Player Matchup

Shiva
Shiva
Silver I
 
Shiva
Silver I
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Scylla
Scylla
Gold IV
CAGNOR
Scylla
Gold IV
Level 155
God Stats
5W - 6L
1,504 SR
Queue Stats
218W - 232L
1,378 MMR
Solo
Izanami
Izanami
Silver I
IchiizokuDesu
Izanami
Silver I
Level 126
God Stats
9W - 4L
1,821 SR
Queue Stats
274W - 280L
1,339 MMR
Solo
Ares
Ares
Silver I
NameLessUser777
Ares
Silver I
Level 40
God Stats
11W - 8L
1,480 SR
Queue Stats
427W - 422L
1,327 MMR
Solo
Thanatos
Thanatos
Gold V
Yingchi
Thanatos
Gold V
Level 170
God Stats
2W - 0L
1,500 SR
Queue Stats
86W - 78L
1,355 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 122
1,561 SR
1,380 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 91
1,582 SR
1,416 MMR
Ymir
Ymir
Silver I
 
Ymir
Silver I
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Loki
Loki
Silver I
FREEEEEDOOOOM_xD
Loki
Silver I
Level 66
God Stats
5W - 1L
1,953 SR
Queue Stats
18W - 14L
1,357 MMR
Party 1
Thoth
Thoth
Gold IV
Juntyy
Thoth
Gold IV
Level 119
God Stats
1W - 2L
1,491 SR
Queue Stats
198W - 213L
1,462 MMR
Party 2
Sun Wukong
Sun Wukong
Gold IV
dani_pii
Sun Wukong
Gold IV
Level 66
God Stats
9W - 11L
1,418 SR
Queue Stats
75W - 91L
1,347 MMR
Solo
Ishtar
Ishtar
Gold V
non__human
Ishtar
Gold V
Level 77
God Stats
2W - 1L
1,546 SR
Queue Stats
40W - 45L
1,414 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
12
0 / 2 / 1
7,453
532
5,207
14,099
11,450
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Scylla
CAGNOR
Scylla
14
2 / 0 / 4
7,960
569
5,201
5,628
1,889
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
14
4 / 1 / 1
8,131
581
5,949
8,763
3,511
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
4 / 1 / 5
7,645
546
7,118
9,778
8,805
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Thanatos
Yingchi
Thanatos
12
4 / 2 / 5
7,696
550
7,476
9,636
3,931
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bans
FenrirAphroditeThorAo Kuang

VS

Bans
He BoMercuryBakasuraAnubis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
10
0 / 5 / 1
6,007
429
4,158
14,019
10,868
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

10
0 / 3 / 1
6,037
431
1,942
9,643
2,877
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thoth
Juntyy
Thoth
12
0 / 4 / 1
7,174
512
4,271
6,857
2,495
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sun Wukong
dani_pii
Sun Wukong
14
2 / 1 / 1
8,218
587
9,481
11,283
9,875
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Ishtar
non__human
Ishtar
13
2 / 2 / 0
7,079
506
4,730
7,128
2,756
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
8
14
Kills
4
6
Deaths
15
16
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Shiva
 
Shiva
0
2
1
0.25
L
Ymir
 
Ymir
0
5
1
0.1
W
Scylla
CAGNOR
Scylla
2
0
4
4
L
0
3
1
0.17
W
Izanami
4
1
1
4.5
L
Thoth
Juntyy
Thoth
0
4
1
0.13
W
4
1
5
6.5
W
Thanatos
Yingchi
Thanatos
4
2
5
3.25
L
Sun Wukong
dani_pii
Sun Wukong
2
1
1
2.5
L
Ishtar
non__human
Ishtar
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,951
Damage
24,582
47,904
Taken
48,930
29,586
Mitigated
28,871
16,310
Healing
8,960
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Shiva
 
Shiva
5,207
1,108
0
2,592
14,099
11,450
0
0
14,099
0
55,462
L
Ymir
 
Ymir
4,158
495
0
2,701
14,019
10,868
0
6,221
7,798
15,084
0
W
Scylla
CAGNOR
Scylla
5,201
424
0
750
5,628
1,889
556
3,598
2,030
70,207
0
L
1,942
249
0
691
9,643
2,877
0
1,234
8,292
0
39,638
W
Izanami
5,949
3,946
0
3,936
8,763
3,511
777
1,438
7,325
0
75,362
L
Thoth
Juntyy
Thoth
4,271
378
0
601
6,857
2,495
0
3,138
3,719
71,354
0
W
7,118
280
0
1,667
9,778
8,805
121
1,763
8,015
16,328
0
W
Thanatos
Yingchi
Thanatos
7,476
2,436
0
7,365
9,636
3,931
11
1,630
8,006
0
48,678
L
Sun Wukong
dani_pii
Sun Wukong
9,481
1,759
0
2,142
11,283
9,875
0
0
10,609
0
68,607
L
Ishtar
non__human
Ishtar
4,730
3,142
0
2,825
7,128
2,756
0
1,726
5,402
0
58,472

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,885
Gold Earned
34,515
447
Minions Killed
428
0
Camps Cleared
0
1,384,162
Distance Traveled
1,373,403
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
7,453
532
91
7
0
274,390
0
L
Ymir
6,007
429
22
2
0
244,333
4
W
Scylla
7,960
569
139
10
0
273,787
2
L
Loki
6,037
431
71
5
0
333,404
0
W
Izanami
8,131
581
131
9
0
269,499
2
L
Thoth
7,174
512
122
9
0
250,110
0
W
Ares
7,645
546
12
1
0
271,128
5
W
Thanatos
7,696
550
74
5
0
295,358
0
L
Sun Wukong
8,218
587
120
9
0
271,245
0
L
Ishtar
7,079
506
93
7
0
274,311
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role