Player Matchup

Hercules
Hercules
Silver III
XyloZ12
Hercules
Silver III
Level 112
God Stats
10W - 7L
1,325 SR
Queue Stats
30W - 27L
1,474 MMR
Party 1
Vamana
Vamana
Silver I
ÐÅߪ
Vamana
Silver I
Level 149
God Stats
7W - 3L
1,802 SR
Queue Stats
37W - 29L
1,596 MMR
Party 1
Merlin
Merlin
Silver I
Ÿmiř
Merlin
Silver I
Level 127
God Stats
4W - 3L
1,568 SR
Queue Stats
34W - 28L
1,596 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 129
1,565 SR
1,556 MMR

VS

Team Averages
Bronze V
Bronze V
Average Tier
Level 91
1,588 SR
1,514 MMR
Charybdis
Charybdis
Bronze IV
Hamaru33
Charybdis
Bronze IV
Level 59
God Stats
2W - 4L
1,527 SR
Queue Stats
2W - 11L
1,362 MMR
Solo
Ganesha
Ganesha
Bronze V
TallPlant
Ganesha
Bronze V
Level 106
God Stats
0W - 1L
1,740 SR
Queue Stats
2W - 11L
1,532 MMR
Party 2
Scylla
Scylla
Bronze V
saItysplatoon
Scylla
Bronze V
Level 108
God Stats
1W - 1L
1,496 SR
Queue Stats
4W - 1L
1,649 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
XyloZ12
Hercules
14
6 / 0 / 5
9,036
821
7,502
8,586
8,283
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Vamana
ÐÅߪ
Vamana
14
4 / 2 / 9
8,766
797
8,524
10,356
10,847
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Merlin
Ÿmiř
Merlin
15
3 / 0 / 9
9,293
845
14,706
6,294
2,583
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bans
AtlasAphroditeMartichorasChang'eHera

VS

Bans
Baron SamediHou YiIshtarCernunnosTerra
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Hamaru33
Charybdis
9
0 / 6 / 1
6,438
585
2,464
11,268
4,280
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ganesha
TallPlant
Ganesha
12
0 / 4 / 2
7,390
672
3,981
13,709
12,405
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
2 / 3 / 0
7,973
725
8,107
8,431
3,492
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
5
13
Kills
2
2
Deaths
13
23
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Charybdis
Hamaru33
Charybdis
0
6
1
0.08
L
Ganesha
TallPlant
Ganesha
0
4
2
0.25
W
Hercules
XyloZ12
Hercules
6
0
5
8.5
L
2
3
0
0.67
W
Vamana
ÐÅߪ
Vamana
4
2
9
4.25
W
Merlin
Ÿmiř
Merlin
3
0
9
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,732
Damage
14,552
25,236
Taken
33,408
21,713
Mitigated
20,177
6,113
Healing
3,146
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
Hamaru33
Charybdis
2,464
1,890
32
158
11,268
4,280
0
6,018
5,085
0
14,247
L
Ganesha
TallPlant
Ganesha
3,981
376
1,322
1,384
13,709
12,405
0
5,760
7,591
9,195
0
W
Hercules
XyloZ12
Hercules
7,502
2,202
0
1,983
8,586
8,283
25
4,565
4,021
0
27,850
L
8,107
1,117
0
250
8,431
3,492
0
2,950
5,406
42,244
0
W
Vamana
ÐÅߪ
Vamana
8,524
3,857
0
1,649
10,356
10,847
1,099
4,803
5,553
0
32,285
W
Merlin
Ÿmiř
Merlin
14,706
746
435
2,046
6,294
2,583
1,362
2,937
3,357
55,983
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,095
Gold Earned
21,801
158
Minions Killed
120
0
Camps Cleared
0
633,054
Distance Traveled
538,661
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
6,438
585
28
3
0
138,096
0
L
Ganesha
7,390
672
0
0
0
200,169
0
W
Hercules
9,036
821
38
3
0
209,396
0
L
Scylla
7,973
725
92
8
0
200,396
0
W
Vamana
8,766
797
27
2
0
222,611
1
W
Merlin
9,293
845
93
8
0
201,047
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role