Player Matchup

Fenrir
Fenrir
AKABABYLUNGS937
Fenrir
Level 119
God Stats
3W - 1L
1,500 SR
Queue Stats
39W - 29L
1,455 Elo+
Party 1
Atlas
Atlas
Emperor Ced
Atlas
Level 64
God Stats
2W - 0L
1,500 SR
Queue Stats
25W - 18L
1,496 Elo+
Party 1
Agni
Agni
SSGSS Boruto
Agni
Level 120
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 8L
1,534 Elo+
Party 1
Nu Wa
Nu Wa
dabbersmith
Nu Wa
Level 57
God Stats
3W - 3L
1,661 SR
Queue Stats
212W - 229L
1,401 Elo+
Solo
Sylvanus
Sylvanus
l2oclockloc
Sylvanus
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
92W - 91L
1,376 Elo+
Party 1
Team Averages
Level 90
1,532 SR
1,452 Elo+

VS

Team Averages
Level 82
1,463 SR
1,389 Elo+
Pele
Pele
CALBOSS_Tdot
Pele
Level 116
God Stats
18W - 22L
1,415 SR
Queue Stats
604W - 640L
1,453 Elo+
Solo
Guan Yu
Guan Yu
DREWBEME4074
Guan Yu
Level 54
God Stats
4W - 8L
1,469 SR
Queue Stats
288W - 300L
1,429 Elo+
Solo
Kukulkan
Kukulkan
Dabhead4206141
Kukulkan
Level 28
God Stats
0W - 1L
1,780 SR
Queue Stats
22W - 63L
1,198 Elo+
Solo
Vulcan
Vulcan
HuNnyBee1001
Vulcan
Level 105
God Stats
2W - 6L
1,176 SR
Queue Stats
530W - 537L
1,437 Elo+
Solo
Medusa
Medusa
Husbibi
Medusa
Level 108
God Stats
8W - 3L
1,474 SR
Queue Stats
209W - 221L
1,427 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
11 / 3 / 7
9,603
800
10,650
11,928
7,947
The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mace

Mace

+10
Physical Power

13
1 / 1 / 9
7,816
651
5,286
10,838
11,020
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

16
7 / 3 / 11
9,369
781
22,096
9,366
4,170
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

16
3 / 2 / 15
8,924
744
18,790
9,126
4,065
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sylvanus
l2oclockloc
Sylvanus
16
1 / 2 / 12
8,555
713
6,386
12,642
7,725
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 6 / 2
9,184
765
12,290
16,026
5,600
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Guan Yu
DREWBEME4074
Guan Yu
16
4 / 4 / 4
9,765
814
6,797
19,351
12,195
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Kukulkan
16
1 / 4 / 4
8,317
693
7,465
10,655
3,946
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Vulcan
16
2 / 5 / 4
8,750
729
10,414
9,934
4,165
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Medusa
Husbibi
Medusa
14
0 / 4 / 5
7,725
644
8,867
11,856
4,443
The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
29
23
Kills
10
11
Deaths
23
54
Assists
19
Player
Kills
Deaths
Assists
KDA
W
11
3
7
4.83
L
3
6
2
0.67
L
Guan Yu
DREWBEME4074
Guan Yu
4
4
4
1.5
L
Kukulkan
1
4
4
0.75
W
1
1
9
5.5
L
Vulcan
2
5
4
0.8
L
Medusa
Husbibi
Medusa
0
4
5
0.63
W
7
3
11
4.17
W
3
2
15
5.25
W
Sylvanus
l2oclockloc
Sylvanus
1
2
12
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,208
Damage
45,833
53,900
Taken
67,822
34,927
Mitigated
30,349
25,170
Healing
21,870
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,650
1,396
1,552
4,187
11,928
7,947
294
3,929
7,999
0
14,415
L
12,290
987
539
2,746
16,026
5,600
0
12,441
3,585
0
35,170
L
Guan Yu
DREWBEME4074
Guan Yu
6,797
162
6,204
6,240
19,351
12,195
0
15,793
3,558
4,114
12,071
L
Kukulkan
7,465
1,309
175
1,091
10,655
3,946
0
9,334
1,321
23,775
0
W
5,286
1,720
637
1,355
10,838
11,020
32
3,895
6,943
11,722
0
L
Vulcan
10,414
3,213
372
611
9,934
4,165
0
6,739
3,195
21,555
0
L
Medusa
Husbibi
Medusa
8,867
3,125
1,032
2,860
11,856
4,443
0
8,251
3,605
0
18,310
W
22,096
1,268
1,648
1,587
9,366
4,170
0
3,574
5,792
37,324
0
W
18,790
6,469
1,456
2,623
9,126
4,065
684
3,744
5,382
38,761
0
W
Sylvanus
l2oclockloc
Sylvanus
6,386
2,196
5,733
4,392
12,642
7,725
124
5,400
7,242
16,569
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,267
Gold Earned
43,741
129
Minions Killed
148
0
Camps Cleared
0
1,113,767
Distance Traveled
1,180,573
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
9,603
800
10
1
0
244,959
0
L
Pele
9,184
765
42
4
0
230,244
0
L
Guan Yu
9,765
814
13
1
0
258,775
0
L
Kukulkan
8,317
693
45
4
0
211,872
0
W
Atlas
7,816
651
20
2
0
230,810
0
L
Vulcan
8,750
729
32
3
0
233,975
0
L
Medusa
7,725
644
16
1
0
245,707
0
W
Agni
9,369
781
45
4
0
214,850
0
W
Nu Wa
8,924
744
28
2
0
217,740
0
W
Sylvanus
8,555
713
26
2
0
205,408
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role