Player Matchup

Arachne
Arachne
InformedMule
Arachne
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
103W - 107L
1,416 Elo+
Party 1
Anubis
Anubis
Rabbid Sixx
Anubis
Level 109
God Stats
8W - 11L
1,570 SR
Queue Stats
187W - 202L
1,424 Elo+
Party 1
Athena
Athena
gHeTToPeNgUiN55
Athena
Level 116
God Stats
8W - 4L
1,611 SR
Queue Stats
71W - 98L
1,360 Elo+
Party 1
Team Averages
Level 115
1,560 SR
1,400 Elo+

VS

Team Averages
Level 72
1,384 SR
1,398 Elo+
Hercules
Hercules
N4STY BOOMER
Hercules
Level 40
God Stats
0W - 2L
1,500 SR
Queue Stats
24W - 24L
1,535 Elo+
Solo
Bastet
Bastet
TheGreatJ14
Bastet
Level 86
God Stats
2W - 4L
1,522 SR
Queue Stats
24W - 34L
1,318 Elo+
Party 2
Ah Puch
Ah Puch
lightning101054
Ah Puch
Level 91
God Stats
0W - 4L
1,128 SR
Queue Stats
28W - 35L
1,341 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
InformedMule
Arachne
16
4 / 0 / 9
10,374
741
9,605
10,304
5,878
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Anubis
17
13 / 4 / 5
12,109
865
21,398
13,417
8,668
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

16
4 / 0 / 13
10,335
738
9,304
12,578
15,209
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
N4STY BOOMER
Hercules
15
3 / 5 / 1
9,613
687
8,453
17,977
20,872
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Bastet
12
0 / 10 / 2
8,141
582
5,049
14,625
4,340
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

13
1 / 6 / 1
8,552
611
10,992
13,463
4,296
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
8
21
Kills
4
4
Deaths
21
27
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Arachne
InformedMule
Arachne
4
0
9
8.5
L
Hercules
N4STY BOOMER
Hercules
3
5
1
0.7
W
Anubis
13
4
5
3.88
L
Bastet
0
10
2
0.1
W
4
0
13
10.5
L
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,307
Damage
24,494
36,299
Taken
46,065
29,755
Mitigated
29,508
11,475
Healing
7,820
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
InformedMule
Arachne
9,605
6,588
0
3,424
10,304
5,878
1,157
3,148
6,780
0
45,175
L
Hercules
N4STY BOOMER
Hercules
8,453
2,348
264
5,137
17,977
20,872
34
9,640
8,337
0
23,181
W
Anubis
21,398
681
0
5,887
13,417
8,668
964
4,447
8,584
63,017
0
L
Bastet
5,049
1,337
0
613
14,625
4,340
111
10,051
4,574
0
15,196
W
9,304
1,408
0
2,164
12,578
15,209
707
3,998
8,256
21,703
519
L
10,992
824
257
1,549
13,463
4,296
660
10,552
2,911
36,735
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,818
Gold Earned
26,306
157
Minions Killed
132
0
Camps Cleared
0
809,743
Distance Traveled
636,058
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
10,374
741
55
4
0
306,484
4
L
Hercules
9,613
687
31
2
0
242,048
0
W
Anubis
12,109
865
82
6
0
220,276
0
L
Bastet
8,141
582
29
2
0
202,533
0
W
Athena
10,335
738
20
1
0
282,983
0
L
Ah Puch
8,552
611
72
5
0
191,477
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role