Player Matchup

Khepri
Khepri
Gold V
MosJohn
Khepri
Gold V
Level 125
God Stats
2W - 1L
1,456 SR
Queue Stats
185W - 195L
1,335 MMR
Solo
Hercules
Hercules
Bronze III
NaTrAuL POISON
Hercules
Bronze III
Level 88
God Stats
3W - 2L
1,792 SR
Queue Stats
4W - 4L
1,373 MMR
Party 2
Ne Zha
Ne Zha
Bronze IV
Quaezario
Ne Zha
Bronze IV
Level 133
God Stats
3W - 1L
1,370 SR
Queue Stats
32W - 19L
1,325 MMR
Party 2
Chang'e
Chang'e
Gold V
Ulrich NK1
Chang'e
Gold V
Level 159
God Stats
1W - 1L
1,500 SR
Queue Stats
111W - 125L
1,334 MMR
Solo
Jing Wei
Jing Wei
Gold V
aBlackIpad
Jing Wei
Gold V
Level 126
God Stats
6W - 5L
1,575 SR
Queue Stats
74W - 83L
1,348 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 126
1,539 SR
1,343 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 103
1,528 SR
1,344 MMR
Athena
Athena
Bronze III
Daqzi
Athena
Bronze III
Level 83
God Stats
1W - 1L
1,482 SR
Queue Stats
3W - 8L
1,325 MMR
Party 1
Morgan Le Fay
Morgan Le Fay
Bronze III
Number1FxmBoy
Morgan Le Fay
Bronze III
Level 84
God Stats
3W - 6L
1,546 SR
Queue Stats
3W - 13L
1,356 MMR
Party 1
Merlin
Merlin
Silver II
Skarvel_Vern
Merlin
Silver II
Level 87
God Stats
12W - 11L
1,527 SR
Queue Stats
129W - 135L
1,361 MMR
Solo
Loki
Loki
Bronze III
SphericCellar90
Loki
Bronze III
Level 125
God Stats
0W - 1L
1,523 SR
Queue Stats
4W - 6L
1,333 MMR
Solo
Izanami
Izanami
Silver I
deadtenshi
Izanami
Silver I
Level 136
God Stats
1W - 2L
1,563 SR
Queue Stats
18W - 24L
1,347 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
MosJohn
Khepri
12
0 / 1 / 6
7,107
444
4,126
9,092
7,307
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hercules
15
2 / 0 / 6
9,144
572
7,888
10,017
7,395
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ne Zha
Quaezario
Ne Zha
15
7 / 1 / 1
9,026
564
9,569
9,403
4,059
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chang'e
Ulrich NK1
Chang'e
16
3 / 0 / 5
9,650
603
7,366
9,808
4,099
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jing Wei
aBlackIpad
Jing Wei
15
3 / 0 / 1
9,103
569
4,917
6,421
2,584
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bans
BakasuraAphroditeAo Kuang

VS

Bans
ThanatosSurtrMercury
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
Daqzi
Athena
11
0 / 2 / 2
7,528
471
2,523
12,149
11,959
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Morgan Le Fay
Number1FxmBoy
Morgan Le Fay
12
0 / 5 / 0
7,528
471
6,488
10,870
4,417
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Merlin
14
0 / 3 / 0
8,062
504
4,535
8,126
3,023
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

14
0 / 3 / 0
7,876
492
3,285
10,423
3,872
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Izanami
deadtenshi
Izanami
13
2 / 2 / 0
8,367
523
7,709
8,342
2,805
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
4
15
Kills
2
2
Deaths
15
19
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Athena
Daqzi
Athena
0
2
2
0.5
W
Khepri
MosJohn
Khepri
0
1
6
3
W
Hercules
2
0
6
5
L
Morgan Le Fay
Number1FxmBoy
Morgan Le Fay
0
5
0
0
W
Ne Zha
Quaezario
Ne Zha
7
1
1
7.5
L
Merlin
0
3
0
0
L
0
3
0
0
W
Chang'e
Ulrich NK1
Chang'e
3
0
5
5.5
W
Jing Wei
aBlackIpad
Jing Wei
3
0
1
3.5
L
Izanami
deadtenshi
Izanami
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,866
Damage
24,540
44,741
Taken
49,910
25,444
Mitigated
26,076
18,437
Healing
7,467
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Athena
Daqzi
Athena
2,523
738
162
2,915
12,149
11,959
0
2,890
8,995
21,400
0
W
Khepri
MosJohn
Khepri
4,126
647
0
2,681
9,092
7,307
0
3,200
5,886
17,330
0
W
Hercules
7,888
1,913
0
3,694
10,017
7,395
0
5,202
4,301
0
67,604
L
Morgan Le Fay
Number1FxmBoy
Morgan Le Fay
6,488
346
0
1,520
10,870
4,417
342
410
10,048
49,900
0
W
Ne Zha
Quaezario
Ne Zha
9,569
3,277
0
1,485
9,403
4,059
0
623
8,740
0
80,126
L
Merlin
4,535
266
0
500
8,126
3,023
0
4,544
3,292
77,243
0
L
3,285
284
0
125
10,423
3,872
0
2,021
8,263
0
70,855
W
Chang'e
Ulrich NK1
Chang'e
7,366
575
1,358
6,386
9,808
4,099
0
3,646
6,162
83,991
0
W
Jing Wei
aBlackIpad
Jing Wei
4,917
3,579
0
2,833
6,421
2,584
0
602
5,819
0
83,776
L
Izanami
deadtenshi
Izanami
7,709
6,211
0
2,245
8,342
2,805
0
1,137
7,205
0
84,746

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,030
Gold Earned
39,361
544
Minions Killed
539
0
Camps Cleared
0
1,715,120
Distance Traveled
1,562,885
20
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
7,528
471
29
2
0
376,910
3
W
Khepri
7,107
444
18
1
0
335,683
6
W
Hercules
9,144
572
119
7
0
341,857
4
L
Morgan Le Fay
7,528
471
102
6
0
267,405
3
W
Ne Zha
9,026
564
105
7
0
386,472
4
L
Merlin
8,062
504
146
9
0
296,887
4
L
Loki
7,876
492
116
7
0
328,149
2
W
Chang'e
9,650
603
158
10
0
334,145
5
W
Jing Wei
9,103
569
144
9
0
316,963
1
L
Izanami
8,367
523
146
9
0
293,534
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role