxv
Achilles
0
5
2
0.2
W
Thanatos
savagemonk
Thanatos
12
6
8
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,637
Damage
92,506
109,851
Taken
108,692
87,275
Mitigated
77,097
20,973
Healing
60,411
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
Brign
Scylla
13,696
1,095
218
1,454
13,785
4,830
0
5,578
8,207
115,684
0
L
Ravana
Dirrty1-
Ravana
16,552
4,085
0
2,362
16,542
8,972
0
5,276
11,266
0
106,809
L
Izanami
DrZeste
Izanami
7,247
4,830
0
3,755
18,778
7,969
0
2,528
16,250
0
107,985
W
Yemoja
FamiIyGuy
Yemoja
5,667
1,524
8,927
5,345
18,881
19,349
267
6,910
11,881
42,378
0
L
Atlas
Ghơst
Atlas
11,160
3,156
2,228
3,022
28,865
28,959
0
13,320
15,545
30,683
0
W
Sun Wukong
Govno4
Sun Wukong
21,882
5,423
0
9,072
27,424
24,185
2,752
1,604
24,394
0
139,040
W
Ah Puch
SeissL
Ah Puch
28,921
1,126
0
10,709
20,786
11,708
523
9,502
11,180
186,985
0
W
Cernunnos
Sisolym
Cernunnos
15,430
9,685
0
9,669
18,549
9,937
6,773
3,841
14,649
0
159,824
L
Achilles
pdpffxv
Achilles
14,982
2,164
0
7,934
31,881
36,545
0
7,947
23,934
0
94,972
W
Thanatos
savagemonk
Thanatos
20,606
9,188
0
16,689
23,052
11,918
771
4,787
18,098
0
122,854

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,275
Gold Earned
73,571
706
Minions Killed
856
0
Camps Cleared
0
2,360,145
Distance Traveled
2,475,532
11
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
11,583
483
204
9
0
435,233
0
L
Ravana
12,146
506
145
6
0
533,097
0
L
Izanami
11,253
469
198
8
0
439,040
3
W
Yemoja
13,079
545
40
2
0
490,766
15
L
Atlas
10,379
432
27
1
0
512,058
2
W
Sun Wukong
15,525
647
220
9
0
494,210
2
W
Ah Puch
15,790
658
250
10
0
506,779
4
W
Cernunnos
14,054
586
201
8
0
476,099
5
L
Achilles
10,914
455
132
6
0
440,717
6
W
Thanatos
15,123
630
145
6
0
507,678
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role