Player Matchup

Bacchus
Bacchus
Grosmalin
Bacchus
Level 125
God Stats
1W - 0L
1,823 SR
Queue Stats
46W - 35L
1,538 Elo+
Party 1
Medusa
Medusa
LoneIyWoIf
Medusa
Level 48
God Stats
3W - 0L
1,798 SR
Queue Stats
82W - 72L
1,533 Elo+
Party 1
Yu Huang
Yu Huang
NationArmy2
Yu Huang
Level 128
God Stats
1W - 0L
1,715 SR
Queue Stats
58W - 56L
1,464 Elo+
Party 1
Aphrodite
Aphrodite
c-a_honda
Aphrodite
Level 123
God Stats
7W - 0L
1,827 SR
Queue Stats
97W - 90L
1,522 Elo+
Party 1
Sol
Sol
ggfgbfde
Sol
Level 144
God Stats
3W - 0L
1,459 SR
Queue Stats
91W - 89L
1,487 Elo+
Party 1
Team Averages
Level 114
1,725 SR
1,509 Elo+

VS

Team Averages
Level 77
1,539 SR
1,519 Elo+
Kuzenbo
Kuzenbo
GringoPriest
Kuzenbo
Level 115
God Stats
14W - 11L
1,697 SR
Queue Stats
250W - 253L
1,530 Elo+
Party 2
Pele
Pele
Trappy Scaletta
Pele
Level 75
God Stats
0W - 1L
1,500 SR
Queue Stats
81W - 100L
1,417 Elo+
Party 2
Aphrodite
Aphrodite
ZivirDG
Aphrodite
Level 28
God Stats
2W - 1L
1,500 SR
Queue Stats
235W - 224L
1,452 Elo+
Solo
Xbalanque
Xbalanque
rallen3030
Xbalanque
Level 120
God Stats
1W - 1L
1,500 SR
Queue Stats
246W - 251L
1,502 Elo+
Solo
Medusa
Medusa
voidedgrizz
Medusa
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,696 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Grosmalin
Bacchus
15
4 / 3 / 23
9,878
988
9,676
18,609
33,990
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Medusa
LoneIyWoIf
Medusa
17
20 / 4 / 7
11,268
1,127
22,866
13,029
7,479
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Yu Huang
NationArmy2
Yu Huang
15
2 / 2 / 12
8,507
851
8,630
8,679
3,749
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Aphrodite
c-a_honda
Aphrodite
16
2 / 2 / 25
9,311
931
13,954
15,621
9,801
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

15
3 / 2 / 12
8,805
881
7,700
9,060
3,568
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
GringoPriest
Kuzenbo
15
1 / 5 / 8
8,719
872
8,895
15,315
26,405
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
7 / 7 / 3
9,585
959
9,288
15,451
7,087
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Aphrodite
ZivirDG
Aphrodite
12
1 / 7 / 4
7,288
729
4,255
11,491
8,216
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Xbalanque
rallen3030
Xbalanque
12
3 / 7 / 4
7,625
763
10,729
13,818
9,220
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Medusa
15
1 / 5 / 4
7,546
755
8,145
12,396
6,485
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

110
Kill Participation
36
31
Kills
13
13
Deaths
31
79
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
GringoPriest
Kuzenbo
1
5
8
1
W
Bacchus
Grosmalin
Bacchus
4
3
23
5.17
W
Medusa
LoneIyWoIf
Medusa
20
4
7
5.88
W
Yu Huang
NationArmy2
Yu Huang
2
2
12
4
L
7
7
3
1.21
L
Aphrodite
ZivirDG
Aphrodite
1
7
4
0.43
W
Aphrodite
c-a_honda
Aphrodite
2
2
25
7.25
W
3
2
12
4.5
L
Xbalanque
rallen3030
Xbalanque
3
7
4
0.71
L
Medusa
1
5
4
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,826
Damage
41,312
64,998
Taken
68,471
58,587
Mitigated
57,413
31,915
Healing
14,740
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
GringoPriest
Kuzenbo
8,895
2,923
372
2,534
15,315
26,405
75
8,519
6,796
13,573
0
W
Bacchus
Grosmalin
Bacchus
9,676
689
732
2,116
18,609
33,990
443
3,513
15,096
15,735
0
W
Medusa
LoneIyWoIf
Medusa
22,866
15,146
858
2,926
13,029
7,479
3,504
2,615
10,414
0
36,477
W
Yu Huang
NationArmy2
Yu Huang
8,630
728
1,147
1,801
8,679
3,749
970
2,051
6,628
19,996
0
L
9,288
1,679
908
2,446
15,451
7,087
0
11,796
3,655
0
19,793
L
Aphrodite
ZivirDG
Aphrodite
4,255
975
2,710
1,594
11,491
8,216
264
5,847
5,644
6,099
0
W
Aphrodite
c-a_honda
Aphrodite
13,954
694
9,203
9,893
15,621
9,801
827
3,604
12,017
23,271
0
W
7,700
1,222
359
2,880
9,060
3,568
1,466
1,367
7,693
25,063
0
L
Xbalanque
rallen3030
Xbalanque
10,729
2,487
913
1,323
13,818
9,220
102
5,905
7,913
0
17,272
L
Medusa
8,145
3,189
226
1,714
12,396
6,485
928
7,893
4,503
0
19,511

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,769
Gold Earned
40,763
116
Minions Killed
83
0
Camps Cleared
0
936,823
Distance Traveled
775,372
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
8,719
872
5
1
0
189,881
0
W
Bacchus
9,878
988
18
2
0
205,789
0
W
Medusa
11,268
1,127
24
2
0
181,673
0
W
Yu Huang
8,507
851
16
2
0
177,871
0
L
Pele
9,585
959
34
3
0
151,346
0
L
Aphrodite
7,288
729
7
1
0
143,922
0
W
Aphrodite
9,311
931
27
3
0
199,201
0
W
Sol
8,805
881
31
3
0
172,289
0
L
Xbalanque
7,625
763
15
2
0
140,612
0
L
Medusa
7,546
755
22
2
0
149,611
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role