Player Matchup

Vulcan
Vulcan
BetweenTheToes
Vulcan
Level 120
God Stats
9W - 8L
1,654 SR
Queue Stats
236W - 220L
1,592 Elo+
Solo
Bellona
Bellona
CDx_Aquua
Bellona
Level 68
God Stats
1W - 3L
1,500 SR
Queue Stats
8W - 14L
1,499 Elo+
Solo
Atlas
Atlas
GioSierra
Atlas
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
210W - 205L
1,576 Elo+
Party 2
Rama
Rama
Wiiniick
Rama
Level 158
God Stats
5W - 3L
1,747 SR
Queue Stats
242W - 238L
1,576 Elo+
Party 2
Arachne
Arachne
eldrplayboy
Arachne
Level 158
God Stats
14W - 15L
1,621 SR
Queue Stats
290W - 293L
1,545 Elo+
Party 2
Team Averages
Level 132
1,604 SR
1,558 Elo+

VS

Team Averages
Level 119
1,552 SR
1,558 Elo+
Hel
Hel
Alteratedd
Hel
Level 153
God Stats
4W - 3L
1,452 SR
Queue Stats
147W - 119L
1,514 Elo+
Solo
Neith
Neith
FoughtGuide
Neith
Level 106
God Stats
2W - 0L
1,500 SR
Queue Stats
58W - 56L
1,424 Elo+
Party 1
Anubis
Anubis
Kambot007
Anubis
Level 94
God Stats
46W - 25L
1,809 SR
Queue Stats
414W - 391L
1,599 Elo+
Solo
Mulan
Mulan
Sea__Man22
Mulan
Level 116
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,738 Elo+
Solo
Thor
Thor
XSledge666
Thor
Level 126
God Stats
14W - 8L
1,500 SR
Queue Stats
498W - 419L
1,514 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 6 / 2
7,710
482
7,534
9,727
3,422
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bellona
CDx_Aquua
Bellona
13
1 / 5 / 4
7,493
468
6,306
14,995
13,873
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Atlas
GioSierra
Atlas
12
1 / 3 / 1
7,264
454
6,046
12,552
9,906
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Rama
12
2 / 5 / 4
7,391
462
6,521
13,182
4,882
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Arachne
eldrplayboy
Arachne
15
2 / 4 / 3
8,674
542
7,074
15,076
6,228
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 2 / 9
8,158
510
7,283
11,470
6,951
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

14
1 / 3 / 7
8,593
537
9,789
12,390
5,254
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Anubis
Kambot007
Anubis
14
4 / 2 / 6
8,852
553
13,394
11,449
6,158
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Mulan
15
5 / 2 / 5
9,431
589
10,110
12,991
12,819
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
10 / 0 / 3
9,921
620
7,533
11,900
5,149
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
53
9
Kills
23
23
Deaths
9
14
Assists
30
Player
Kills
Deaths
Assists
KDA
W
3
2
9
3.75
L
3
6
2
0.67
L
Bellona
CDx_Aquua
Bellona
1
5
4
0.6
W
1
3
7
1.5
L
Atlas
GioSierra
Atlas
1
3
1
0.5
W
Anubis
Kambot007
Anubis
4
2
6
3.5
W
Mulan
5
2
5
3.75
L
Rama
2
5
4
0.8
W
10
0
3
11.5
L
Arachne
eldrplayboy
Arachne
2
4
3
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,481
Damage
48,109
65,532
Taken
60,200
38,311
Mitigated
36,331
12,793
Healing
26,753
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,283
731
5,043
6,173
11,470
6,951
454
3,570
7,900
46,008
0
L
7,534
1,617
0
870
9,727
3,422
0
5,253
4,378
49,610
0
L
Bellona
CDx_Aquua
Bellona
6,306
2,225
0
2,446
14,995
13,873
0
1,686
12,493
0
45,456
W
9,789
2,250
0
3,918
12,390
5,254
1,366
2,354
10,036
0
67,850
L
Atlas
GioSierra
Atlas
6,046
2,030
152
2,581
12,552
9,906
15
7,037
5,515
27,430
0
W
Anubis
Kambot007
Anubis
13,394
1,038
0
4,637
11,449
6,158
549
5,056
6,393
58,424
0
W
Mulan
10,110
1,973
0
5,750
12,991
12,819
538
1,040
11,951
871
57,959
L
Rama
6,521
5,693
0
2,580
13,182
4,882
0
3,249
9,833
0
50,363
W
7,533
2,538
0
1,232
11,900
5,149
0
2,071
9,829
0
72,331
L
Arachne
eldrplayboy
Arachne
7,074
4,262
0
4,164
15,076
6,228
0
3,796
11,193
0
79,189

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,532
Gold Earned
44,955
382
Minions Killed
486
0
Camps Cleared
0
1,540,531
Distance Traveled
1,533,781
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
8,158
510
72
5
0
309,837
0
L
Vulcan
7,710
482
74
5
0
295,890
0
L
Bellona
7,493
468
76
5
0
328,868
0
W
Neith
8,593
537
101
6
0
302,063
0
L
Atlas
7,264
454
32
2
0
290,271
0
W
Anubis
8,852
553
105
7
0
295,120
0
W
Mulan
9,431
589
99
6
0
302,208
2
L
Rama
7,391
462
76
5
0
280,902
2
W
Thor
9,921
620
109
7
0
324,553
2
L
Arachne
8,674
542
124
8
0
344,600
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role