Player Matchup

Danzaburou
Danzaburou
AngerMeat
Danzaburou
Level 64
God Stats
33W - 21L
1,690 SR
Queue Stats
70W - 64L
1,582 Elo+
Party 3
Serqet
Serqet
MewtwoLVL1
Serqet
Level 140
God Stats
1W - 0L
1,500 SR
Queue Stats
139W - 127L
1,571 Elo+
Solo
Discordia
Discordia
PrimalAspectII
Discordia
Level 129
God Stats
2W - 1L
1,689 SR
Queue Stats
202W - 166L
1,616 Elo+
Party 3
Ganesha
Ganesha
Swagulon
Ganesha
Level 105
God Stats
10W - 9L
1,608 SR
Queue Stats
61W - 54L
1,585 Elo+
Party 3
Gilgamesh
Gilgamesh
cptnzach
Gilgamesh
Level 69
God Stats
34W - 28L
1,730 SR
Queue Stats
359W - 313L
1,572 Elo+
Solo
Team Averages
Level 101
1,643 SR
1,585 Elo+

VS

Team Averages
Level 106
1,512 SR
1,516 Elo+
He Bo
He Bo
 
He Bo
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Erlang Shen
Erlang Shen
EightMDB
Erlang Shen
Level 109
God Stats
1W - 2L
1,500 SR
Queue Stats
102W - 80L
1,601 Elo+
Solo
Atlas
Atlas
Eаjak
Atlas
Level 67
God Stats
3W - 4L
1,907 SR
Queue Stats
144W - 126L
1,489 Elo+
Party 1
Rama
Rama
Untamed2018
Rama
Level 139
God Stats
3W - 4L
1,183 SR
Queue Stats
86W - 76L
1,467 Elo+
Party 1
Ratatoskr
Ratatoskr
ZunlloB
Ratatoskr
Level 59
God Stats
3W - 5L
1,471 SR
Queue Stats
351W - 321L
1,523 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
AngerMeat
Danzaburou
15
3 / 2 / 3
9,722
540
12,528
10,439
5,404
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Serqet
MewtwoLVL1
Serqet
16
2 / 3 / 3
9,183
510
6,076
15,956
7,535
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Discordia
PrimalAspectII
Discordia
16
5 / 1 / 3
9,851
547
11,778
8,064
3,587
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ganesha
Swagulon
Ganesha
14
0 / 2 / 9
8,802
489
7,075
10,696
11,405
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Gilgamesh
cptnzach
Gilgamesh
18
8 / 3 / 0
11,625
646
19,175
19,744
18,265
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
16
2 / 4 / 2
9,062
503
9,080
11,707
4,670
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Erlang Shen
EightMDB
Erlang Shen
15
2 / 4 / 1
8,707
484
11,528
21,063
17,566
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Atlas
Eаjak
Atlas
12
3 / 4 / 4
7,974
443
7,925
17,128
15,766
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
1 / 4 / 1
8,601
478
4,881
14,051
6,138
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ratatoskr
ZunlloB
Ratatoskr
15
3 / 2 / 5
8,821
490
5,448
13,444
5,834
Bristlebush Acorn

Bristlebush Acorn

+45
Physical Power
+6%
Movement Speed
+25
Critical Strike Chance

PASSIVE: Dart deals 40% increased damage and can Critically Strike. When Dart damages an enemy Ratatoskr gains 22.5% Physical Lifesteal and 20% Basic Attack damage for 6s.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
24
18
Kills
11
11
Deaths
18
18
Assists
13
Player
Kills
Deaths
Assists
KDA
L
He Bo
 
He Bo
2
4
2
0.75
W
Danzaburou
AngerMeat
Danzaburou
3
2
3
2.25
L
Erlang Shen
EightMDB
Erlang Shen
2
4
1
0.63
L
Atlas
Eаjak
Atlas
3
4
4
1.25
W
Serqet
MewtwoLVL1
Serqet
2
3
3
1.17
W
Discordia
PrimalAspectII
Discordia
5
1
3
6.5
W
Ganesha
Swagulon
Ganesha
0
2
9
2.25
L
1
4
1
0.38
L
Ratatoskr
ZunlloB
Ratatoskr
3
2
5
2.75
W
Gilgamesh
cptnzach
Gilgamesh
8
3
0
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,632
Damage
38,862
64,899
Taken
77,393
46,196
Mitigated
49,974
19,636
Healing
17,978
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
 
He Bo
9,080
105
0
2,792
11,707
4,670
0
5,607
5,775
92,127
0
W
Danzaburou
AngerMeat
Danzaburou
12,528
5,522
0
4,049
10,439
5,404
304
3,749
6,690
0
82,662
L
Erlang Shen
EightMDB
Erlang Shen
11,528
6,579
0
7,416
21,063
17,566
0
1,858
18,729
0
60,851
L
Atlas
Eаjak
Atlas
7,925
3,351
0
2,882
17,128
15,766
0
6,403
10,725
18,816
0
W
Serqet
MewtwoLVL1
Serqet
6,076
1,229
0
5,955
15,956
7,535
0
3,993
11,963
0
76,037
W
Discordia
PrimalAspectII
Discordia
11,778
1,093
0
1,308
8,064
3,587
0
4,107
3,957
85,175
0
W
Ganesha
Swagulon
Ganesha
7,075
882
0
1,455
10,696
11,405
0
4,458
6,238
30,578
0
L
4,881
4,022
0
4,124
14,051
6,138
0
2,961
11,090
0
64,258
L
Ratatoskr
ZunlloB
Ratatoskr
5,448
1,438
0
764
13,444
5,834
0
2,024
11,420
0
73,110
W
Gilgamesh
cptnzach
Gilgamesh
19,175
8,763
0
6,869
19,744
18,265
88
698
19,046
0
102,152

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,183
Gold Earned
43,165
589
Minions Killed
515
0
Camps Cleared
0
1,897,329
Distance Traveled
1,787,640
18
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
9,062
503
147
8
0
370,278
2
W
Danzaburou
9,722
540
139
8
0
372,150
8
L
Erlang Shen
8,707
484
109
6
0
347,592
1
L
Atlas
7,974
443
12
1
0
353,771
5
W
Serqet
9,183
510
126
7
0
415,027
4
W
Discordia
9,851
547
161
9
0
382,671
3
W
Ganesha
8,802
489
12
1
0
382,036
0
L
Rama
8,601
478
136
8
0
343,245
0
L
Ratatoskr
8,821
490
111
6
0
372,754
0
W
Gilgamesh
11,625
646
151
8
0
345,445
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role