Player Matchup

Hercules
Hercules
Agus_gonzalez19
Hercules
Level 99
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 34L
1,424 Elo+
Party 2
Cernunnos
Cernunnos
Shikamaru-14----
Cernunnos
Level 153
God Stats
0W - 2L
1,500 SR
Queue Stats
101W - 121L
1,459 Elo+
Party 2
Raijin
Raijin
voidedgrizz
Raijin
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 12L
1,065 Elo+
Solo
Team Averages
Level 99
1,500 SR
1,316 Elo+

VS

Team Averages
Level 134
1,623 SR
1,434 Elo+
Bellona
Bellona
ChaosWolfie_TT
Bellona
Level 128
God Stats
4W - 1L
1,813 SR
Queue Stats
139W - 141L
1,430 Elo+
Party 1
Freya
Freya
KidxDarwin
Freya
Level 124
God Stats
3W - 1L
1,620 SR
Queue Stats
142W - 142L
1,430 Elo+
Party 1
Rama
Rama
PushingPaladin5
Rama
Level 149
God Stats
20W - 27L
1,434 SR
Queue Stats
309W - 331L
1,441 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
10
1 / 3 / 1
6,570
657
4,910
10,110
10,740
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cernunnos
11
1 / 4 / 1
7,038
704
7,465
9,830
4,014
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Raijin
12
0 / 3 / 1
6,906
691
5,726
6,769
2,483
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 1 / 6
7,836
784
9,068
12,784
10,839
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Freya
12
2 / 0 / 4
7,168
717
4,305
5,361
2,494
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

13
3 / 1 / 7
8,013
801
8,274
9,389
3,537
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
26
2
Kills
9
10
Deaths
2
3
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Hercules
1
3
1
0.5
W
4
1
6
7
W
Freya
2
0
4
4
W
3
1
7
6.5
L
Cernunnos
1
4
1
0.38
L
Raijin
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,101
Damage
21,647
26,709
Taken
27,534
17,237
Mitigated
16,870
5,356
Healing
3,629
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
4,910
391
0
2,645
10,110
10,740
0
1,586
8,227
0
12,413
W
9,068
2,332
0
1,318
12,784
10,839
209
1,866
10,597
0
19,551
W
Freya
4,305
1,374
0
1,172
5,361
2,494
215
1,154
3,995
19,016
1,928
W
8,274
4,661
0
1,139
9,389
3,537
998
2,825
6,364
0
30,837
L
Cernunnos
7,465
2,546
0
2,521
9,830
4,014
0
1,620
7,984
0
35,601
L
Raijin
5,726
945
0
190
6,769
2,483
52
904
5,649
22,662
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,514
Gold Earned
23,017
113
Minions Killed
117
0
Camps Cleared
0
556,213
Distance Traveled
486,381
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
6,570
657
12
1
0
205,757
0
W
Bellona
7,836
784
26
3
0
194,770
4
W
Freya
7,168
717
32
3
0
129,946
0
W
Rama
8,013
801
59
6
0
161,665
0
L
Cernunnos
7,038
704
53
5
0
176,169
1
L
Raijin
6,906
691
48
5
0
174,287
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role