Player Matchup

Merlin
Merlin
Platinum III
 
Merlin
Platinum III
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Ishtar
Ishtar
Silver I
Mychenpion
Ishtar
Silver I
Level 62
God Stats
4W - 2L
1,686 SR
Queue Stats
27W - 20L
1,640 MMR
Party 1
Cthulhu
Cthulhu
Gold IV
ommars15
Cthulhu
Gold IV
Level 124
God Stats
1W - 3L
1,444 SR
Queue Stats
78W - 81L
1,521 MMR
Party 2
Atlas
Atlas
Gold II
tessera350
Atlas
Gold II
Level 96
God Stats
22W - 12L
1,736 SR
Queue Stats
56W - 53L
1,690 MMR
Party 1
Mercury
Mercury
Gold I
wally3936
Mercury
Gold I
Level 146
God Stats
7W - 4L
1,570 SR
Queue Stats
182W - 171L
1,638 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 114
1,587 SR
1,598 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 132
1,672 SR
1,627 MMR
Bastet
Bastet
Platinum III
 
Bastet
Platinum III
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hou Yi
Hou Yi
Gold I
BTHDWALLS2003
Hou Yi
Gold I
Level 156
God Stats
13W - 11L
1,656 SR
Queue Stats
163W - 147L
1,660 MMR
Solo
Achilles
Achilles
Platinum V
Dr Letdown5318
Achilles
Platinum V
Level 100
God Stats
9W - 12L
1,662 SR
Queue Stats
310W - 293L
1,634 MMR
Solo
Vulcan
Vulcan
Gold II
Gabeltch
Vulcan
Gold II
Level 123
God Stats
2W - 1L
1,914 SR
Queue Stats
90W - 86L
1,667 MMR
Solo
Bacchus
Bacchus
Gold II
XxKiller15
Bacchus
Gold II
Level 124
God Stats
14W - 14L
1,625 SR
Queue Stats
19W - 20L
1,674 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
13
1 / 1 / 4
7,936
567
8,303
7,190
2,455
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Ishtar
Mychenpion
Ishtar
14
3 / 0 / 3
8,311
594
7,421
8,371
3,419
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cthulhu
ommars15
Cthulhu
14
1 / 0 / 1
8,125
580
6,152
7,807
9,579
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Atlas
12
3 / 1 / 4
8,021
573
6,751
11,616
9,598
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Mercury
wally3936
Mercury
16
6 / 0 / 4
9,343
667
6,030
10,144
4,155
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Bans
He BoAwilixMartichoras

VS

Bans
AphroditeScyllaAnubis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
12
2 / 3 / 0
7,158
511
7,213
12,912
5,045
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
0 / 3 / 0
6,966
498
4,634
12,025
4,986
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Achilles
14
0 / 2 / 0
7,821
559
4,743
11,206
8,300
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Vulcan
Gabeltch
Vulcan
12
0 / 4 / 1
7,026
502
7,232
9,255
4,051
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Bacchus
XxKiller15
Bacchus
11
0 / 2 / 1
6,955
497
3,627
9,921
11,539
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
4
14
Kills
2
2
Deaths
14
16
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
1
1
4
3
L
Bastet
 
Bastet
2
3
0
0.67
L
0
3
0
0
L
Achilles
0
2
0
0
L
Vulcan
Gabeltch
Vulcan
0
4
1
0.13
W
Ishtar
Mychenpion
Ishtar
3
0
3
4.5
L
Bacchus
XxKiller15
Bacchus
0
2
1
0.25
W
Cthulhu
ommars15
Cthulhu
1
0
1
1.5
W
Atlas
3
1
4
5
W
Mercury
wally3936
Mercury
6
0
4
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,657
Damage
27,449
45,128
Taken
55,319
29,206
Mitigated
33,921
12,695
Healing
15,323
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
8,303
230
0
500
7,190
2,455
0
3,100
4,090
63,693
0
L
Bastet
 
Bastet
7,213
1,739
0
2,186
12,912
5,045
0
3,732
9,168
0
50,332
L
4,634
2,271
0
3,446
12,025
4,986
0
1,946
10,079
0
58,304
L
Achilles
4,743
1,017
0
4,632
11,206
8,300
0
4,679
5,379
0
57,997
L
Vulcan
Gabeltch
Vulcan
7,232
2,013
0
1,465
9,255
4,051
0
5,648
3,565
66,539
0
W
Ishtar
Mychenpion
Ishtar
7,421
4,256
0
3,794
8,371
3,419
736
1,065
7,306
0
74,824
L
Bacchus
XxKiller15
Bacchus
3,627
375
0
3,594
9,921
11,539
0
3,640
6,247
28,011
0
W
Cthulhu
ommars15
Cthulhu
6,152
349
90
1,444
7,807
9,579
0
0
7,807
52,538
325
W
Atlas
6,751
2,612
2,219
3,328
11,616
9,598
0
4,685
6,931
28,535
0
W
Mercury
wally3936
Mercury
6,030
3,142
0
1,320
10,144
4,155
0
2,513
7,631
0
81,713

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,736
Gold Earned
35,926
506
Minions Killed
449
0
Camps Cleared
0
1,498,013
Distance Traveled
1,402,904
16
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
7,936
567
125
9
0
281,983
5
L
Bastet
7,158
511
79
6
0
285,602
0
L
Hou Yi
6,966
498
106
8
0
253,260
3
L
Achilles
7,821
559
109
8
0
265,168
2
L
Vulcan
7,026
502
115
8
0
285,123
6
W
Ishtar
8,311
594
123
9
0
277,840
3
L
Bacchus
6,955
497
40
3
0
313,751
5
W
Cthulhu
8,125
580
105
8
0
289,803
3
W
Atlas
8,021
573
34
2
0
293,890
3
W
Mercury
9,343
667
119
9
0
354,497
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role