Player Matchup

Ah Muzen Cab
Ah Muzen Cab
Chronicinsanity
Ah Muzen Cab
Level 114
God Stats
2W - 2L
1,500 SR
Queue Stats
422W - 387L
1,486 Elo+
Solo
Hel
Hel
IrritatedQuiche
Hel
Level 88
God Stats
11W - 10L
1,580 SR
Queue Stats
111W - 116L
1,602 Elo+
Party 2
Apollo
Apollo
MAHNl
Apollo
Level 139
God Stats
6W - 3L
1,522 SR
Queue Stats
349W - 341L
1,457 Elo+
Solo
Chang'e
Chang'e
OhitsAmanda
Chang'e
Level 18
God Stats
10W - 6L
1,733 SR
Queue Stats
32W - 31L
1,782 Elo+
Party 2
Aphrodite
Aphrodite
eggnoring
Aphrodite
Level 117
God Stats
119W - 88L
1,753 SR
Queue Stats
214W - 223L
1,661 Elo+
Party 2
Team Averages
Level 95
1,618 SR
1,598 Elo+

VS

Team Averages
Level 97
1,581 SR
1,606 Elo+
Sun Wukong
Sun Wukong
ApexDolphin
Sun Wukong
Level 100
God Stats
9W - 6L
1,500 SR
Queue Stats
226W - 218L
1,533 Elo+
Solo
He Bo
He Bo
Cwead
He Bo
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
66W - 64L
1,564 Elo+
Solo
Mercury
Mercury
Seb99
Mercury
Level 114
God Stats
0W - 2L
1,572 SR
Queue Stats
15W - 14L
1,758 Elo+
Solo
Baron Samedi
Baron Samedi
plasMaticDNA
Baron Samedi
Level 96
God Stats
3W - 1L
1,832 SR
Queue Stats
70W - 61L
1,562 Elo+
Party 1
Neith
Neith
smitebeast696969
Neith
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 16L
1,611 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Chronicinsanity
Ah Muzen Cab
14
0 / 1 / 4
8,294
518
7,709
11,131
5,484
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

14
3 / 2 / 9
9,209
576
10,078
17,999
17,016
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Apollo
MAHNl
Apollo
15
2 / 0 / 4
9,681
605
10,596
12,551
5,800
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Short Bow

Short Bow

+15%
Attack Speed

Chang'e
OhitsAmanda
Chang'e
15
4 / 2 / 7
9,066
567
7,339
13,992
7,316
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Aphrodite
eggnoring
Aphrodite
15
7 / 2 / 5
9,848
616
11,343
10,230
6,162
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
ApexDolphin
Sun Wukong
14
0 / 2 / 0
8,314
520
5,707
13,103
10,180
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

He Bo
Cwead
He Bo
12
0 / 4 / 2
7,474
467
8,910
10,043
4,281
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Mercury
Seb99
Mercury
13
2 / 4 / 2
7,982
499
5,347
13,231
5,448
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Baron Samedi
plasMaticDNA
Baron Samedi
12
1 / 3 / 6
7,925
495
6,996
13,122
13,279
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

14
4 / 3 / 3
8,804
550
14,335
13,269
6,204
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
20
16
Kills
7
7
Deaths
16
29
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
ApexDolphin
Sun Wukong
0
2
0
0
W
Ah Muzen Cab
Chronicinsanity
Ah Muzen Cab
0
1
4
2
L
He Bo
Cwead
He Bo
0
4
2
0.25
W
3
2
9
3.75
W
Apollo
MAHNl
Apollo
2
0
4
4
W
Chang'e
OhitsAmanda
Chang'e
4
2
7
3.75
L
Mercury
Seb99
Mercury
2
4
2
0.75
W
Aphrodite
eggnoring
Aphrodite
7
2
5
4.75
L
Baron Samedi
plasMaticDNA
Baron Samedi
1
3
6
1.33
L
4
3
3
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,065
Damage
41,295
65,903
Taken
62,768
41,778
Mitigated
39,392
38,901
Healing
17,209
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
ApexDolphin
Sun Wukong
5,707
858
0
5,017
13,103
10,180
0
1,846
11,257
0
64,261
W
Ah Muzen Cab
Chronicinsanity
Ah Muzen Cab
7,709
3,746
0
1,178
11,131
5,484
1,457
994
10,137
0
80,634
L
He Bo
Cwead
He Bo
8,910
271
0
625
10,043
4,281
0
7,181
2,862
57,261
0
W
10,078
282
7,534
10,484
17,999
17,016
54
4,929
13,070
36,136
0
W
Apollo
MAHNl
Apollo
10,596
6,108
0
4,015
12,551
5,800
2,335
1,873
10,678
0
84,590
W
Chang'e
OhitsAmanda
Chang'e
7,339
986
1,286
5,736
13,992
7,316
324
4,276
9,716
63,385
0
L
Mercury
Seb99
Mercury
5,347
2,057
0
1,237
13,231
5,448
0
6,817
6,414
0
60,113
W
Aphrodite
eggnoring
Aphrodite
11,343
1,314
3,387
5,281
10,230
6,162
1,471
4,017
6,213
68,131
0
L
Baron Samedi
plasMaticDNA
Baron Samedi
6,996
814
1,059
5,113
13,122
13,279
0
6,025
7,097
35,720
0
L
14,335
7,707
0
4,158
13,269
6,204
0
7,227
6,042
0
65,073

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,098
Gold Earned
40,499
528
Minions Killed
460
0
Camps Cleared
0
1,689,876
Distance Traveled
1,602,720
8
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
8,314
520
116
7
0
316,478
0
W
Ah Muzen Cab
8,294
518
128
8
0
316,217
0
L
He Bo
7,474
467
93
6
0
308,061
0
W
Hel
9,209
576
40
3
0
349,652
2
W
Apollo
9,681
605
138
9
0
314,617
0
W
Chang'e
9,066
567
103
6
0
367,494
0
L
Mercury
7,982
499
90
6
0
399,003
0
W
Aphrodite
9,848
616
119
7
0
341,896
6
L
Baron Samedi
7,925
495
57
4
0
290,347
0
L
Neith
8,804
550
104
7
0
288,831
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role