Player Matchup

Neith
Neith
 
Neith
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
 
Bacchus
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thoth
Thoth
Rasatorul
Thoth
Level 89
God Stats
1W - 3L
1,262 SR
Queue Stats
78W - 74L
1,450 Elo+
Party 1
Hel
Hel
TriggerRages
Hel
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
50W - 68L
1,300 Elo+
Solo
Chernobog
Chernobog
VexxatuVex
Chernobog
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
170W - 163L
1,429 Elo+
Party 1
Team Averages
Level 86
1,452 SR
1,436 Elo+

VS

Team Averages
Level 93
1,454 SR
1,454 Elo+
Fenrir
Fenrir
Abdulah80
Fenrir
Level 156
God Stats
10W - 5L
1,732 SR
Queue Stats
489W - 520L
1,476 Elo+
Solo
Yemoja
Yemoja
EtherealSamurai
Yemoja
Level 85
God Stats
8W - 16L
1,255 SR
Queue Stats
390W - 400L
1,500 Elo+
Solo
Kukulkan
Kukulkan
MrReece21
Kukulkan
Level 79
God Stats
2W - 2L
1,301 SR
Queue Stats
144W - 138L
1,470 Elo+
Solo
Thanatos
Thanatos
Shandoo2909
Thanatos
Level 61
God Stats
1W - 0L
1,483 SR
Queue Stats
10W - 8L
1,263 Elo+
Solo
Hun Batz
Hun Batz
its_aitch
Hun Batz
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 5L
1,562 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
18
3 / 7 / 3
10,125
779
14,359
18,066
6,900
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bacchus
 
Bacchus
1
0 / 0 / 0
3,380
260
0
0
0
Thoth
Rasatorul
Thoth
16
3 / 6 / 5
9,127
702
14,919
13,567
4,299
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

15
3 / 4 / 6
9,036
695
5,623
9,701
4,987
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+20
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chernobog
VexxatuVex
Chernobog
16
3 / 10 / 4
9,516
732
14,016
20,361
8,531
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Abdulah80
Fenrir
16
1 / 3 / 19
9,487
730
10,674
20,123
22,651
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

16
1 / 1 / 16
10,433
803
2,833
15,837
13,134
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+20
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 20% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Mystical Earring

Mystical Earring

+15
Mp 5

Kukulkan
MrReece21
Kukulkan
19
6 / 1 / 15
11,611
893
15,241
10,012
5,925
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Thanatos
Shandoo2909
Thanatos
19
15 / 2 / 11
11,958
920
18,701
16,688
9,119
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hun Batz
its_aitch
Hun Batz
17
4 / 6 / 15
10,340
795
10,736
15,773
7,745
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
103
12
Kills
27
27
Deaths
13
18
Assists
76
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
3
7
3
0.64
L
Bacchus
 
Bacchus
0
0
0
0
W
Fenrir
Abdulah80
Fenrir
1
3
19
3.5
W
1
1
16
9
W
Kukulkan
MrReece21
Kukulkan
6
1
15
13.5
L
Thoth
Rasatorul
Thoth
3
6
5
0.92
W
Thanatos
Shandoo2909
Thanatos
15
2
11
10.25
L
3
4
6
1.5
L
Chernobog
VexxatuVex
Chernobog
3
10
4
0.5
W
Hun Batz
its_aitch
Hun Batz
4
6
15
1.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,917
Damage
58,185
61,695
Taken
78,433
24,717
Mitigated
58,574
14,892
Healing
44,742
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
14,359
3,632
714
4,025
18,066
6,900
0
5,947
11,931
0
30,809
L
Bacchus
 
Bacchus
0
0
0
0
0
0
0
0
0
0
0
W
Fenrir
Abdulah80
Fenrir
10,674
941
1,560
3,490
20,123
22,651
820
7,816
12,307
0
16,362
W
2,833
1,339
18,090
7,605
15,837
13,134
1,354
2,929
12,908
8,563
0
W
Kukulkan
MrReece21
Kukulkan
15,241
1,141
1,372
1,515
10,012
5,925
2,763
2,747
7,265
53,351
0
L
Thoth
Rasatorul
Thoth
14,919
741
144
1,446
13,567
4,299
0
1,715
11,440
30,734
0
W
Thanatos
Shandoo2909
Thanatos
18,701
1,903
648
8,047
16,688
9,119
1,521
3,754
12,934
0
21,809
L
5,623
338
4,128
2,396
9,701
4,987
0
2,695
6,888
11,911
0
L
Chernobog
VexxatuVex
Chernobog
14,016
7,528
141
1,898
20,361
8,531
0
7,717
12,355
0
27,118
W
Hun Batz
its_aitch
Hun Batz
10,736
0
1,697
718
15,773
7,745
1,900
3,296
12,477
0
23,908

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,184
Gold Earned
53,829
113
Minions Killed
144
0
Camps Cleared
0
851,857
Distance Traveled
1,327,772
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
10,125
779
36
3
0
228,644
0
L
Bacchus
3,380
260
0
0
0
0
0
W
Fenrir
9,487
730
9
1
0
278,218
4
W
Yemoja
10,433
803
10
1
0
228,290
0
W
Kukulkan
11,611
893
84
6
0
256,040
0
L
Thoth
9,127
702
35
3
0
230,076
0
W
Thanatos
11,958
920
7
1
0
287,864
0
L
Hel
9,036
695
15
1
0
204,938
0
L
Chernobog
9,516
732
27
2
0
188,199
0
W
Hun Batz
10,340
795
34
3
0
277,360
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role